Undead players are struggling versus orc nowadays. Is there any ways ud can regain their spot? I don't say this kind of build can work out over 50% of the time but it as decent chances to work out great if the Ud player can make it to tier3 without loosing too much tempo. Actually, in my opinion with such a build, if the undead player does not loose too much of his tempo, he will even have a better shot at winning the match than when playing a classic Dk, lich build with fiends.
As stated in the last post, banshees can do the work versus orc. On the other hand, how can you successfully possess when playing versus the classic orc build? Raiders cancel possess with ensnare, spirit walkers disenchant possess and Sh can ex at least one of them. Is it possible to rely on possess to turn the tides of this battle around? From what i have seen so far, some gosus tried out relying on banshees while playing Dk, lich without any good results. Banshees where used mainly for cursing the blade master (30% miss) but never proved to be efficent for possessing. The banshees with possessing ability are the most tide turning units in warcraft. Can someone be served by this against a gosu orc player?
To get a better insight of it all, i will try to make up a scenario where Orc meets a Undead AOE build with a 50 food army for a big fight (50 army and not 50 total because it would usually not be enough for Ud). This scenario shows the idea of relying on the Ud AOE build to launch those banshees. Theory-craft and real gaming is different but someone skilled can actually make it happen.
Part 1 __________________________________________
The scenario:
I take into account that:
- No one as expo (usually the case)
- Undead and orc have 11 food used for wood and gold gathering
- Orc does not have hh because of the AOE raping from Cl/Pit
Usually, orc will have better hero levels than undead and probably some more items in their inventory providing a good advantage.
With 50 food on army, the armies should look something like this:
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Orc
- Blade master and Shadow hunter (10 food)
- 4 grunts (12 food)
- 4 riders (12 food)
- 1 kodo (4 food)
- 4 spirit walkers (12 food)
Total: 50 food
*One could trade sw for raiders
----------------------
Undead
- Crypt lord, Pit lord and Dark ranger (15 food)
- 4 fiends (12 food)
- 2 obsidian statues (6 food)
- 1 destroyer (5 food)
- 5 banshees (10 food)
- 2 shades (2 food)
Total: 50 food
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Part 2 _________________________________________
Explaining why undead as such a set up:
Units:
- Shades are used to follow up your Cl and follow up his Sh. This will eventually help to kill the blade master. The shade following his army will provide an advantage when engaging battle. For instance, you will be able to order commands before engaging combat. With shift commands, make banshees curse then possess units.
- The destroyer is obviously necessary to dispel EX and to a lesser extand, spirit link. I doubt at gosu level, someone can go without it.
- The banshees are used to possess raiders and the kodo. Cursing units, especially blademaster, is also a good idea making him miss 30% of the time and allowing critical strikes to occur less often. Anti-magic shell is worthless since bm relies solely on physical damage.
Heros:
- Crypt lord as stated in earlier post is used to disable units (with impale) while rain of fire (Pit lord ability) and silence (Dark ranger) is used. It is also used to disable Sh and spirit walkers so that they cannot cast ex or disenchant during the possession process.
- Pit lord is used in conjonction with Cl to max up damage output. Usually, howl of terror ability is prefered over rain of fire especially versus orc. For my part, i only use rain of fire when i use pit lord in conjonction with Cl, otherwise i pick Howl of terror. Rain of fire is especially usefull to tear appart spirit walkers wich are immuned to physical damage while in etherall form. Versus orc, i suggest taking rain of fire 1st and howl of terror in 2nd.
- Dark ranger is used to silence Sh and spirit walkers. This will allow banshees to possess efficiently. I personally max out silence and get hp drain. Dark arrows are quite worthless versus orc and does not stack with orb. The Dark ranger will carry orb of corruption since it will be the ranged hero.
Part 3 ________________________________________
Engaging battle:
Engaging battle is probably one of the most important part and will tell between a win or a loss. To successfully launch the attack versus the orc player you must carefully follow those steps. This is not easily achievable since there is a lot of micro and i hardly recommand using custom keys to make it easier.
Succesfully achieving this chain of commands will most likely give the undead a win.
1- Since shades are tracking the ennemies army, order them to curse and then possess units with shift command just before engaging combat.
2- When first encountering the ennemy's force, start by launching a howl of terror (if Pl is at least lvl2) and follow up with a fire rain on the spirit walkers. If Sh as not already used Ex (usually he will wait until you start launching rain of fire and only then will he cancel out the concentration spell). If Sh uses Ex before you can impale him, counter Ex with the destroyer.
* Banshees should start possessing process about here disabling the raiders and preventing them from ensnaring your banshees and canceling possession or fire rain.
3- Follow up with a quick empale (ideally before Sh uses Ex on Pl and before sw's use disenchant on units being possessed) wich will eventually stun a lot of units with high damage output. Your main target should be Sh and spirit walkers.
4- While spirit walkers are stunned and are standing still, use silence with Dark ranger on those who have not been disabled (ideally, this should mute them all but it all depends on units clustering). By silencing sw's, you will be in a good position to pocess his raiders and maybe also his Kodo.
6- If you successfully possessed 2-3 raiders, start focusing the blade master and/or sh. Disable them with ensnare, silence and impale. Keep on doing rain of fire with impale on spirit walkers.
Steps 2 to 4 should take at most 3 sec if you do not need to use destroyer to remove Ex.
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This of course is what should happen in a perfect scenario. The accuracy with wich you will be able to possess highly depends on units clustering. If spirit walkers are not close enough to be silenced, some of your banshees will be stopped before they are done possessing (depending on how much clustered are the units being possessed and on the number of sw that have not been silenced). Since impale stuns a unit for 3 sec and possess takes 3 sec to be done, you should impale at most 1 sec after possession process as started.
Using Cl with Dr should usually result in possessing at least 3 out of 5.
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