First of all...
Danger Zone IS NOT called as cooperative gamemode in Panorama Files. Each gamemode has its own internal name in Panorama UI:
Gamemode Name | Internal name |
---|---|
Competitive | competitive |
Wingman | scrimcomp2v2 |
Deathmatch | deathmatch |
Training | training |
Co-op Strike | coopmission |
Guardian | cooperative |
Danger Zone | survival |
War Games | skirmish |
So now it's time to screenshots
Hidden buttons in player's card. Code is not completed. These buttons would be displayed in the same place where the Invite player to lobby button is. At this moment, icons called coop are not exists in the game's files.
panorama/scripts/context_menus/context_menu_playercard.js
Lobby restrictions. This updates the numLobbySlots variable that is used to prevent matchmaking when players count is greater than this variable's value.
panorama/scripts/common/sessionutil.js
At this point actually I don't know what this means for Co-op game mode. Maybe return active mission?
panorama/scripts/friendlobby.js
And of course this. This was published by @thexpaw Twitter account. I think, it shows the leaderboard of players whos played specified quests.
panorama/scripts/mainmenu_play.js
Some problems with Panorama UI
-
We can't see previous Operations Journals and leaderboards
-
Game HUD for Guardian Game Mode is not exists. I mean... the xml code of Panorama UI references to panel that does not exists. That also includes custom scoreboards for Guardian and Co-op Strike.
And We still don't know what is this: Watch from 0:04