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| Forums \ WarCraft 3 Strategic forum \ Alchemist, hero of awesomeness |
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Moontracker
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| (4450 reads, 19 replies, 1 year ago) |
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Hi everyone, I've been playing solely alchemist with NE for some time now versus every race. I was quite bored with grand classics and i must say i am quite impressed about the results. My ratings don't seem to be much lower than when i was playing the classics, except vs humans. So i wanted to share my experience about this hero so that if anyone feels like trying him, they would at least know where to start. 1. Wich race is fit for the alchemist? First of all, i don't consider that alchemist can be played as first hero with any other races than Ne. This is mainly for 2 reasons: - He as a lot of HP with no armor. This means that you will require a lot of healing early on. This healing can only come from slaves as orc or moonwells as ne. Undead and humans are in this way, excluded. Some people say that he takes too much well juice to be a good choice as ne. For my part, i don't find this being a problem because this is compensated by the fact that his mana barely never gets completely drained (Rage costs only 25 mana) and also by the fact that Ne can use AOW creeping to diminish damage taken. - Alchemist benefits from ff since acid bomb reduces armor. So, orc being a meele race, it does not fit well with alchemist as first hero. And, orc already as a great physical damage dealing hero, the Blade master. 2. Alchemist uniqueness Alchemist is quite unique: - He as the lowest armor of all heros. This is probably his main weak point. He will quickly go down when ff by physical attacks. On the other hand, he is less susceptible to be nuked by spells. - He as the best physical damage dealing capabilities of all when he uses rage (even more than a Blade master). He as chasing abilities comparable to those of the Blade master also. - He gains more ability points (6.3 instead of 6) than all other heros. This is why he gains to be chosen as your first hero. 3. Wich skills to pick? Definetly rage and acid bomb. Healing spray can be occasionnaly taken if needed but it stays mostly a out-of-combat skill. -Rage: This skill is definetly the skill a alchemist can't go without. In wc3, there is only 3 skills (if i am right) wich can be improved by items: Critical strike, Drunken brawler and Rage. To improve the efficiency of Rage, you will need boots (a must!), gloves of haste and agility items. - Acid bomb: Acid bomb improves the output damage by reducing armor and creating a DOT effect. So, how to build up the alchemist? First skill picked is without any question Rage. Gives a 50% increased movement speed and a 25% increased attack speed. Rage is best used in static fights and acid bomb is best used for chasing. This is mainly because if you are chasing, you can't launch as many attacks with Rage as if you are fighting in a static state. 4. Build order - Send 4 wisps to mine, the 5th one builds a AOW in a way that it can be used also for creeping. - The 6th wisp builds a moonwell. It is really important to build it so that you will be able to close the back of your town to create a sanctuary for your wisps or archers in case of a rush. - Then, when you reach 80 wood, start building an altar and then when you get 10 more wood, build 2nd moonwell. - Afterwards i send the next 4-5 wisps a bit everywhere oon the map. I use 1 to scout, 1 near the hero tavern and some other wisps to keep an eye open on different key locations on the map. The next building i usually make is the ancient of wonder. This building allows me to close my base. I build it early or late depending on wich race i play vs and the size of the map. I build it after 1 archer in the case i am playing vs orc. Otherwise, i usually wait until i got 2-3 archers. If i am playing versus Hum and i sense a tower rush, i usually build a 2nd Aow in my base instead of a shop. I usually carry producing archers and wisps until i reach 28-30 food. Around that time i usually teck to tier 2. 5. Units used These are baselines but as everyone knows, you must always adapt. - Vs orc: 4-6 archers, mass DOTTS. Using cyclone is the key move to victory. - Vs Ud (ghouls, gargs): mass archers, hyppos (with mount ability) - Vs Ud (fiends, destros, aboms): mass archers, driads, 1-2 DOTTS (for fairie fire wich stacks with acid bomb), at least 1-2 bears for rejuv. - Vs Ne: mass archers, mass driads and bears - Vs Hum: This is where it really gets nasty and you never ever know what you really need. The baseline vs hum is to keep scouting, not letting expand and keep harrassing. 6. 2nd hero picks My favorite 2nd pick is naga since i can ff heros to death in a nasty way. With an angry Alchemist backed up by frost arrow, every unit is condemned. But, if i play vs ghouls gargs or vs foots or casters, i recommand going for a AOE heros like the Panda or PL. 7. What is so amazing with alchemist? What is really amazing about alchemist is his capability of chasing down a hero to death. No other heros can chase down a fleeing WW Blade master down to death. This what makes the Alchemist so cunning. 8. Items are the key Just as the Blade master, the alchemist needs matching items to exploit his maximum potential. Boots are a must, and an invulnerability potion will make him an unstoppable beast. I hope this post will make more people enjoy playing the alchemist. |
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1 year ago
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iP.Klive
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1 year ago
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StenGah
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Moontracker
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1 year ago
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Eli_King
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| בני זונות | |
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1 year ago
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37927
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| I like trains. | |
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Moontracker
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Evilm
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M4_Masterkey
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PsychoBaBas
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1 year ago
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Banshii
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| ///////.///./////// | |
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1 year ago
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Moontracker
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1 year ago
#14
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whodaphukami
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| ǝsooɯʎuouɐ | |
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1 year ago
#15
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Moontracker
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1 year ago
#17
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Eli_King
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| בני זונות | |
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1 year ago
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Moontracker
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1 year ago
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Moontracker
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» Read posting rules in detail Reminder: IP-addresses for the comments are saved. Offensive posts will be censored. Repeated offense will result in a warning and/or a temporary account lockdown.
Alchemist, hero of awesomeness \
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