| Forums \ WarCraft 3 Strategic forum \ Noob question about unit counters |
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6 months ago
carn |
| (401 reads, 4 replies) |
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Hi all! Read somewhere, that early game 1. headhunters are bad vs ghouls 2. grunts are bad vs crypt fiends With the little experience i have and doing some math i agree to the first but do not understand the second. With my math i get the result, that going with crypt fiends against grunts is from pure damage per second about as bad as going with headhunters vs ghouls. And second range vs melee gets better the more units are around(e.g. 50 headhunters vs 50 ghouls are completely different from 3 vs 3), so heads vs ghouls should fare slightly better than crypts vs grunts, since more units should be around. What do i miss? Read in this forum that late game gryphon riders beat crypt fiends with high level players. Doesn't make sense either, from pure mathematics gryphons only have chance if they get full use of storm hammer, which means they have to move into right position, which works not well with nets from crypt fiends. Second hit and run advantage of gryphons is weakened due to nets. And third gryphon player has to be very careful not to have his army seperated by hit and run from crypt player. What do i miss? What are all this orc players about, who build lots of raiders against my crypt fiends? Of course their nets can prevent burying of my cryptsto avoid dying, but i do not need burying if my units deal 150% damage to unarmoured and only receive 75% from siege. |
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6 months ago
#1
chickenhawk
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6 months ago
#2
Aggrobacillus
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6 months ago
#3
chelom
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6 months ago
#4
carn
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Noob question about unit counters \
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