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Theory with Scr1be: Planning Win Conditions

Theory with Scr1be: Planning Win Conditions

As part of an ongoing series to have players start thinking more about the competitive play, I will be exploring the concept of Win Conditions. This will be one of my less analytically intensive pieces, so grab a baked good and get ready to learn!

Overwatch scr1be
Theory with Scr1be: An Introduction to Tempo

Theory with Scr1be: An Introduction to Tempo

Overwatch is an extremely fast-paced game, where being slower by a second can lose your team an advantage. But what if teams specifically build compositions to level the playing field between faster and slower characters? I'm here to change how you think about team compositions and speed.

Overwatch scr1be
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