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Forums \ StarCraft 2 forum \ Pros and Cons of each race?
Jeezus
Pros and Cons of each race? (4506 reads, 20 replies, 4 months ago)
wht are the pros and cons of each race? i
d really like to discuss it with my fellow gamers
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4 months ago
#1
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pN.berg_zerg
Terran
pros:

+ MMm (marines marauder medivcacs) can beat anything any matchup from early to lategame (if u add some ghosts lategame)

+ Lots of harrasment possibilites and dozends of viable builds in any matchup
helions , banshe , marine drops

+ Mules own


Zerg
pros: broodlords + infestor own pretty hard lategame

Protoss
pros: some incredible strong midgame pushes relying mostly in stalker/bling stalker micro.

Warpgates

Lategame PvZ with 200/200 and mothership Archon is almost a sure win
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4 months ago
#2
Jeezus
terran:
pros: strong units
better harras
able to heal and repair

cons:
not macro friendly like z or p
requires greater multitasking
constantly need to harass
scouting problems
need to constantly kite

Zerg
Pros: cheap units
best macro race
strongest antiground army

cons:
vulnerable structures since no repair or heal
weak units
on equal bases vs p and T, zerg is usally weaker


Toss
Pros

to be continued...
This post was edited by its author @ 4 months ago
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4 months ago
#3
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RamiZ
#2 Yes, pretty much. I wanted to go in detail with each race Pros and Cons, but figured it out that it would be really really long, so I gave up. :)
"Living for the swarm..."
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3 months ago
#4
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ACCIDENTLY
terran imba all you need to know
U JELLY?
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3 months ago
#5
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NexCa
#2
[Human] [Brunei] jeezus

terran:
pros: strong units
better harras
able to heal and repair

cons:
not macro friendly like z or p


stopped reading there... since when is p more macro friendly than Terran !?
Holding down the a and d key for medivacs and rines & rauders, yea, you are right, Terran is pretty hard that way :D
Godlike Protoss 4 ever | Bisu[Shield]
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3 months ago
#6
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jebusrocks
I sorta disagree with things that are said, also each race acts sorta different in different matchups but(btw I'm commenting on pro-level because I watch sc2 more than i play, and only diamond in sc2):

Terran:

Pros: Umm.. I dont believe that MMMs with ghosts can beat anything.. in fact I believe bio terran is one of the worst lategame once z or p gets a sufficient amount of aoe dmg dealers (collosus, ht mainly).
However, terran has the most variety of cost-effective units, from ravens to ghosts to siege tanks and etc. etc.
The pros of a bio is its mobility, not its cost-effectiveness
Siege tanks and marines are prolly the greatest units in the game once is large numbers, esp. siege tanks, in terms of cost-effective wise

MULEs

Cons: Its hard to say what terran's downside is, not because if doesnt have any negatives but the negatives differ on what strat and mu it is
for example, if ur goin bio, ur essentially gainin map control and ability to expand at faster rates, however in late game, tho you have mobility, you are lacking a late game army that can compete with toss or zerg lategame armies. As effective as ghosts/mmm are, they will melt away against a great toss lategame army with minimal losses for the toss (ie look at oGsFin vs ZenexTREME in the latest GSTL), same applies to TvT bio
on the other hand, if ur goin mech, u r very immobile
etc. etc.

Protoss:

Pros: I believe Protoss's greatest pro is that it has warp-ins, which allows for an instant remax in the midst of battle. This also (alongside blink) gives them the best mobility imo. Their units can b very cost effective (though imo not as cost effective as terran) and they have a powerful lategame army consisting of archons, colossus, and hts that do huge aoe dmg

Cons: Toss units are in general more costly and before late game, toss will have a hard time due to the cost-effectiveness of terrans and zergs ability to put on constant pressure. Despite havin perhaps the best defensive building (cannons) I feel like toss has the hardest time to expand

Zerg:

Pros: Macro Macro Macro. Ability to hatch out so many units for a long period of time as long as u can get a sufficient amount of bases and drones. Very mobile, creeps (huge map vision), and arguably the best late game army (can be argued very heavily). Broodlords are perhaps one of the best units in the lategame given enough support (esp infestors), though the use of ghosts have for a while nullified zerg lategames, and archon toilets become too powerful against zerg lategame, i still believe zerg has the best lategame

Cons: Its mechanics of macro can sometimes b its downfall, if u overdrone at certain periods, or make too many units. Depends too much on macro imo because it has weaker, less cost-efficient armies
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3 months ago
#7
Jeezus
#5 dude the macro story boils down to late game ,where if terran loses its army its a total loss for it, while z and p can macro to catchup and still hv a chance to win. hope i expressed wht im trying to say. for example my bio force win against P army, but then insta warpin of 10-15 chargelots. just **** me, then again its the same story with zerg. and another scenario, where a P army defeated T army ,its just autolose for T ,u cant say reactors and mules makeup for that bcs reactor produce only marines. not marauders and u can chronoboost out ur any unit..
This post was edited by its author @ 3 months ago
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3 months ago
#8
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NexCa
#7 looks like you have no idea what you're talking about, Terran is the best comeback race in SC2, and got the best counter units overall with vikings and ghosts.

I don't know what lvl you are playing, but that's complete bs
Godlike Protoss 4 ever | Bisu[Shield]
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3 months ago
#9
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LastDance
#8, he's referring to Terran's ability to remax vs Zerg and Protoss's ability to remax after an engagement in the late game.


My friend once told me:

Pros for Zerg is economy
Pros for Terran is versatility
Pros for Toss is mobility
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3 months ago
#10
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RamiZ
2012-01-29 22:15, LastDance wrote:
#8, he's referring to Terran's ability to remax vs Zerg and Protoss's ability to remax after an engagement in the late game.


My friend once told me:

Pros for Zerg is economy
Pros for Terran is versatility
Pros for Toss is mobility

You have to be fucking kidding me!?

Pros for Protoss is mobility? :D
I mean, you can't count Warpgates, because that doesn't give mobility to the units, it is just ability to warp in units in the Pylon's power radius, and that is because Protoss lacks mobility. They are the most immobile race by far, and that is why Terran and Zerg destroys Protoss with multi-front attacks, drops, Mutas etc.
"Living for the swarm..."
This post was edited by its author @ 3 months ago
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3 months ago
#11
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NexCa
2012-01-29 22:45, Ramiz wrote:
2012-01-29 22:15, LastDance wrote:
#8, he's referring to Terran's ability to remax vs Zerg and Protoss's ability to remax after an engagement in the late game.


My friend once told me:

Pros for Zerg is economy
Pros for Terran is versatility
Pros for Toss is mobility

You have to be fucking kidding me!?

Pros for Protoss is mobility? :D
I mean, you can't count Warpgates, because that doesn't give mobility to the units, it is just ability to warp in units in the Pylon's power radius, and that is because Protoss lacks mobility. They are the most immobile race by far, and that is why Terran and Zerg destroys Protoss with multi-front attacks, drops, Mutas etc.



true
Godlike Protoss 4 ever | Bisu[Shield]
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3 months ago
#12
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LastDance
Well, mobility probably wasn't the right word for it but judging by your post, you know what I mean.
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3 months ago
#13
Jeezus
2012-01-29 15:52, NexCa wrote:
#7 looks like you have no idea what you're talking about, Terran is the best comeback race in SC2, and got the best counter units overall with vikings and ghosts.

I don't know what lvl you are playing, but that's complete bs

its useless to put a argument against u ,since ur a big giant cocky noobass who just dont listen to anyone but himself, i may or may not be wrong ,but dude i hve seen ur arguemnt with other ppl on ggnet. and u are just like "ur arguemnt is bs" . "ur in bronze league arnt u?" well u need to understand ,that ur such a loser who decides everything on the status or league, growing E-penis is not my type sorry. 90% of the time ur QQing about other races and 10% ur threatening to quit playing toss, i mean no one gives a flying fuck abt u and ur attitude ,better hv a look at that.
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3 months ago
#14
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RamiZ
2012-01-30 06:19, LastDance wrote:
Well, mobility probably wasn't the right word for it but judging by your post, you know what I mean.

Actually no, I don't know. I mean, the only thing close to that word mobility, and what Protoss has are Warpgates and Blink Stalkers with Phoenixes. So I guess you've meant Warpgates, which is true, that is their advantage.

#6 Has good post about Pros and Cons, and when we are at it, Protoss both Pros and Cons I would say that they work too much around Colossi and Sentries. Both units cost a lot, and Protoss without them just can't survive, if you are sniping Sentries, or have good amount of Vikings/Corruptors in the middle game, the Protoss is dead. On the other hand, there are certain timing attacks where Sentries and Colossi are just too good, and are very hard to stop.
"Living for the swarm..."
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3 months ago
#15
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LastDance
If you really want me to spell it out for you, yes i meant warpgates. Just didn't have the right word for it.
This post was edited by its author @ 3 months ago
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3 months ago
#16
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ghost_sniper
2012-01-30 09:08, Jeezus wrote:
2012-01-29 15:52, NexCa wrote:
#7 looks like you have no idea what you're talking about, Terran is the best comeback race in SC2, and got the best counter units overall with vikings and ghosts.

I don't know what lvl you are playing, but that's complete bs

its useless to put a argument against u ,since ur a big giant cocky noobass who just dont listen to anyone but himself, i may or may not be wrong ,but dude i hve seen ur arguemnt with other ppl on ggnet. and u are just like "ur arguemnt is bs" . "ur in bronze league arnt u?" well u need to understand ,that ur such a loser who decides everything on the status or league, growing E-penis is not my type sorry. 90% of the time ur QQing about other races and 10% ur threatening to quit playing toss, i mean no one gives a flying fuck abt u and ur attitude ,better hv a look at that.

+1, also any1 have his own opinion about pros/cons of each race this isnt a balance thread stop qqing and bashing other coments
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3 months ago
#17
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HosuGamers
there is only one race, the particles
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3 months ago
#18
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chrisec
terran:
pros:
tvt best mirror matchup
least of all vulnerable to cheeseplay
alot of different strategys
able to full wall ur base
can expand towards enemys base

cons:
needs good multitask for higher lvl of play
in lower leagues fightning banelings is hard cuz u need proper micro

zerg:
pros:
macro can win u the game
mapcontrol
techswitches
fast units

cons:
vulnerable to allins/cheese
weak buildings
basicly only 3 units earlygame: ling baneling roach so very predictable

protoss:
pros:
micro intense
strong units
warpgate research allows incredible strong 2base pushes

cons:
static play, every attack reults in an "allin"
passiv play
trading units mostly doesnt favour toss players
losing units earlygame by mistake mostly leads into a huge disadvantage
1-1-1

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3 months ago
#19
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RamiZ
#18 Haha I love how you put 1-1-1 in Protoss cons... ;D

And one thing that you didn't mention in Zerg cons is no mobile anti-air unit early game.
"Living for the swarm..."
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3 months ago
#20
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SzukamPracy
#4 with that sentence u made yourself imba
Longer I play... worse I play
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