| Blogs \ Time for Blizzard add LAN |
poGDI
@ 21st August 2010 12:18 (Read 3835 times).
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After the showgame between TLO and NaDa today there is no doubt that Blizzard need to add support for LAN in the game. NaDa lost connection in the middle of the game and the game had to be replayed. I'm sitting and looking on the stream of the IEM showgame between TLO and NaDa on Gamescon, where NaDa started to lag and in the end actually ended up disconnecting from the game and the the game had to be replayed. This make both me and everyone out there thinking why didn't Blizzard add the LAN support from the beginning. Yes maybe it stop many of the people that download the game and hack it (Even if from day one there was a hacked copy out just the day after the release). But when you see something like this in a big tournament or showgame you wonder if it's worth it. In the game between IdrA and SarenS there where a lot of lag as well. Would be very harsh if someone disconnected from that game when it's a game in a big tournament and if someone has an advantage and so on.. Would be a mess! I think it's time for Blizzard to implement the LAN support in the next patch or maybe at latest in the Heart of the Swarm expansion that will be release "soon". It wont be possible to host big tournaments with a lot of cash in them since it would be imposible to guarantee a lag free gaming environment fo the players. What is your thoughts about adding LAN to StarCraft 2? |
| We knew this from the beginning, this is not the Blizzard we came to love originally. |
| all what u write podgi was told 100 times before but blizzard just say NO |
| That second game was sick, best TvT i've ever seen. |
| oh man, i'd love to see now the faces of all the blizzard nuthuggers who claimed that LAN is an ancient technology and nobody needs it. This is what happens when you drink too much koolaid. |
| LAN is needed ofc but blizzard will do anything? they know it before the game was out so i dont know |
| #2 Yes I know that but now we did see the real problem live.. Thats my point. Here is the proof. |
| No chance Blizzard is gonna release a LAN support identical to the ones in BW or W3, but whatever some of you write they do care a lot about esport growth - probably for the wrong reasons ($$$) but still. Plus there's no way GOMTV would hold a 500.000$ tournament without knowing Blizzard is working on LAN support. They already stated that they wanted to keep track of every SC2 tournament held, and with that control there are simple ways to safely allow LAN play. Say they release a 'tournament patch' that would require you to login to B.net at launch and then lets you host LAN games: for IEM, the ESL puts up a list of all players/admins/casters/streamers B.net accounts participating, and B.net allows those accounts to login with the 'tournament version' for a few days. Problem solved. |
| #7 and for all the reasons you mentioned sc2 is DOA as an esport, don't even bother thinking it is not. compare it to football. Wouldn't it be ridiculous if FIFA wanted to control even local school tournaments with peanuts as a prize? Yet this is what we have here. Big long term following is not a result of stuff you only see on tv, with millions in prizes. You need to have people actively participating on lower levels too - national league, regional leagues, city leagues, school tournaments for kids, whatever. Trying to control these grassroot efforts only kills the enthusiasm of people doing it. Why would anyone bother if they have to lick blizzards balls for every even smallest thing? |
| #8 I wouldn't call gamescom a school tournament with peanuts :O |
| Couldn't they add a LAN feature into the multiplayer? You log into b.net select play in LAN and get the ability to host a game which is gonna be hosted by someone in the game. Then you simply play and even if b.net drops you're safe. |
| Agreed. LAN support should definitely be included. |
| +1 #9 you did get the point, did ya? it's kinda disappointing that all those regional LANs wont be able to host SC2 tournaments. still dont know what the f* is going on in blizzs mind ... |
| Well nothing new here... A LOT of people asked blizzard why there was not a lan mode in the game and blizzard just doesnt seem to care about its customers/gamers. It's really sad when a company becomes that arrogant |
| If you could log into SC2 to start a Lan game, people would find ways to replicate that process without having to go online. Same principle behind battle.net emulators for BW, where if the interface and technology exists in the local version of the game, and so with reverse-engineering you can find ways to control it remotely. The B.net emulators are not the same as the real battle.net, they are made to look/feel the same, but most of that is because of how the client looks and feels the same since it borrows all those elements. At the end of the day, there is no perfect solution. I wonder if/what they will do because its not at all clear that they will release a LAN function, not until they start losing support out there and make themselves impossible due to connectivity issues. Perhaps they will set up a dedicated server environment, to where the leagues can connect (a completely different realm), who knows. I do agree tho, control (while I understand it) should have limits. When it starts to impair the very thing that made BW so popular, maybe you should think twice about what you´re doing. E |
| #8 It all depends on how Blizzard handles the tournament control. If they allow small local LAN to be held then it's all good. If all you have to do is give them a list of players attending say a week before and they enable their B.net accounts for LAN tournament play for a few days this would be perfect. Dunno if anyone here knows about the MTG scene, but even the smallest local tournament are approved by an MTG (inter)national association and the MTG community is one of the oldest/more stable game community. But you guys seem to be missing the point of the whole LAN support absence. Blizzard doesn't want to make small LAN disappear, they know how important they are for the player base expansion. The thing is they missed the BW e-sport train in korea cause of free LAN support and clumpsy copyright, they just won't let that happen again. |
| @15 totally agreed they simply want to control whole tournaments, whole society in their hands but still they dont give any shit to customer/players Same arrogant attitude about chat rooms lan games and also fee for nickname change Blizz is getting arrogant and greedy all they want is more fame and money |
| why the fuck they dont do a LAN system which work with the internet connection something which can both stop garena etc and still work as a lan. They could make people login with the battle net account and after that let them play in lan, it's a pretty accessible idea but i cant think why they do this. |
| @poGDI I guess you know Warcraft III and I can tell you, that there are at least 20 Million illegal Wc3 Copies used in Asia. People just copy Wc3 and play it without paying for it. They just use Garena or similar things as servers, play through LAN and play it that way for free. Approx. there are 15 Million people playing with such a copy each day (DotA i.e., not just Wc3) 20 Million Games worth 25$ (RoC and TFT now, but it did cost 60 when it came out) and Blizzard is missing at least a half billion $ due to that ( I woild even say more than 1 billion). Imagine same thing would happen at Sc2... They dont want that to happen, so they just dont add a LAN funtion. So everyone who wants to play it, needs to pay for it. |
| oh noes, 20 million illegal copies? i am sure they can't sleep in blizzard HQ because of that. Where the fuck these dirt poor chinese can get $25 from? and What about the longevity, brand recognition, increased exposure these illegal copies provide? This has value too and brings long-term profit but if you are dumb enough to care only about the next quarterly numbers and try to squeeze every penny out of people here and now, you deserve to lose loyalty of devoted customers. How many copies of SC blizzard sold thanks to free tv coverage in korea? The best marketing money can buy and it costed them exactly $0.00. Hadn't azns made a cult of SC, the game would be done 1 year after broodwar release. |
| If lan Garena would have more people play starcraft there than in bnet.How cool that would be for all of us(dont buy games just download) but now there is problem at tours for real custumers also.How sad paying blizzard for all of the games it makes and now doesnt give a crap about the costumers. |
| 1st. channels 2nd lan thats what i think well both are mandatory in online RTS game and btw when is the 2nd expansion pack heart of swarm coming out? |
| #21 you rush to pay 100$++ for 1 game that blizzard found a way to steal more money? |
| Guys read what I wrote, if they include a LAN feature, whether B.net activated or not, it still "exists" in full within your client. Just like a windows license, in theory you have to have a working CD key, but as long as you dont connect to the online service to update you´re fine and you can keep applying cracked patches - because its all on your computer. Or a real life example, the US wouldn't want to give an armed nuke to another country protecting it with some software code (no matter how complex) because at the end of the day - if the full feature is in there, someone can/will figure out a way to use it without the proper access code. LAN will only happen if they think the pro´s outweigh the con´s... in theory in 2010 asking people to connect online in order to play, is not unreasonable. The dilemma is that no matter what, internet is flaky, and nothing about it is perfect. The show-game might be an indication of what is going to be coming, in live events, with disconnects in situations where one player is heavily favored and disputes and controversies may arise. The question we are asking ourselves is "What if that was the final of ESL, and what if after restarting the game Nada wins it?" |
| I guess it cost's alot bananas to make it lan, so they might want to keep $$ |
| they have WoW that makes cash for em, i dont get it :p |
| obviously |
| If Blizzard doesn't add LAN support, I do not support BLIZZARD! |
| If Blizzard wont add LAN feature to SC2 game,,, this game would be dead or would not last long because less tournaments would be held in LAN,, no promotion of the game ,,, but blizzard have a point of people having illegal copies,,, even i have fake wc3 and sc1,, because thats human nature,, when you want,, you'll get it as easy as can... |
| @Cheebah that stuff you mentioned is easy to hack. @everlast Oo cool comparison $50 to Blizzard vs nuke to terrorists. :) Those who hack SC2 copy protection and share it with friends really should be compared to those who try to nuke real city. Cry as much as you want but they will not add LAN no fun then. Imagine how with overmind a.k.a. bnet you can control all units of all tournament players turn them off lag to hell etc. Blizzard will not miss that fun no matter how much $ you pay to them ;) |
| LAN will be in the next SC2 expansion if i remember right. |
| You guys should try going to Battle.net forums and look for blue's responses regarding some individual's complaints. This one thread, a guy complained that his custom map he had been working on had been deleted (maybe banned) from SC2, because the way it was made, it created a nazi symbol on the minimap (totally unintentional by the creator), and was removed by Blizzard. After about 150 posts, and people coming in to support the map creator, and getting all angry with blizzard, blizzard decides to send in one of their drones, and he starts writing up legal terms to everyone... It even got so far, that the blizzard employee started arguing U.S. constitutional rights with another RANDOM player, who didn't like blizzard's EULA policy (which states that blizzard owns whatever is made with the SC2 engine, and thus can do whatever they want). Just goes to show how fucked up arrogant Blizzard has become. If you don't believe me, go check for yourself. |
| Man I believe you. In SC1 it was quite popular ums game "nazi defense" and we all played that stuff with nazi symbolism and it was OK for everyone. Good times back then. EULA was always, but Blizz never abused it. At all that EULA system is broken. Software devs can add what they want to EULA even funny stories about your mum and you have to press "I agree" or not use that software at all. IMO new law should be developed restricting new age nazis with their EULA. ;) I do not waste time with battle.net forums at all. There is no freedom of word if you say a lot that you do not like something about SC2 they will ban you there for sure and they will find 'good' reasons like always not like "we censored your * haha". |
| I actually hope that the same thing will happen at one of Blizzards own events, like the BlizzCon-tour or something. That would make them look so bad and they really can't find any valid excuses at all, because otherwise they can just stick to their "but any big arena should have a stable internet connection". Or well, most of all I hope they'll fix it before that but it doesn't really seem very likely... |
| #29 - Well it may have been a bit extreme, I admit that freely, but it illustrates my point - you cant give someone something and then lock it with software code and hope they do not crack it and use it as they like. If they put a LAN function in SC2 people are going to use it freely (just a matter of time) and like it or not, Blizzard doesn't seem to want that this time around... I hope if it turns out to be a big problem for ie. live offline tournaments (on TV etc) that they change it. #24 - I dont think its an issue of not wanting to spend money, they spend money on less important features if you consider it important - they probably dont to protect their game and sales long-term... #25 - That they make a ton of money from WOW has no impact on their business decisions with SC2. They are not going to work pro-bono and give back to the community that gave them. We´re talking about a profit driven company that, in spite of being a profit driven company does after all at the end of the day keep to their quality standard which is to be appreciate. |
| #31 He got the map back. http://us.battle.net/sc2/en/forum/topic/248295 248?page=14 |
| #34 it is a bit extreme to not implement feature all want just because if will be easy to crack and use it without paying money. Back in old days with ONLY one original Starcraft CD you can install 8 copies of game 7 of them LAN or LAN-like older technologies game-play only and play with your friends freely. Of couse this contributed a lot to Starcraft popularity. And at all that rule of 8 was just posted in papers in box, there was no protection of any kind if you try to install even more 'spawns'. And now? You have to tell you friend: Man go pay money to Bizz/Activiz sharks and then you will be able to play with me. :P This is becoming crazy. |
| I can't understand anti-piracy being a reason for not including something in the game since there is nothing that can't be hacked. Soon someone will create a hack that lets you LAN and Blizzard will look really stupid, and probably finally implement their own LAN feature to save face. I challenge all the hackers out there to make it happen. |
| its totally stupid, real players (people that always play blizzard games) buy the game. People that play in PvPGN or lan cracks do not give money to blizz, and they always exist in every game(not only blizz games), there's no reason to try to stop them. Now destroying lan made a lot of people who wanted to buy it to stay off for a while. Applying world zones + removing lan = sc2 no longer the very popular game(unlike broodwar). I want lan in sc2, i'll wait if blizz realizes they screwed the game to buy it. |
| Why would they include it? Seems stupid to lose infinite amount of millions cuz ppl are gonna play lan and not buy the game I think this is a smart move by them You will see lan when they believe they sold enough copies :) |
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