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Somebody needs to tell community map makers that "less is more".

CS:GO /r/GlobalOffensive /u/Duken13rddt 17 comments

Most of these new community maps are overly complicated to navigate, with no reason for it. They ressemble labyrinths more than anything else and are just not fun to play.

The reason why Dust 2 is one of the best maps ever made is because you can never get lost in it, even though each section of it is unique. They all have their own reason for being, by being either a short or long way to reach a bombsite, with varying degrees of cover and angles to cover.

These new maps (Mutiny and Swamp) just feel like road forks leading to more road forks with no clear paths, like the map makers are trying to be unique by overdoing it.

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