@OP: Worst unit is not the right word I think. I think it should be "most inefficient unit". And that has to be carrier. Because nobody really uses it, unless for fun.
I dont know why nobody mentions High Templar, I really think they suck ballz in SCII compare to BW. The storm is SO weak and SO slow (80 dmg in 4 seconds?!), they are a joke. The only use is to make some archons and deflect some muta in mid game or FF perfectly to splash dmg MM balls.
And to point out another unit, which is actually siege tanks. They should be stronger, they should be able to hold against Collosus, not vikings really. Tank is another failed units in SC 2 compare to it's efficiency in BW.
@craftmatic2: I kinda agree with you when I first play the game. But after all this time playing, actually I must say your analysis is on the very surface level of SC2, there is more to the game than what you said.
You wrote very long, so I wont argue against all of your topics, but to mention a few. #1 When you say roaches > stalkers cost efficiently speaking, which is true, 2 roaches are the cost of 1 stalker (almost), and two roaches can easily kill 1 stalker with or without micro. This sure is a problem is the early phase of the game. But when the game progresses, when each side has more units, you will realize the same food count of the unit, which allows them to be produced in equal number, actually makes roach a less efficient unit because in large numbers stalkers can deflect more roaches in number, tho cost less, but the food count takes away it's population. Just like in BW, 1 tank vs 1 dragoon without micro, dragoon wins. But 5 tanks vs 5 dragoons, tanks wins easily, and they both count as 2 pop. So there is actually a lot more to consider to units fighting than just cost/hp/dmg, but the power of the whole group.
Of course, SCII is worse compare to BW and has a lot of problems within itself, but it is still 100 times bettter than C & C or AOE. |
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