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SivHD here to explain Why I don't enjoy LoL anymore, and what I think they are doing wrong.

I saw you guys take a clip from some time ago out of context as "why i quit LoL", my fault ofc for not really giving any other info, as I was trying to dodge heated conversation. but here we are.

If you are someone who enjoys the changes I'm about to bitch about, there is nothing wrong with that. when I say those changes are "wrong" i mean "most players wont enjoy this in the long run" and I stand by those statements.

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I strongly dislike Riots new core Game design, mostly caused by the champion design.

Champions are becoming overloaded allowing them to do everything, killing a lot of individuality,- with extreme utility causing the big fights to be more and more unpredictable, and the small fights to be very linear shows of dominance. The insane utility in Riots game design disrespects Distance in a way that does not suit the Chess gameplay of Moba. But ofc- players enjoy being spiderman- they enjoy being that problem. So Riot has continued to supply that game-changing demand.

What was once a simple chill 5v5 Chessgame, is becoming more of a jumparound- spellflinging- combat action fueled arena- every year.

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Strategy - not action combat- is the long-lifeblood of these games. Its why we play League of Legends/DOTA for 10 years, but get bored of Battlerite after 12 days even tho its combat is beautiful. for the past 5 years, Strategy gameplay has been in slow but steady decline in our game.- And crazy action combat fighting gameplay on the rise.

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Creativity - has also taken many hits, but I find it to be less impactful to the deterioration of the game. creativity and strategy are often the same thing in moba tho- Runes, Builds, and the like. I miss having to choose between Wards, a Powerful item or a quick buff. some Gold-o-time or maybe something crazier. I miss my team being happy when I buy that ward, and I miss my team being mad at me when I Choose to buy some power instead,- because choices are fun. They fuel that strategic feeling. the feeling that your choices - not just your action combat OP SKILLZ - had impact.

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I think players are often not aware exactly when, how, or why they stop enjoying a game. What is indirectly causing their frustration, toxicity, or boredom? This can make it very difficult for game designers to pinpoint why their playerbase is leaving. but that is their job. and Riot game designers have the least clue of all. I aim to be a great game designer, and I still have a mind-boggling amount of stuff to learn. But at least I am aware of these things. Aside from just making some variety content, I would enjoy making a video series about Game design tropes, recurring mistakes or cool ideas in game design,- stuff like that. to further talk these things over, to share my vision on gaming while I work on my own one. brainstorming these things together is great, and now that I am loosening up my youtube channel - those things are totally on the table. I realise fully that just making more LoL best moments would net me wayyy more views, but I really dont want to do that any more.

PS: Shoutout to the great art team at Riot, they are still doing an ever-increasing amazing job.

PPS: Despite my salt I want you guys to know that every smile I had playing that game was genuine (Even in the latest videos) I had a great time. I also fully understand there are players that simply enjoy the current action packed LoL more, and that is okay. Many of you will not be as interested in seeing my format thrown at other games, but maybe games in the future will unite us again.

 

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