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GosuLeague Division 3 Preliminaries

Rules

0. Note
0.1 - Only rules relevant to the Qualifiers are listed here. Please check out the main event's ruleset to find out about the league system.

1. Scheduling and communication
1.1 - Check play.gosugamers.net for times for registration, check-in and start of the qualifier.
1.2 - Idle in #gosuleague on IRC during the qualifier, join the channel 15 minutes prior to the start. If you don't have an IRC-client, use webchat.quakenet.org.
1.3 - Use your teamname or teamtag as nickname on IRC.

RULESET - Before the game

2. Server
2.1 - The server to be used is Europe, unless both teams agree on a different server.

3. Game settings and spectators
3.1 - Communicate with your opponents through IRC and decide who will host the lobby and what the password will be.
3.2 - The mode is -captains mode and games will be played using the Tournament Version.
3.3 - Observers are allowed if both teams agree on it.
3.4 - No streaming is allowed except for streamers chosen by the admins.

4. Nicknames
4.1 - You need to use your team tag as well as your common nick name. For instance: GGnet.Tjernobyl
4.2 - If you use a stand-in, make sure the stand-in tags "Standin.nickname", with the nickname being his common nick.

5. Stand-ins
5.1 - Up to two stand-ins are allowed. You are to report that you will use a stand-in when you schedule the game.
5.2 - You may not use a stand-in that belongs to another team competing in the qualifier. This also applies to a team already qualified in earlier qualifiers.

6. Sides and pick
6.1 - The teams decide who will play Radiant and who will play Dire. If there is a dispute, contact an admin for coin toss.
6.2 - Radiant will have first pick all games.


RULESET - During the game

7. Behaviour
7.1 - Flaming and bad-mouthing is not allowed.

8. Disconnects, pauses and crashes
8.1 - Pausing is not allowed during picks unless the captain disconnects.
8.2 - If the game crashes during the picks, the game will be remade and the same picks will be picked.
8.3 - Teams have the right to pause the game if needed. Be sure to announce the pause in all-chat before you pause, by saying “p” or "pause". You also need to state the reason for pausing after you've paused.
8.4 - The reason for the pause must be reasonable. Both teams must agree on resuming before resuming the game.
8.5 - If a player disconnects, the player’s team should pause the game right away.
8.6 - After 10 minutes the game will be resumed, unless admins say otherwise. That’s 10 minutes in total per team and game, and not 10 minutes per pause.

9. Pooling: Rules about sharing items
9.1 - You can buy or give following items to a teammate:
- Scroll of Teleportation
- Healing Salve
- Clarity Potion
- Tango
- Smoke of Deceit
- Dust of Appearance
- Observer Ward
- Sentry Ward
- Gem of True Sight
9.2 - It is allowed to share passive regeneration items (such as ring of health, void stone, etc). Bottle is allowed to share as well, but you may not buy it for another player.
9.3 - Admins got the final word regarding what counts as pooling and what doesn’t.

10. Backdoor
10.1 - All kinds of backdooring is allowed.

11. Bugs and glitches
11.1 - You are not allowed to use bugs or glitches in the game for your advantage.
11.2 - Each team is responsible to know about bugs that may effect the game. You can read more about bugs on the official bug forum dev.dota2.com
11.3 - If one or more essential bugs are used intentionally to your advantage, your team will be disqualified from the tournament.
11.4 - If a game-breaking bug occur, you should pause the game, and contact an admin.
11.5 - If the bug is noticeable for both teams and no pause is made, and admins aren’t contacted until the end of the game - the game result stands.

12. Game end
12.1 - The game is over when either team’s Ancient Fortress is destroyed or when a team forfeits and disconnects from the game.

99. Admin is God
99.1 - Rules can be changed during the tournament if admins consider it necessary. Possible changes will of course be announced. Admins will always have the final word.
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