Strategical Series 1.2
MicroMicro-management, or Micro to StarCraft players, is the act of controlling units in battle to make them more effective. On one level, Micro is essential to all levels of StarCraft - there are certain things that all players simply must do if they don't want to get massacred. That includes: patrolling or using attack move when entering into a battle, keeping your forces together rather then sending them in one at a time, and retreating when the battle is going poorly. Those basic things can be accomplished by all but the most newbie of players. After that, things start to get a little more in depth. I'll go into important situations with certain micro techniques I have developed over the years to help me in battle. The situations I cover are the toughest situations a Protoss player has to micro. Everyone knows how to micro two Dragoons against a Zealot, so I'll only cover the most important scenarios.
Microing a Reaver dropThis is something that takes very low hand speed yet is still regarded by many as a defining skill of Protoss players. For a long time in my newbie days I disliked High Templar immensely and so became very proficient with Reavers as an alternative.There are a few things you must do in a Reaver drop. » 1st - the preparation - scout with an observer for likely targets wherever possible. Never send in a Reaver without pre-scouting the drop zone. Hotkey the Shuttle. Try to never bring a lone Reaver. One Dragoon is better then nothing, two Zealots is far better then one Dragoon, and a second Reaver is a little better then two Zealots. » 2nd - be careful - Never drop onto a spot that is defended. A Reaver and a Shuttle are a major investment. Never risk losing one. If the enemy has four Dragoons on your drop zone there is a good chance you can drop and even get a Scarab into his mineral line, but no way will that one Scarab be worth the cost of your Reaver, Shuttle and whatever else was in it.
“A Reaver and a Shuttle are a major investment. Never risk losing one.”
“A decoy shuttle is good for luring away defenses.”