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| Forums \ StarCraft Strategic forum \ 2v2 Questions | |
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Alpha-NP-USeast
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| (4463 reads, 14 replies, 9 months ago) | |
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~2v2 Questions ~Thanks in advance for the help and responses! 1) In 2v2 games, I think I have seen pro-2v2ers use a Dark Archon to feedback things. I believe they make the Dark Archon to Maelstrom Mutalisks in 2v2, but occasionally Feedback Science Vessels as well. Why do they do this? What does the Dark Archon feedback in 2v2 games? 2) I recently saw an epic Nb.Mazur vs. Lrm)Choosy game on Gambit's Cup. Mazur used D-Web on his own Reavers to hold off an un-godly amount of Ultralisks and cracklings. 2a) I think D-Web can be viable in more games than realized, however I think players may opt out of getting D-Web since it requires so much micro? Do people prefer not to have to micro so many Corsairs? 2b) Do you have any tips on how to micro D-Web as fast as possible? Like what is the hotkey and how do I do throw down 12 Corsair D-Webs super fast? Is it more effective to select multiple Corsairs at one time and throw down Disruption Web? I think a small amount of Corsairs selected at the same time won't stack horribly is that true? 2c) What other amazing uses does D-Web have besides the above mentioned? 2d) Could D-Web be viable on Island Maps or would Arbiter's Statis still be a better option like they are on ground maps? 2e) Would D-Web be good on Island maps ON TOP OF DROPS since enemies will drop units with Shuttles/Dropships/Overlords? 3) In 2v2, is it viable to make more than one Shield Battery, perhaps to regenerate your own Zealots, if you are in trouble? 4) How come people always say 1v1 makes you a better 2v2 player? I have never 1v1'd ever because I find it dreadfully boring, and as as far as I see it, 1v1 will only make my 2v2 macro better. What other things could I learn from 1v1, being only a 2v2 player. 5) I was told by a really good 2v2 player that in 2v2, TZ is better than PZ versus a ZZ team, is this true? I would guess it is because an M&M ball makes both enemy Zergs have to Sunken up, and both Zergs would have to turtle? 6) How come in some of Belladona's 2v2's a Zerg will scourge an enemy's overlords instead of fighting Mutalisks vs. Mutalisks? It is to make it easier for their ally to kill the enemy Zerg? 7) For a newbie Zerg 2v2er, when would one do a 7 pool, 9 pool, 10 pool, 11 pool, 12 pool, 9 hatch, 12 hatch, 9 gas, etc? What is the mindset behind those? Since playing versus a ZT will see less presure, will a Z opt for slightly more Economy than otherwise? 8) Why aren't there many gosu Terran 2v2ers these days? Is it because of the current standard 2v2 maps? 9) In 2v2 as Zerg, what advice can you offer as to when I should Creep push my way to my ramp and when I should make a Hatchery above my ramp. Surely one has to do those things occasionally to defend against enemy units attacking. | |
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9 months ago
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LML
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9 months ago
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Alpha-NP-USeast
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9 months ago
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Penguin
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| Human stupidity is Infinite |
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9 months ago
#4
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Alpha-NP-USeast
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9 months ago
#5
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LML
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9 months ago
#6
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Penguin
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9 months ago
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Alpha-NP-USeast
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9 months ago
#8
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Alpha-NP-USeast
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9 months ago
#9
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LML
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9 months ago
#10
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6 months ago
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AKL-
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6 months ago
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Tortila
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6 months ago
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robinq21
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3 months ago
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yondaim3
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» Read posting rules in detail Reminder: IP-addresses for the comments are saved. Offensive posts will be censored. Repeated offense will result in a warning and/or a temporary account lockdown.
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