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Patch 1.1 coming this September

That's right folks, the long awaited balance patch, probably the first of many to come, has been vaguely dated to come out in September.

In a piece of news that does not leave much to the imagination, Blizzard has announced several changes they plan to implement to the game in order to balance it out a little bit.

First of all, they will increase the building time of both reapers and zealots, since their usage in rush strategies is, in Blizzard's eyes, "stronger than expected" in various levels of play. Another unit bound to suffer the nerf stick is the siege tank, with a huge damage nerf coming its way.

The ultralisk's Ram attack will be eliminated because Blizzard has detected, as had been shown already, that this attack actually deals less damage than the normal attack for it only targets a single target with no splash. This, paired with a nerf in its damage, seems like the ultralisk will now share some of the spotlight with the broodlord. Or maybe not, who knows.

Not to mention that Blizzard also gave hints as to probable changes in other aspects of the game, such as the addition of destructible rocks in "Desert Oasis" to make the natural expansion and strategies related to it, more plausible. Dead allied units will no longer give vision, previously revealed enemy units will no longer be targetable, custom game improvements and many more changes are to be expected in this first balance patch.


Links
battle.net - Source
 

Comments \ Paging
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comments
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#1 Sennah 1 year ago
maybe after this the top 200 will not be 50% terran
4
#2 shinyA 1 year ago
Yea because Zealots rushing is so good right ? Sigh, if anything Zealots need a buff. Their 'charge' spell is stupid, I want the regular zealot upgrade from BW.

They need to add a cooldown on Concussive Shells, if Charge has a coolddown so should Concussive Shell, how does it make sense that a Marauder with Concussive Shell can out micro a Zealot with charge. Let's think about this for a second.

To get charge for your zealot you must build a citadel and upgrade it, which costs a total of 350 minerals and 300 gas ( If I'm not mistaken, 150/100 for citadel and 200/200 for charge research ). Not to mention the time it takes to actually build the citadel and research charge.

All of that is OMGWTFRAPED by a 50 mineral 50 gas upgraded tier 1 unit ? Not to mention how easily accessible it is from the tech lab and how quick the research finishes.
4
#3 GooseBoy 1 year ago
Why the nerf on zealots? Siege tanks dos not need a "HUGE" damage nerf too.
1
#4 Anavrin229 1 year ago
woohoo
1
#5 Stoke 1 year ago
GREAT NEWS!!1
1
#6 butch 1 year ago
A group of people asked Jaedong if he would switch races in SC2. Jaedong then asked, “Why?” and they responded, “Well because Zerg is WAY underpowered!” Jaedong replied, “Not anymore.” He then started laddering.
1
#7 homesmasher 1 year ago
Yey reaper and siege tanks nerfs!!!! finally some much needed zerg love, also that zealot nerf was indeed very needed for that 2gate rush, way to op (especially when people chose not to make the zealots, and u just fell behind economy wise as zerg)
13
#8 ereskigal 1 year ago
#2: Made my day :)
Yep, sad they destroyed the all famous zaelot rush.
3
#9 NrG.PrO 1 year ago
blizzard plz tell me how stop baneling + muta thz
6
#10 pombaa 1 year ago
Yeah, the Zealots doesnt needs to be nerfed, maybe the "charge" ability will be improved a bit, its so expensive
And I agree with the siege tanks nerf
2
#11 tykor 1 year ago
#6 epic
8
#12 sCuMBaG.648 1 year ago
lol @ #2 you're funny
1
#13 Archaik 1 year ago
Hopefully this will stop the childish whine from zerg kids.
1
#14 GREEN.158 1 year ago
How will protoss stop zerg rush or 6pool rush with longer build time of zealots ?
4
#15 pN.sonny_c 1 year ago
#2 vrey wise sayed.....i want the old zelot and the old leg upgrade from sc1. The zelot with leg upgr is the only unit that u can make rundowns. In this stage of sc2, protosses has no ground unit that can make quick rundowns an reatreat....
1
#16 Corda 1 year ago
Oh yeah !!!

Hurry2 !!! I want the balancing !!
5
#17 Orso_BalOrso 1 year ago
they should nerf marauders, not tanks -.-
5
#18 ColorsOfRainbow 1 year ago
ZEALOT buildtime ? WTF ? xD
2
#19 belowthelights 1 year ago
All are nice changes tbh. I think zerg is going to be very tough to deal with after this patch.
3
#20 Soptklan 1 year ago
they should remove zergling speed tbh ^^
#21 dett 1 year ago
#13 you obviously haven't played zerg ;)
#15 All the races are not supposed to have those which can poke and retreat... races are supposed to be unique both in mechanics,units and design, purpose... remember? TvZ is the problem, not PvZ... why the zealot nerf...
1
#22 HyunA 1 year ago
#2 = einstein. well said dude. hope blizzard listens to you ;s
8
#23 MeSaber 1 year ago
WTF! FIX THE DAMN MARAUDERS DAMAGE!!!
1
#24 MiSTiK 1 year ago
WHERE MARODEURS NERF?????????
#25 rainbowstairway 1 year ago
i wanna zer gand protoss campaigns
1
#26 Gerike 1 year ago
#2 i agree/ but like the new charge skill i just want to get it alittle easier
like be cheaper or faster reserchtime...
that mara skill should have a cooldown is a good idea maybe every 2nd or 3rd
shoot slow only

#14 i had the same toughts

who the hell rush zerg with zeals? since they got baners and roaches?
maybe in silver league that works but i cant belive that a plat or diamond zerg
can fail vs 2 gw zeal... maybe if they miss a proxy

i have only 2 problem in my games the bane bust ( i know sometimes i screw the
ff placement ) and mass mara timing push ( i can held sometimes )

but when zeal rush hit me or fast void / banshee / roaches i dont feel that
it was unfair i just screwd up thats all move next game.

edit

i was thinking fine do the zeal nerf but that we need faster cyber/warp tech
or increase lings/baner build time as well
6
#27 RataN 1 year ago
zealotnerf seems wierd :o
3
#28 jonhyyy 1 year ago
nerf zealot :DDD serius?
#29 StarHanns 1 year ago
I think they should nerf marauders and change something with void rays. Think they should remove the charge ability on destructable rocks. With the other changes i agree. :D
1
#30 BBMorti 1 year ago
I had more hoped for a zerg boost than a terran nerf.. also I thought marauders were the most obvious candidate to look at besides the needed reaper tweeking x_X
1
#31 NovemberZerg 1 year ago
wut a great news =D.
1
#32 Evilbringer 1 year ago
Where is nerf damage of marauders to AT LEAST nexus? I hate when Terran fly with Medivac, drop 4 marauders and in 6 seconds is Nexus death...
4
#33 oXgLiRik 1 year ago
completely agree w/ #2 post, they should focus on nerfing marauds instead of things like battlecruisers which we barely see being made in every game ffs... and making lots even more weaker than ever before, this is supposed to be a joke? no way you're serious blizzard!!
3
#34 Rebel.Xcl 1 year ago
lol so tank cost less in sc1 and has like double damage than in sc2? whats the point in doing that?
3
#35 baph 1 year ago
AMAGAD ALL SO IMBA BLIAZZRD DO SOMETHIGNNNN!!!1111
2
#36 Mardow 1 year ago
Well, the zealot nerf makes ZvP early game much easier for Zerg which is good imo (im a zerg :D ).

10gate or even double gate zealot pressure into stalkers was very hard to deal with as Zerg
1
#37 whatthefat 1 year ago
"This, paired with a nerf in its damage, seems like the ultralisk will now share some of the spotlight with the broodlord."

By nerf here, I assume you mean buff?
3
#38 UmaN 1 year ago
zealot nerf must be only because of proxy rushes in pvp.

Nerf on siege tanks, I don't really understand. At least not why it should be "huge".

Where is the marauder nerf? That was what most people were expecting. At least that's the feeling I got.
1
#39 pallad 1 year ago
Good news...Now all ripers x5 racks defenders will cry :D It was imba from beggining !
1
#40 Bulkers 1 year ago
I like the changes overall, but I don't see logic in nerfing zealots build time and warp colddown... its pretty hard with 12 gate to defend against baneling bust, and ofc marine/marauder push. I understand they want to make pvp more entertaining than proxy 2 gate push... but they did nerf also pvt and pvz early game quite a bit...
1
#41 MrTA 1 year ago
Why nerf BC:s? Seriously? So many other t units they could have changed. To bad that it don't seem to be any z buffs coming up. I guess we have to listen to more z crybabies until next patch then.

Oh also where is the void ray nerf, please nerf it!
1
#42 DemonHunter 1 year ago
lots of QQ :D I'm interested how much the game will change when the patch is applied :<

Too bad they're also balancing for lower leagues.
1
#43 ZeroRequi3m 1 year ago
hahaahah its a joke? protoss nerf? the worst race needs a nerf aushduhasfuasfuh kk blizzard i hope u burn in hell
15
#44 iF.Borislav 1 year ago
I say to make big thread on the blizz forums and whine about the zealot build time.
THIS IS THE STUPIDEST THING I'VE EVER HEARD/SEEN/IMAGINE EVER!
zealot was strong so cut off some shield.
why don't u make it tier 2 unit?
1
#45 Uli 1 year ago
Tanks will now fire waterbaloons, and reapers will be removed from the game.



1
#46 Seiju 1 year ago
Zealot nerf shouldn't really be a problem except with 6pool, but warpgate cooldown :o
10
#47 ReiKo 1 year ago
Nerf zeals? A joke.
1
#48 Amdrom 1 year ago
Id like to see the speed of workers reduced so units can actually catch them on the run... or something idk... I think the game is ok just not the TvZ
1
#49 peterra 1 year ago
Zealot nerf is so appreciated as well as the row of terran changes. Imho protoss guys whining about the change on protoss don't obviously often do 2 gateway rush vs. zerg. It's like stealing a candy of a child: he cannot expand and has to put all his forces to defend vs. your initial rush. If your rush fails or he has one base well-prepared you just continue to a normal midgame with stalkers/high tech units+expo yourself. Even if Zerg pushed you back several times of your attempts to attack he still suffers greatly because his economy is too badly weakened for middle game and your upcoming stalkers prevent any hard push in the early game. It's quite much win-win situation for the toss without any risk. Therefore this change on zealots is extremely welcome, so zerg has at least the chance when scouting it to put up defences and get an expansion up or pulling you back before you've damaged him enough to prevent any proper midgame. I lost tons of games vs. these kind of protoss players. Then I wonder why doesn't everyone do that vs. zerg, it's win-win situation like i said.

Then again the reaper change might not be the best, they come 5 seconds slower but does this really give zerg anymore time / help zerg to counter them is a good question. They will still have all their abilities and they can still be easily microed. How many more zerglings might the zerg get in this time is questionable.

This tank change just sounds really good to me, at least giving me some change in a fight with bigger pop and prolly even opens possibilities for being a bit more aggressive vs. terran not only defensive like now. Though that change sounds really extreme, it could be too much. What I still miss is marauder...look at protoss guys playing vs. marauders, imho it's obviously too good since even a few marauders hit a unit like colossi (high tech unit of protoss) to death in matter of seconds.
1
#50 cet 1 year ago
Zealot nerf is good. It's currently destroying PvP. All nerfs seems reasonable.
 

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