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Hearthstone7 years agoStefan "Sumadin" Suadicani

Ten more Un'Goro cards revealed at the Bahamas, including the Hunter quest

SPOILERS: All Un'Goro cards in one place

Another day, more reveals. This time by game designer Iksar and Brian Kibler, during the HCT Winter Championship on Bahamas. Ten new cards in total were revealed.

 

Vulcanosaur

Double Adapt gives this minion great versatility and the possibities are good that you can make this fit exactly what your needs are in the current situration. It can becomes a 5/9 or 6/7 taunt which compares well to [card]ancient of war[/card] or [card]Bog Creeper[/card]. However it can also be a highly aggressive stealthed 8/7 which can be copied by [card]Menagerie Warden[/card] if you got the time.

A golden version will be given for free as a log-in reward.

Gluttonous Ooze

This card is a great defensive option vs weapon based agressive decks. Extra armor is typically what you want when looking down a strong weapon, and even in control matchups this is sometimes favorable to [card]Harrison Jones[/card] due to fatique. The fact that it is armor and not health also means you can gain full value even when you are at max health.

Mana Bind

This is a typhical mage secret in that it gets better the bigger target it triggers on. However i personally don't believe this will see play over [card]counterspell[/card], because typically it is better to stop your opponents play than copying it, even for free. This is due to alot of stuff being class specific, limiting utility. Cards like [card]Shield Block[/card] or [card]Deadly Poison[/card] that might see alot of play in their own classes will not have a lot of effect for Mage. Also in cases where you are low on life it is a lot worse to get a free [card]pyroblast[/card] and die than to stop it and live.

Vilespine Slayer

Vilespine Slayer is a tough card to evaluate. On one hand, it is "Assasinate on legs". On the other hand it requires to be comboed and has very passive stats. Even the always laughed at [card]Kidnapper[/card] got more favorable stats. Historically there has not been a huge succes for big combo minions (take Shado-pan Rider) but this one might just be impactful enough to change that.

 

Living Mana

First of all it must be said that this card is very similar to the magic card, Rude Awakening. Besides that though it has some really cool applications. This card is good at almost every manacost it is played that. Simply playing it for 5 gives 5 2/2s which is insane compared to the usual card budget. However it must be stated that there is a risk if these mana treants don't die. On top of that, there is massive risk from AoE silence cards like, [card]Mass Dispel[/card] or [card]Devolve[/card] which would likely be an easy loss.

The card will not take any more mana than you got free minion slots so if you got a minion on the board already and 10 mana, you can play this and then play soul of the forest on 7 minions. In wild this can also be done with [card]Living Roots[/card]

 

Mirage Caller

Oblivious Purify comment goes here. Alright, in all seriousness this is intended to work with Deathrattles and for that it works great. [card]Twilight summoner[/card] quickly comes to my mind as it can be copied without statloss. Same is true for many early game Deathrattle minions, though it will be hard to keep those alive for next turn. Overall this card is very likely to see play in Deathrattle Priest, should that deck become a thing.

 

Corrupting Mist

Corrupting mist is as the name suggest mass pcard[corruption[/card]. Now whether that is any good is the question. What I find asking myself is when to play this. Early in the game, it does nothing that regular removal or [card]doomsayer[/card] can't do. Later in the game it does nothing. Comparing this to Doomsayer is a flawed comparison because what makes Doomsayer so good is also that it often denies your opponent their next plays which this does not.

The stream highlighted a lot of thi's cards shortcomings. If you play this plys some minions, then the opponent can just trade those corrupted minions away. Playing this alone turn 6 or later just leaves you open for extreme damage.

If highlander Warlock remains a thing after Reno cycles out, then there is a possibility. However it seems very niche and [card]corruption[/card] was already a card only seeing play because RenoLocks didn't have better options.

 

Lost in the Jungle

This is the [card]Living Roots[/card]/[card]AlleyCat[/card] of the expansion, this time for Paladins. Since we have a rotation of [card]Silver Hand Regent[/card] and [card]Justicar Trueheart[/card], it is also the time for a fresh injection of SHR synergy. Eventually we will see wild paladins that do nothing but spam tokens.

The card is decent and Paladins are shy on solid early game. Living Roots has seen play by all the Druids and Alley Cat also sees use by the one remaining hunter, so this is likely to see use aswell.

 

Molten Blade

Shifter Zerus, The Weapon. 

Any collectable weapon from any class is possible. You will see this on highlight reels and Trolden very soons. Probably not in tournaments. NEXT!

 

The Marsh Queen

The Hunter Quest. Basically you play a normal aggressive Hunter deck and somewhere down the line, this will complete.

Queen Carnassa is a 5 mana 8/8 that adds 15 Raptors to your deck. Each of these has 3/2 statline, costs 1 mana, draws you a card. As such these are very likely to allow you to chain play your cards past turn 7 but all of this will probably be for naught due to people playing [card]Baron geddon[/card] already against discard Warlock. So I am not too sure this will work.

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Stefan "Sumadin" SuadicaniFormer Editorial for Gosugamers Hearthstone

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