[Hero Concept] Cairne Bloodhoof
I have had this basic concept in the back of my mind for a long while and decided to lay it out.
I have seen a lot of Cairne concepts that have both attempted to follow his WC3 iteration and deviate far from it. I've attempted to make the abilities similar but open up the possibilities of what they can do. Let me know what you think.
(D) Endurance: Reduce the duration of stuns, slows, and roots against Cairne by 50% and gain 15% movement speed for 2 seconds after the effect ends.
(Q) (CD 10) Shockwave: Send out a wave that deals 110 damage and Slows enemies by 40% for 2 seconds. Each enemy Hero hit increases the width by 10% and distance traveled by 25% but reduces the damage and slow by 10%.
(W) (CD 14) War Stomp: After .5 seconds stomp the ground to deal 55 damage, stunning all enemies for 1 second in a small radius around you and gain 30% movement speed for 2 seconds. If no Heroes are hit reduce the cooldown by 50% and increase the movement speed duration to 5 seconds.
(E) (CD 12) Spirit Guidance: The spirits bolster Cairne granting a 350 point shield for 3 seconds that heals for 3% of maximum health every second it is active. If the shield is broken increase all healing received by 15% for 5 seconds.
(R1) (CD 80) Communal Bond: Call to the spirits of your allies creating a bond between them. Each ally affected redirects 50% of the damage they receive distributed equally among the others for 6 seconds. Heroes cannot be reduced below 1 health from this ability, if the damage would kill them the bond is broken.
(R2) (CD 80) Reincarnation: Imbue Cairne with the spirits of his ancestors for 20 seconds, causing his basic attacks to cleave in a wide arch. Enemies hit have their spell armor reduced by 10, up to 30, and are slowed by 20% for 1 second. If Cairne is killed while this ability is active he is instantly respawned at the Hall of Storms.27 Read the full article on Reddit