A new melee carry champion, Yasuo, has been revealed, and a video to explain the champion has come with it.
Since the Master Yi rework and the release of Fiora, the league has not seen a high-risk, high-reward melee carry find viability in the meta. Yasuo features a unique and interactive kit that features both magical and physical damage, also opening up the doors with high mobility attacks.
Steel Tempest
RANGE: See below
STATIC COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Consecutive successful casts of Steel Tempest within 10 seconds form a chain.
[Steel Tempest]
FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.
[Gathering Storm]
SECOND ACTIVE: Same as the first active.
[Empowered Steel Tempest]
THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain.
Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.
Wind Wall
RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18
[Wind Wall]
PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.
FLOW: 4 / 8 / 12 / 16 / 20%
ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.
Sweeping Blade
RANGE: 475
COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1
[Sweeping Blade]
ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
Last Breath
RANGE: 1300
COOLDOWN: 80 / 55 / 30
[Last Breath]
ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% armor penetration for 15 seconds that only affects his target's bonus armor.
PHYSICAL DAMAGE: 200 / 300 / 400(+ 150% bonus AD)
Casting Last Breath will reset the chain on Steel Tempest.
Way of the Wanderer
INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.
RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.