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Which old school player have you liked the most in Shadow League so far? (982 votes)

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Tournaments \ GosuCup #4
Author: Genie
Status: Finished
Format: Single Elimination
Players: 74
Start time:

14th July 1970 05:20

GosuCup #4, Sunday, November 25th


Have fun, play fair, and don't forget to report your loss

Time and date: Sunday, 25th November, 15:00 CET
Structure: Single Elimination
Best of: Best of 1 (one), Semifinals - Best Of 3, Grand final - Best of 5
Server: Northrend @ Battle.Net
Channel: GosuGamers, GosuGamers-2, GosuGamers-3 etc.

The player the lowest in the bracket tree will first remove one map out of the map pool, and then the highest player in the bracket tree with remove two maps, and lowest player in the bracket removes one last. Last map left is being played.

In the semifinals, there will be best of 3 (three), which means lowest player in the bracket removes one map, and higher player removes one, followed by the higher player picking map to start with. Loser picks next.

  • Twisted Meadows
  • Echo Isles
  • Terenas Stand
  • Turtle Rock
  • Secret Valley

    General


    Competition Method : 1 vs. 1
    Match Winner: The player who completely destroys the opponent or if the opponent surrenders
    Admins may install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data
    Game Settings
    Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the referee before the start of the match. If a player changes the race without referee’s permission, the player may be given a warning or lose by default at the referee’s sole discretion.)
    Game Speed: Fastest
    Maps: Terenas Stand, Twisted Meadow, Turtle Rock, Echo Isle, Secret Valley
    (* Each map may be modified by the admins. Players will be informed before the tournament of any such modifications)
    After the match is over, the players must allow the referee to check the match results and save the replay file. If the replay file is not saved, the player may be given a warning or lose by default at the referee’s sole discretion.

    Disconnections


    Disconnection: Any disconnection of the connection between match players due to System, Network, PC, and/or Power problems/issues
    Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit

    When any disconnection occurs:

    1) If disconnection occurs within 3 minutes of start of match: match restart
    2) If disconnection occurs after 3 minutes of start of match:
    - If both players agree to a match restart, the match will be restarted.
    - If the players cannot reach an agreement, the winner will be determined by a referee after the analysis of the match replay file.
    - If the winner can not be decided by analyzing the match replay file, the players must agree to a match restart or forfeit the match.
    Intentional Use of Game/Program Bugs: A warning at the minimum or loss by default
    Intentional use of any program bugs will result in a warning at the minimum or loss by default for the offending player.

    Penalty for Unfair Play


    Unfair Play
    1) Use of any map hack program
    2) Intentional disconnection
    3) Use of any settings exceeding standard and permitted settings
    4) Any unnecessary chatting during the match.
    5) If referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the player may be given a warning or lose by default at the referee’s sole discretion.

    Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
    During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time.
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