This is an idea for a support that I’ve had for a while, that thematically combines the idea for an electricity themed hero with the game’s need for a support with a cleanse ability. The name is currently a work in progress, open to suggestions as well. Here we go:
Hero name: Volt
Allegiance: Formerly an engineer with Overwatch, lost his job and found work with Talon.
Abilities:
Main Weapon: Electron Gauntlets
General stats:
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150 total ammo
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1.8 sec reload
Primary fire (Left Click):
Fires a continuous, short range beam that heals a single ally. Healing scales with targets HP.
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Targets the same way as a Sym/Zarya beam. 12 meter range.
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Damage scales based on how much remaining hp your ally has. 35 hps for targets between 75-100%, 45 hps for targets between 50-75%, 60 hps for targets between 25-50%, and 80 hps for targets below 25%.
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Consumes 15 ammo per second (10 full seconds of sustain)
Secondary fire (Right Click):
Fires a short range lightning bolt, dealing damage to a single target.
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The lightning bolt is basically a limited range hitscan shot. Can not reach beyond 15 meters.
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Deals 60 damage, 1.5 per second fire rate. Overall DPS is 90.
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The animation will appear to lock on to the target (think how a lightning bolt arcs), but you will have to aim it fairly precisely to hit it.
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Consumes 30 ammo per shot
Ability 1 (E): Taser Shot
Fires a projectile that slows the enemy it hits. Does not stun, but will cancel channeled abilities.
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This ability is meant to be a CC that feels less oppressive to play against. Instead of preventing you from playing the game, it simply inhibits you.
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35 damage
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8 sec CD
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Slows target for 2 seconds
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Cancels any channeled ability on impact (similar to hack/EMP)
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Fast projectile, comparable to Hanzo’s arrows.
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Slight delay before firing, similar to Ana’s Sleep Dart.
Ability 2 (LShift): Defibrillator Blast
Send an energizing shock at an ally, healing them and cleansing any negative effects.
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Meant to be a high impact, play making ability. Powerful but has a long cooldown.
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Auto locks, similar to Nano-Boost and Repair Pack
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Cleanses any negative effects including stuns, anti nade, freeze, etc. Will not cleanse knockback effects, Hack, or fire effects, and will not free allies from Graviton Surge or Gravitic Flux.
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Additionally grants an extra .25 seconds of cc resistance to the target.
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Deals a burst of 100 healing
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12 second CD
Ultimate: Proton Capacitor
Unleashes a burst of energizing electricity to all nearby allies. Allies affected by the ultimate will have all adverse effects cleansed and will receive temporary immunity to crowd control abilities.
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Essentially a mass version of his Shift ability
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Wide radius, about the same as EMP
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Short cast time, also similar to EMP
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Cleanses all negative effects, still excluding knockback. The Ult WILL free teammates from Grav or Flux. Will not cleanse Hack.
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100 burst healing to everyone hit besides Volt himself
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Everyone hit receives 5 seconds of CC immunity. Cannot be booped, stunned, antied, etc. Will not provide immunity to Hack or fire effects.
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Fairly expensive Ult, about the same charge time as Transcendence.
Passive (SPACE): Dynamic Boost
Launch forward into the air a short distance and float back down with increased movement speed.
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Double jumping propels you airborne and forward in the direction you are looking.
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Will slowly float back down with faster move speed.
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Pressing jump a third time cancels the slow fall.
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Cannot glide by just jumping off of things, only works after the double jump boost has been used.
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Attempting to use abilities cancels the flight.
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Height gained is short, only about 8 meters.
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7 second cooldown. Cooldown starts after you touch the ground.
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Useful for getting back from spawn, and also for reaching high-grounds.