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Forums \ StarCraft 2 forum \ Which Unit is the Worst!???
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cricket
Which Unit is the Worst!??? (6773 reads, 38 replies, 6 months ago)
Corruptor
Hydralisk
Marine *chuckle*
Viking
Pheonix
Carrier
or other?
This post was edited by a forum moderator @ 6 months ago
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6 months ago
#1
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rightkillthaz
Uhm. Wrong forum???
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6 months ago
#2
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hyouro (GosuCrew)
Moved to SC2 forum :D

Carrier btw!

Fail unit.
www.twitter.com/gghyouro follow me ^^
This post was edited by a forum moderator @ 6 months ago
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6 months ago
#3
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mansnicks
Carrier.
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6 months ago
#4
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Dinozavre
Colossus
I am better than you
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6 months ago
#5
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llauoykcuf
#4 You newb.What are you doing in Sc2 section.Go away XD

Op - Its the corruptor or ultralisk Imo.
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6 months ago
#6
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Lunatique
Banelings
Godspeed.
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6 months ago
#7
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Dinozavre
#5 You're being silly. If you wanted me to comment on my thoughts you could have just asked.
I am better than you
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6 months ago
#8
lalalelelili
Reapers
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6 months ago
#9
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craftmatic2
Doesn't really matter.


I had a wall of text, but I deleted it.


This game is so bad on unit concepts and balance that it's a joke.

The only matchups that are ever fair are the mirror matches.

All the cross-race matchups are nothing more than rigged unit matchups and timing imbalances.



What happened to proxy barracks and proxy gateways vs Zerg, like in BW?

Well, you don't really see it any more, because the Zerglings, banelings, and Roaches are all rigged vs the early game units of T and P.

So T and P are REQUIRED to sit in their base and turtle, get a FE if they are lucky, but essentially watch the Zerg take map and not a thing you can do about it, and hope you can get to your late game tech before they ling rush you or just attack-move with Roaches...


The cross-race matchups are a laughing stock that has nothing to do with strategy.


It's unbelievable that people get paid or sonsorships from companies to play this game. It's more like playing Craps or Yahzee than strategy...
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6 months ago
#10
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craftmatic2
In BW, the protoss could Zealot rush vs a Zerg FE, and the Z actually had to work a bit to stay alive.

In this game, the Z gets a free FE, AND still gets a ling rush, AND the protoss pretty much has to do everything PERFECT to stay alive, at least until late game when you get the big mob built up.



The big fights in this game seem to be highly randomized. You can't read what's going on, and can't figure out if what you have is "really" supposed to beat your opponent's army, etc.

The maps are too dark, especially on the mini-map, and many of the paths on the maps are death-traps which tend to get your army killed in the middle of the map in "random" encounters, which is why I pretty much quit moving ground armies around, and resort to a aerial "money screw" strategy.

In BW, when you had a "random" battle in the middle of the map, it usually resulted in both armies getting beat up badly. In this game, you can often see an entire army destroyed, and the other sitting there mostly unharmed, due to stupid crap like LOS blockers, or the watch towers, which highly favor Zerg, since they got 2 lings for 50 mins, and they already got best scouting anyway with overlords.

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6 months ago
#11
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TheCanOpener
#9 and 10, are you unhapply? maybe i should give you a hug


anyway i think the worst unit is the corruptor. it hard counters collossi, but that's about all it does.
♥♥♥ STARCRAFT II ♥♥♥
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6 months ago
#12
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Phntm-
Carrier/Corruptors

Shit Tier
(I'm not a troll)
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6 months ago
#13
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craftmatic2
#11.

Well, it's not that I'm "unhappy" it's that the unit balance makes no sense. Topic of the thread was "worst units" after all.


If you want to discuss the worst unit, you have to discuss the best ones also to explain why the bad ones are bad.



But here's something of interest.

TvP BW vs SC2...

In BW, Marine was 40 hp, and required a 150/150 range upgrade. They died in 4 hits from a 125/50 Dragoon.

In SC2, Marines are 45hp without the upgrade, and have the range upgrade built in for free. They require 5 hits to be killed by a 125/50 Stalker. When upgraded, they require 6 hits to be killed by the Stalker, AND the +10 hp shields upgrade is still CHEAPER than the Range upgrade had been in BW.

So un-upgraded Marines are literally 25% better for the same price, and shield upgraded marines are 50% better, but both Zealot and Stalker stats are WEAKER than in BW. In BW, Dragoons do 20 damage vs large and medium, and 10 vs small. In SC2, stalkers cost the same, but do just 14 vs "Armored", making them 30% weaker vs buildings and all mid and late game units...hell they SUCK vs everything in the T arsenal...Bunkers are even 12.5% tougher, while STalkers are 30% weaker vs buildings...which multiplicatively makes Stalkers around 50% weaker attackers than Dragoons were, for the same price.

Yes, STalkers have the blink upgrade, but blink is a high maintenance, high micro ability. More HP for same cost on marines is good with and without micro.


They spent a couple YEARS re-balancing SC and BW to get the unit balance right, and then in SC2, they throw out ALL of that work, and give all the units weird stats, and weird stat per cost ratios, and weird unit vs unit ratios that neither make sense, nor are they balanced.


Then the resource harvesting and gas mechanics ends up favoring T and Z a lot more than the P (even with chrono boost,) because especially the T, well, they can get by on almost no gas. They can get by with one geyser and still win a game, because all they really have to do is mass the hell out of marines and marauders, with a few meds, and attack-move.

The protoss units are all so gas heavy, and gas comes so damn slow it's a joke. And you'd really like to save your minerals to be able to spend the gas on better units, but you have to mass a mob of useless Zealots just to take hits for you, since you can't spend the minerals anywhere else anyway, and the Marines slaughter the Zealots.

In BW, Templar nuked the enemy to kill their army and keep your units alive.

In SC2, your units sacrifice themselves to keep the casters alive long enough to nuke and the nuke is half as strong, vs T and Z units that are as much as 50% more cost-effective...that's completely warped...

I mean, watch some replays.

The P vs T is a joke. The P makes 25 Zealots for no reason other than he can't do anything with the money anyway, since they don't actually "beat" anything in the T arsenal. Then, the only thing he can do with them is make a "wall" to try to walk his templars up behind and storm with them. The Zealots all die pointlessly, defeating the whole purpose of the casters, which is to try to win by attrition...



The real problem with units that suck is that the problem isn't even the unit. It's that OTHER units have rigged stats and ridiculously low costs for what they do:

Roach: 145hp, 4 range, 16dmg vs all, double ups, 1 armor, weapon speed 2, cost 75/25, build time: 27, hp/cost ratio: 1.45, Adjusted dmg/cost ratio: 0.08.




Stalker 80hp/80shield, 6 range, 10 and 14 dmg, single ups(dragoon had double,) 1 armor*, weapon speed 1.44, cost 125/50, build time: 42, Hp/cost ratio: 0.91, Adj. Dmg/cost ratio: 0.039 and 0.055.


Damage per cost ratio is adjusted for attack speed, using 1 as a metric.

Roaches have better Regeneration, AND a 50% better HP/cost ratio, AND roughly twice the better damage per cost ratio, AND are produced on a more cost-effective production facility, AND 33% faster build time, BURROW AND MOVE WHILE BURROWED. The only advantage stalkers really have are 2 points of range, and blink, which blink really doesn't even help much, and 2 points of range rarely matters because one extra shot is of little consequence....

Yah think they went a little OVERBOARD on this rigged BS? Because a Bronze Zerg is pretty much just attack-move 1 APM, and the protoss has to micro like a damn pro just to stay alive...

Huh! The point of base armor is inferior to the Roaches base armor, because protoss units don't "heal" AND because it has only 80HP, meaning it only actually gets applied to FIVE hits vs Roaches.

But the Roaches armor makes a one shot difference vs STalkers, even if you don't count regeneration.

It takes 12 shots for one stalker to kill a Roach that costs about half as much.

It takes 11 shots for one Roach to kill a Stalker that costs about twice as much.


This game is anything but balanced.

It's the worst RTS I've played since like the first C&C, except maybe Supreme Commander. No doubt AoE 3 was a better balanced game, but a bit too damn slow.


Point is, this is rigged and ridiculous, and adding their new units in the expansion obviously won't fix any of it either.



The races should be "even" at every stage of the game in order to call it balanced. It should not be, "Well, if you get tier 3 you can beat his tier 1.5..."

That's not balance.

Balance is "If you have same value worth of units of same tier, then position and tactics should determine the game."



The game does not have the feel of a serious strategy game.

It has the feel of like this:

Developer A: "Hey, wouldn't it be COOL if we put a unit called 'Roach' in the game, and make it so they never die!"

Developer B: "yeah, let's do that!"

Developer A: "Wouldn't it be COOL if we put EMP on a cloaked unit, AND move Nukes to Tier 2?"

Developer B: "Yeah, let's do that!"

Developer A: "Wouldn't it be COOL if we gave Terran a Tier 1 Siege Tank, but called it the Marauder, AND made Stalkers weak as hell vs Armored as compared to the old Dragoon?

Developer B: "yeah, let's do that! Good idea!"

Developer A "Let's put an infinite spawn trigger on the Guardian and re-name it!"

Developer B: "Beautiful. I like it."

Developer A "Let's just remove protoss air units from the game."

Developer B: "No, no that would be too obvious. We'll just make them all suck so nobody will use them. Voids will be used in Bronze, and the occasional harrass, but other than that, they'll suck too...



This game is TERRIBLE.


I was watching some of the recent replays in the replay archive, and it just suddenly hit me how big of an epic FAILURE this game really is at it's design team's stated goals of making the "ultimate RTS".


I swear, I think they spent more time and money on the damn opening cinematic than the remainder of the game combined.
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6 months ago
#14
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RamiZ
#13
If this game is terrible for you, just stop playing it and be done with it. You don't have to come to SC2 forums to say how SC2 is terrible, you are just gonna get flamed anyway.

People have different tastes and opinions, like different stuff. If you really dislike it, I really don't know why are you still playing it, and if you don't play it, why are you even here?

I still play the game, also it is just for fun, nothing serious, and I still enjoy playing it and enjoy watching professional VODs the most. It is far from perfect game, it has its flaws, but it certainly isn't terrible... it isn't as good as Brood War that is for sure, but it really isn't terrible.

Also, judging by your words, from your #9 post, you are pretty clueless about SC2 in general, but I will leave it at that.

"Living for the swarm..."
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6 months ago
#15
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craftmatic2
You got to be joking. Developer's notes on T for Heart of the Swarm updates:




Terran
•Issues and weaknesses
•Thor is too slow and clumsy
•Race has difficulties in handling mass zealots in late game


WTF?


How about watch these replays on here from TODAY AND YESTERDAY, to see how the damn GAME DEVELOPER doesn't know WTF he's talking about...

http://www.gosugamers.net/starcraft2/replays

http://www.gosugamers.net/starcraft2/replays/52496

Watch several PvsT replays, the Zealots are usually massacred before they ever even land an attack, and then the medivacs heal everything so fast it doesn't matter even when they do get in an attack.

Really? The Zealots are too good late game?

The T Stands around with MM and defends Zealots and templars, and loses HALF as much as the P in the entire game. Since there aren't many building kills in this replay, units lost and resources lost are "true" to the army values destroyed.

The protoss lost twice as much resources same tier vs same tier...



Zerg
Issues and weaknesses
•Mid-game difficulties with siege and controlling areas


Really?

Free double expand and FREE map control just by the fact Spawning Pool and Roach Warren exists...and he says they have difficulty controlling areas?

Has he ever PLAYED the damned game at a competent level?


Protoss

•Issues and weaknesses
•Needs more raiding options
•Needs area of effect, anti-air attacks


No shit.

You had that in the game to begin with, and then took it out, dumbass. You nerfed both the pre-alpha HT and the pre-alpha Phoenix, and made all the Z and T air vs air units invincible vs protoss, having nearly DOUBLED the corruptors HP from Pre-alpha demos, and the Viking out ranges the protoss units by 50%, deals more damage than any protoss air, AND costs less...

Yeah, did they even play test this game, other than some rigged/scripted "Starcraft 2 battle reports" videos?

This is terrible.

Even the Mothership's vortex ends up being not so good, since it hits your own units too. I wish they removed it and put the original Arbiter with Stasis back in the game. Stasis hit your own units too, but it was a one frame condition. Vortex sits there in the way, and causes you just as much harm as the opponents.


Buildings:

Most Zerg buildings are 250 to 500 extra HP compared to Broodwar.

Protoss and terran buildings are often weaker, especially the Supply depot and pylon, although the Nexus ended up slightly stronger.

It's true the Bunker is much better at 400 hp vs 350, AND SALVAGE, and so is the photon cannon, but the hard counters to static defense are better than ever: roaches are tier 1.5 and beat cannons in a stand-up fight cost for cost...which makes the cannons completely pointless.

and if anything when it comes to static defense, since the Z buildings MOVE in SC2, you have:

Z > T > P

the P cannon was the best over all defense in BW simply becaue it was a generalist, but I'm not sure you could make that argument in SC2 at all. After all, Z gets Roaches which attack-move FTW vs cannons, T gets Banshee, which is a highly mobile air vs ground which didn't exist in BW, and enemy protoss gets Immortals and Colossi, both of which attack-move FTW vs cannons, and cannons don't even beat ZEalots cost for cost.

So basicly, cannons don't beat anything you'd want them to beat, even in a stand-up fight, because of the over-powered tier 1 and tier 2 units. So basicly the cannons got reduced to nothing more than a "no gas detector that happens to have a weapon," even in 1v1.

I mean, cannons were great in BW in 1v1, because they helped you hold ground in your expansions. In SC2, they die so easily, even with the 50% hp and shield increase, that they usually don't even help.

In BW, if you cannon someone's main, the game was over unless they were Terran.

In SC2, if you cannon someone's main, they don't even care. T gets 1 tank FTW. Zerg masses Roaches, which he was probably going to do anyway....P makes one Immortal and kills them all...
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6 months ago
#16
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llauoykcuf
holy walls of text.
dude you need to get a hobby.
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6 months ago
#17
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RamiZ
You still didn't answer any of my questions. Why are you still playing? Or why are you complaining if you aren't playing?

Majority of stuff that he said is true, yes you are watching some replays and you came to some ridiculous conclusions like that Roaches beats Cannons cost per cost.

If you even bothered to watch Koreans replays and VODs, you would know that he pretty much knows what he is talking about.

Really?

Free double expand and FREE map control just by the fact Spawning Pool and Roach Warren exists...and he says they have difficulty controlling areas?

Has he ever PLAYED the damned game at a competent level?

Mid-game, Tier 2. Don't know what is so free about double expand, majority of pros punish that with right timing attacks, and don't know what is so free about map control either. Creep Tumors aren't map control, they don't control some portion of the map, they just give you vision of it, and creep. Now yes, you have 30% MS on creep with all your units, and that is why P and T usually get rid of creep tumors.

Sometimes, you just can't engage to well-placed enemy Siege Tanks with Marines and Thors. Now THAT is map control, and no, sorry Zerg doesn't have anything like that.

And I think that your main problem comes from comparing SC2 to SC BW. Those two are different games, with different strategies, mechanics, they are differently balanced. And you are screaming "In BW this, in BW that", sorry, this isn't BW, in BW you got tons of useless stuff that were almost never ever used and some stuff that was too good to not use. But unlike in SC2, BW is a lot more macro oriented, and a lot harder because of how old that game is, where in SC2, macro and micro are a lot easier, but decision making is what is really important. Also, SC2 is the game of hard counters, where in SC BW you didn't have that many at all. So please, stop complaining how SC2 is bad because it doesn't work the same way as SC BW works. These two games function differently, period.

"Living for the swarm..."
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6 months ago
#18
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NexCa
you have to be kidding me if you say that ANY Terran unit is bad

for Zerg : yea Hydras are pretty bad but doing fine as long as they got some units which take dmg in front of them

Ultras are "okay" tho


Protoss: well, DT's suck, way too expensive to get, just for harrass in the lategame and mapcontrol in the lategame

Phoenix suck nowadays besides PvP, unless you got superior control of them
Carrier's are obsviously way too expensive and too easy to counter

Immortals are just good from early to mid game, there's pretty much no sense to get them in the lategame besides for PvP
Godlike Protoss 4 ever | Bisu[Shield]
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6 months ago
#19
lalalelelili
Blizzard should hire this guy.
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6 months ago
#20
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142536
reapers are the worst unit, never used or seen them since patch. only once or twice for scouting tvt..

how craftmatic can come and say that protoss sucks is kinda funny and also to compare with bw is laughable. you dont seem to be understand the game in general or BW at all. you saying that the game is imbalanced dont mean it actually is, if im right you sound like your under mid-low plat and are experiencing that youre regular 4-gate all in and proxy 2 gate has stopped working against macro based players, and I know youre frustration, but you just need to adapt instead of whining on the forums. or do I have to make a 2 page story about how imba toss is? how toss completly ignores the map terrain and dont need to worry about positions? how thors and bc's now is unplayable against protoss and how early mass sentry can block you off from expanding until you get medivacs?
im frustrated as hell. but that does not mean I can make a statement that terran sucks. I just have to get better, thats all.
everybody is in master league on the forums! word!
This post was edited by its author @ 6 months ago
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