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| Blogs \ Buriza vs MKB |
RaleQ
@ 24th August 2010 19:42 (Read 3230 times).
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I will talk about advantages of both items, as well as cons, so we figure out witch is the ultimate dps item. 1. Price Buriza - 5750 MKB - 5400 Well points go to MKB here cuz its cheaper. 2. Components Buriza - Demon Edge (2400) + Crystalys (2150) + Buriza-do Kyanon Recipe (1200) MKB - Demon Edge (2400) + 2 x Javelin (1500 + 1500) Well buriza has advantage of cheaper parts, and i talk about Crystalys parts, really cheap. Also advantage of Buriza is that parts are more useful, namely Crystalys giving + 35 dmg and critical strike is way more useful then Javelins. Advantage of MKB is that it has no recipe scroll and u can finish it outside of the base. 3. Bonuses Buriza - +81 dmg and critical strike (2.4x) MKB - +80 dmg, +15% IAS, true strike and mini bash (35% chance, 100 bonus dmg and 0.01s mini stun. Buriza gives 1 dmg more, and huge boost to DPS with crit. But MKB will counter all evasion, miss and dodge. Meaning that u can fight WR with butter on hill who used Windruner while u are in Riki's smoke while troll blindend you. :) Also MKB will help you vs certain channeling spells, namely Pugna with Agahims. And that mini-stun can help vs TP esapes. There is also 15% IAS boost. Seams like MKB is better but in a regular fight that crit will count for sure. 4. Stacking Damage of both items will stack with any other damage. Buriza - Critical stirke will not stack with other critical stirkes (other buriza, crtysalys, passives). This means that if 2 crits triger on same attack only last one will have efect. Meaning if u play PA and u crit with both buriza and coup de grace at the same time only buriza will work cuz u gotten it after u skilled ulty. But however having multiple sources of crit will increase overall chance to crit. Formula to find out chance to crit is [1-(1-a)*(1-b)*...*(1-x)] * 100 meaning that 2 crysalys will give you [1-(1-0.10)*(1-0.10)] * 100 = [1-0.9*0.9] * 100 = [1-0.81] *100 = 0.19*100 = 19% chance that some of the 2 crits will triger. Critical strike will not work with ursa and crix passive in certain cases on melle heroes. With all other orbs it will stack fully on melle. Also cirt wont work with weavers passive, on attack that crit trigger u will attack only once. On ranged heroes it will fully override some buff placers and orbs. For example if u have Deso and crit on that hit u will not decrese armor, or if u have Skadi u will not slow on that hit. For full list how skills and items interact with critical check this http://www.playdota.com/mechanics/Orb_Effects#Note_1. If u have buriza on Luna moon glaives will have no effect on attack u crit, same goes for split shot of dusa. Meaning do not get Buriza on them if u want for you skill to do something. On regular hits, both spells will work. For DK lvl 16 ulty, u will not slow on attack in witch crit proces. MKB - True Stike will fully disable Moon Glaives, Split shot and weavers double attack spell (cant remember the name atm). True stike will fully stack with crits and bashes, however on ranged heroes it will not disable red numbers from crit, but damage from crit will be dealt when it procs. It can be a problem with deso and other orbs. Bash from MKB will fully work with anything on melle hero but on ranged heroes it will override most of the bufs and orbs such as coruption. For full list check here http://www.playdota.com/mechanics/Orb_Effects#Note_1. Well both can't be gotten in several cases so its neutral here. But i remembered that crit is very strong with lifesteal and clave, u will get more lifesteal and u will clave huge damage. Meaning that Buriza has clear win here. 5. Conclusion Both items are great in each of theirs ways, but imo best get them both cuz its so strong. If u see Magina or Drow with both of them ur in trouble. |
| I would rather see other items on heroes like Magina or Drow before they even consider getting either of these 2 items. The Problem with Buriza/MKB: they give you no survivability! Buriza is a good item, but rushing a Buriza is generally a poor choice, since Buriza gives your hero no survivability whatsoever. Similarly, MKB is also a good item, but rushing one is also a poor choice for the same reason. Also, the minibash (a.k.a. ministun) is only there to potentially cancel channeling. In a fight situation, the minibash isn't even effective for the sake of bashing. The only real use I've seen for an MKB is the True Strike ability to deal with other farmed carry heroes; the raw damage and small boost to IAS is just a bonus. If I see someone getting Buriza or MKB early on in a serious, relatively even-skilled game, I can already assume that player is throwing the game (though, it could be some really unconventional strategy, but that is really, really unlikely). Generally, carry heroes, such as Drow and Sniper, have poor survivability early game. Going Buriza/MKB early will only give your opponents a much easier time at ruining your farming/team fights, basically destroying your usefulness mid-game, and useless by late-game. My Conclusion: Buriza and MKB are situational. On some heroes, Buriza is better; on other heroes, MKB is better. But overall, there are much better, effective items to get before thinking about either Buriza or MKB. After you finish your CORE (most important) items, then you can consider between a large number of items, including Buriza or MKB. Rarely do I ever see a Buriza or MKB finished unless the game really drags onto epic-late-game status and it becomes a battle of the farmed carries. Items such as Manta Style, Black King Bar/Linkens Sphere, even Eye of Skadi, Satanic, are definitely to be considered on your ranged carry heroes. Afterwards, you could decide between Butterfly, Buriza, MKB, or many different items depending on the situation, such as Guinsoo's, Diffusal Blade, you name it! Personally, I believe ALL items are situational, but this is just my view. I decide on each item depending on the situation, i.e. my team's lineup, opponent's lineup, gameplay strategy, advantage/disadvantage shifting in the game, etc. Often, this prompts me to get Manta Style, Black King Bar, Butterfly and Satanic, on my ranged carry heroes. Hope my comment helps you! |
| Would be more interesting seeing a DPS chart over the two items, showing which does most damage over a certain amount of hits (also calculate that MKB fires those blows a bit faster, taking that into account). |
| #1 i didnt mean to get it like 1st, before getting them ofc u will make BKB, manta, linken or someting. For example if u have manta better go buriza since ilusions can crit, if u have PT midas on AM get mkb. They are both situational. |
| Sorry, RaleQ. I slightly misunderstood your entry. If illusions crit, they still will suffer the % damage reduction for that crit, right? In this sense, I'm really curious as to how much difference would raw damage do for the illusions. In my personal experience, I've never tried Buriza after Manta Style. I usually went for late-game-type items, such as Butterfly or Assault Cuirass. Like Tjernobylbarnet said, it would be really interesting to see a DPS chart of these two items. |
| how you want to make a dps chart when burize crits Oo |
| The probability for crit changes after every attack. One way to do it is to widen the chart to calculate DPS normally, then display changes if a crit occurs at that point. I suppose another way to do it is to just use probabilities of X number of crits occurring, graph that or plot that out, and for each probability, pair it up with the amount of DPS done. You could simplify it by just listing out X number of crits and using probabilities of that (i.e. with 0 crits, with 1 crit, with 2 crits, with 3 crits, etc. over a period of, let's say, 10 hits - calculate the probability for each situation.), but it won't be as accurate, because which each non-crit hit, the % chance of crit raises - in turn, once a crit occurs, the % chance is reset to normal. You can't forget though. IAS plays an important role, and it differs from hero to hero, agility differs from hero to hero, and such. I have to admit though, I never thought about making a chart of this kind, because we can already feel how much work will need to be put into this. I personally feel that both Buriza and MKB aren't worth the time and effort for this, as I rarely ever consider them for item choice when I play. But of course, if you really wanted to find out the actual mathematics between Buriza and MKB within each set of circumstances, this would be something you may consider working on. |
| nice assumption there |
| There's an actual chart/graph showing the relationship between the game time and the effectiveness of both MKB and Buriza. I'm not sure where to find it (last time I remember it was on mymym.com), but the relationship of the charts compared showed that MKB had a higher effectiveness (damage output) over Buriza for the majority of early-mid game (there were specific in-game times as well but I don't remember them). However, once these comparisons reached the late game phase Buriza had a higher damage output. There were also calculations and other sort of equations on the matter using all factors known to DotA (ie armor, damage, resistance, diminishing return, %'s aka luck/randomness ect). But you don't have to take my word for it. It's evident enough that getting MKB early instead of Buriza will maximize your damage output and vice versa late game. Unless they have a butterfly! |
| zxc rale lolz by experience and not mathcraft buriza>mkb all the time except on solo lion :D |
| MKB >> Windrunner and Bfly >>>> Crit |
| In my experience, I guess my Drow would eventually go Treads, Manta, BKB, Satanic, Butterfly. Last item would be Buriza, but the game always seems to end before I even finish Satanic. |
| i would say tomato |
| http://www.dotastrategy.com/forum/ftopic19302.html&highlight=mkb+desolator+buriza an in-depth guide for mkb vs buriza vs desolator, really well written and interesting, check it out |
| depends on the hero used n enemy heroes |
| bring up my blog |
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