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WarCraft 3 Strategic forum \
Orc Strat? \
Reply #15
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3 months ago
whipple
1
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worst thing, orc-wise, to face imo is bm (1st hero) that does a constant harass right off the bat, then heals nd repleneshes mana at shop, then harasses more. keeps players off guard and constantly on defensive...kill their workers or, if u get a lot of workers, then farms/wells/burrows/ziggs. Build some towers in ur base for protection, then tier 2, then get wolf riders w/ net and shadow hunter. then spirit healers w/ spirit link...creep w/ ur sh. harass w/ ur bm until its ineffective then creep. its hard to beat if done right.
other thing. tower. tower ur opponent. burrow their base, whatever. harass their base from one side, then tower them from the other side. always come in the side opposite tower. most likely, they will go out that way. and u can tower push them. towering is awesome...i always joke with my clan and say that towers are the best units in the game...hands down. but they seriously can be :D |
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WarCraft 3 Strategic forum \
Orc Strat? \
Reply #18
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3 months ago
cry-elf
1
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@BackTrack
Using towers is a high priority of mine. It's highly effective making 2-3 towers behind a well guarded building. This would make it easier to back to ure base when ure in a bad situation with units engulfed with low dmg, aswell as heroes.
Burrows are usally good enough in the beginning, countering fiends, ghouls and gargs effectively in my opinion. Dryads/Talons/hippos/huntz. For hu casters wont survive long
Although, when high lvl heroes start to appear 1-2 burrows wont do much good. A tower on the other hand has a high range, approved dmg and a fast repeating attack. With strengted armor (forgot the real word) it wil be worth the cost, which is not high i think.
Orc towers is underestimated by many, and apparently u feel they're "Not needed". - Ure wrong m8, even though ure controlling the game the situation can turn in a second, no matter how good a player is. Towering can help u out of a bad situation and turn the game to ure favour, not only that, it's bulletproof vs a tower push, and common nelf units like talons will fall like critters. It's no discussion, a few towers doesn't neccesary mean ure "lowskilled" and need towers to win. It's a smart investment, and if ure enemy whines trying to point out the game is/or would have been gg without those towers... Well, that's his problem! |
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This post was edited by its author @ 3 months ago
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WarCraft 3 Strategic forum \
Orc Strat? \
Reply #20
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3 months ago
whipple
1
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@ Backtrack
1. Obviously i did not mean heal AT shop...I meant heal with items FROM shop. You are from the United States, there should have been no confusion with our improper english (and please don't take offense to that, there is not one American who speaks proper english...for example, do you pronounce Pittsburgh as "Pittsberg"? Do you spell favour as "favor"? No offense meant :D)
2. Burrows are, imo, one of the easiest targets if you are semi-unprotected, which, if you do a semi-tech to tier 2, you generally are. Towers dominate. And you should always have a lumber mill anyway, so cost is not really an issue considering their cost is minimal. Towers will often save your a**.
3. At a certain point HARASSING with BM does become quite ineffective. Once your opponent towers up or has high-level hero/quite a few units, then good luck doing anything productive with your blademaster at their base. Instead, go gain some levels creeping so that you don't get caught flat-footed later in the game.
4. I didn't say to go tauren in mirror? Anyway, if you were talking about spirit healers, they can still be VERY effective, even in mirror. Plus, I was trying to give lamchopy a general strategy that was easy to follow as to master it and win some games instead of "play the situation" and lamchopy not knowing what the situation was.
5. Like I said, there is not ONE game that goes by that a player should not have a lumber mill. It is essential. If a player becomes proficient at it, towering your opponent will most likely be an easy win, and a fun one :) If anything, one can rush with like 3 grunts, FS or BM and 4 peons that tower the outside perimeter. It is then established...so push. That early in the game its gg. The only time I would NOT recommend towering is if you have no clue where your opponent is or if they are human (and decent). And if you expo semi fast they wont pump enuff demos, with sufficient funds to stop the push (I expo semi fast).
6. Absolutely, shaman are very nice. Enjoy the lightning shield vs. low-hp melee nubs :) And bloodlust is nice. But as a basic strategy that is fairly easy, the one that I said can work wonders.
I bid you ado,
whippLe |
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