Cybernetic Core
cybernetics_core.jpg
General
Race: Protoss
Built By: Probe
Role: Upgrades
Statistics
Armor: Armored
Type:Structure
Hit Points: 550
Plasma Shields:550
Energy Points: N/A
Defense
Armor: 1
Production
Hotkey: Y
Supply: N/A
Time:50
Resources: 150 0
Contains weapon and armor upgrades for Protoss air units, upgrades for Sentries and the Warp Gate upgrade.

Background

None yet.


Upgrades


Air Weapons (E)
Level 1
Upgrades the damage dealt by Protoss air units.
Cost:100 100 160
Level 2
Further upgrades the damage dealt by Protoss air units.
Cost:175 175 180
Requires:Fleet Beacon
Level 3
Maximizes upgrades the damage dealt by Protoss air units.
Cost:250 250 220
Requires:Fleet Beacon

Air Armor (A)
Level 1
Upgrades the armor of Protoss air units.
Cost:150 150 160
Level 2
Further upgrades the armor of Protoss air units.
Cost:225 225 180
Requires:Fleet Beacon
Level 3
Maximizes upgrades the armor of Protoss air units.
Cost:300 300 220
Requires:Fleet Beacon
Hallucination (H)
Creates copies of the selected unit. These copies function like the original unit, but cannot deal damage and die more easily. Halucinations last 60 seconds before they disappear. Enemy detectors are able to distinguish between halucinated Protoss units and real Protoss units.
Cost:100 100 110
Warp Gate (G)
Enables Gateways to upgrade to Warp Gates.
Cost:50 50 140