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LoL10 years agoDreXxiN

Champion Spotlight Revealed: Yasuo, The Unforgiven

A new melee carry champion, Yasuo, has been revealed, and a video to explain the champion has come with it.

Since the Master Yi rework and the release of Fiora, the league has not seen a high-risk, high-reward melee carry find viability in the meta.  Yasuo features a unique and interactive kit that features both magical and physical damage, also opening up the doors with high mobility attacks.


Steel Tempest

RANGE: See below
STATIC COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4

Consecutive successful casts of Steel Tempest within 10 seconds form a chain. 

[Steel Tempest]
Steel Tempest FIRST ACTIVE: Yasuo thrusts his sword forward, damaging all enemies in a 475-unit line. If cast while dashing, the area of effect is charged to a ~375-radius circle.
[Gathering Storm]
Gathering Storm SECOND ACTIVE: Same as the first active.
[Empowered Steel Tempest]
Empowered Steel Tempest THIRD ACTIVE: Yasuo brandishes his sword causing a whirlwind to tear forward, damaging and knocking airborne all enemies in a ~900-unit line. If cast while dashing, the area of effect is changed to an ~375-radius circle. This active resets the chain.

Steel Tempest can critically strike, dealing additional physical damage based on X% AD. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction.


Wind Wall Wind Wall

RANGE: 400
COOLDOWN: 26 / 24 / 22 / 20 / 18

[Wind Wall]

PASSIVE: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade or Last Breath, in addition to the amount that is generated for the distance moved.

FLOW: 4 / 8 / 12 / 16 / 20%

ACTIVE: Yasuo creates a wall of wind that slowly drifts forward over the next 3.75 seconds. The wall blocks all enemy projectiles, except tower hits.


Sweeping Blade Sweeping Blade

RANGE: 475
COOLDOWN: 0.5 / 0.4 / 0.3 / 0.2 / 0.1

[Sweeping Blade]

ACTIVE: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. Each cast increases the next dash's base damage by 25%, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.


Last Breath Last Breath

RANGE: 1300
COOLDOWN: 80 / 55 / 30

[Last Breath]

ACTIVE: Yasuo blinks to the nearest airborne enemy champion to the cursor. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for an 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% armor penetration for 15 seconds that only affects his target's bonus armor.

PHYSICAL DAMAGE: 200 / 300 / 400(+ 150% bonus AD)

Casting Last Breath will reset the chain on Steel Tempest.


Way of the Wanderer Way of the Wanderer

INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

RESOLVE: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo's loses all his Flow.

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