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StarCraft16 years agoGosu "GosuGamers" Gamers

SC2 Weekly Blue (Part 2)

2fecb434aeca5c88efd0215eda696ebd1aa1f1c8598de8910011f18409.jpgThis Week: Updated Lurker design along side changes to Terran building art are coming soon, High Templar get the Psionic Storm of old back, and the Roach can not shoot air targets.




Karune...New Lurker Pic

- Posted by Karune
Hey Karune, It has been a while since you promised us a look at the new lurker... you've even had a screencraft since then and still no lurker. I don't want to be pushy, but when you promise us a juicy steak and leave us with nothing...we get ansy. So here is a little reminder.
- I'm also waiting on some other art assets (Terran building art) to be finished, so I can package it all together in one screenshot.


Quick Question to Karune about Casters

- Posted by Karune
In the current build, the High Templar no longer has a physical attack, though the Psionic Storm and 'improved' Hallucination ability have compensated for it.

Does this mean Psionic Storm has been buffed or has the area of affect still been reduced to like half of its original area?

- The Psionic Storm's potency is comparable to the original StarCraft.


Roach ranged ability?

- Posted by Cavez
- The Roach shooting air was an error in the tooltip. It doesn't currently shoot air so I don't think it has too much overlap with the Hydralisk.


It is good to hear that the Roach's cannot shoot air, they would have nearly replaced Hydralisks. Also, a new Q&A Batch is due out soon, so hopefully the new Terran art and Lurker design will be revealed. The SC2 Development Team has struggled with the Terran art since the announcement of SC2. Hopefully these new changes will really show some progress on the look and feel.

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