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Forums \ WarCraft 3 Strategic forum \ Useful Guides for WC3 Strategy
5 months ago

Sp1ralArch1tect

Useful Guides for WC3 Strategy (2756 reads, 6 replies)
Hey everyone I am not much of a WC3 player, though I have played quite a bit of it I am not that strategically involved. But to help you guys out I would like you all to help me find good guides all around the internet for every race of WC3, and just general guides too. The base of this idea is LoCs wonderful guide collection at the StarCraft forum:

http://www.gosugamers.net/starcraft/thread/121250

So here it goes:

Orc



NightElf



Human



Undead



General




I have no idea about WC3 strats or where to get them so I will submit mine as replies and let you guys look them over, or at the bottom of this post or something. But I am mainly depending on you guys to show me the good ones so I can put them up here. Just remember how much it sucks to put hours into your first strategy only to be beaten down again and again, lets help some noobs!
This post was edited by a forum moderator @ 5 months ago
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5 months ago
#1

seinis

  1
Orc:
T1: Blademaster + 4 grunts and creeping.

T2: Produce bestiary and lodge take SH as 2nd hero. Do army of grunts riders spiritwalkers and kodobeasts(requaires warmill).

Creep or attack depending on how you feel about the game (low levels -> creep, if enemy has smaller army or he is creeping and u see him -> attack). Do an expand if you win a fight or if enemy seems to be teching more than you.

T3: Only if you already expanded and you cannot win with your 70-80 limit army, you go tier3 which allows u to purchase tiny greathall and tower up ur bases with fortified towers.

That makes you more versatile for latelategame and being your basement for strategy changes. The game at this point is more like countering different strategies than trying to do unwinnable combo.

Thats the basic orc simplified.

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5 months ago
#2

ronnimbl

  3
U cant make guides in WC3, its useless... WC3 is all about macro and micro. Creep routes, decition making, timing and stuff... Things like what seinis wrote is quite common knowlegde
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5 months ago
#3

scr1p7

  1
ronnimbl is rite...the first "strat" posted in common knoledge to anyone that watches replays. Really its all about timing and micro. With wc3 u don't really have to macro ^^
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5 months ago
#4

skyseeker

  1
I agree but that timing is a much 'skill' you aquire when you play a lot of games .. when you are new and don't have these basic knowledge's u can do shit with timing if u have wrong hero/units/buildings or whatsoever ..
we can write here simple pullofs in the race like seins do.
wc3 isn't all about macro and micro .. it's important part of the game but cheese/unitcounter pwnz micromachine hum with bilion footies and mk...
i suggest u have two choices depends on race when facing orc t2 ... like beast / lodge or double beast ... double beast is more like situational .. walkers pwnz shit out with link but sometimes doggie hit n rape 1-2 building and back off makes my oponent pretty angry :D
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5 months ago
#5

MeatY

  4
http://www.mymym.com/en/article/124.html
BEST ORC GUIDE EVER.
EDIT: #2 even if a lot of this is commonknowledge, it's pretty much the closest thing coming to a guide, and a year back or so this helped me a lot when i tried out orc.
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5 months ago
#6

Sp1ralArch1tect

  8
Ok added in some guides and build orders from the forums here. Take a look and let me know what you guys think is worthwhile and what is not.
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