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RESISTANCE ILLAOI: THE FINAL UPDATE

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When creating visual effects (VFX), there are a number of considerations to take into account. The first of these is gameplay clarity—since the VFX for an ability basically ARE that spell, they need to clearly indicate the damage area of that ability, and they shouldn’t add too much noise that’d make it more difficult to see in a teamfight. Aesthetically, they need to deliver on the theme we’re trying to accomplish and they should be recognizable as that character’s ability the first time a player sees it.

With these considerations in mind, here’s how we developed Illaoi’s Q – Tentacle Smash.

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