2010-07-28 06:36, mansnicks wrote:
This is copied from an other forum:
"useless" key inside the game makes the players bypass the original barrier in apm from standard non-battle gameplay (creeping and macro) to a moment when the actual clash begins. Not many can switch between 60 apm to 250 in 10 seconds, so spamming the entire game with 250 apm makes you break the barrier easily, and try to take advantage of it in those 10 (or less) seconds of battle that usually decide the game(s).
It's all about warming the fingers. That's why athletes jump around before the start of the run.
A high APM can help you to pay attention at small things, like saving your almost dead wisp, using itens like invulnerability/staff of teleportation when the storm bolt is coming to kill your hero, last hit your opponent's creeps with potm in elf mirror etc.
You get better and better by trying to have a good APM, but you must keep microing whole game, not only in the first five minutes of game -.-'
If you don't care about your APM, then you don't care about losing your peasants (militia form), AOW and ghouls while creeping
Edit: #205, I don't know how good plays axslav but one thing I can say you for sure - all the [skilled] players i know say that axslav is noob. Don't know if it's the truth but they say that they have played against him and won.
Just in America [where average skilled level of war3 players is EXTREME LOW] he is good.
If you don't care about your APM, then you don't care about losing your peasants (militia form), AOW and ghouls while creeping