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Forums \ StarCraft Strategic forum \ pvt help needed
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jungkyu
pvt help needed (3652 reads, 15 replies, 10 months ago)
im the toss player and i basically suck against terran. their tanks overpower me and their vults snipe my temps. any help on improving?
replay is here : http://www.mediafire.com/?u6yi3g303y52q58

thanks in advance :)
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10 months ago
#1
This user is a member of the GosuCrew
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LML (Division Leader SC)
Please try to tell us what you think you've done wrong, and we can help you with further suggestions and tips.
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10 months ago
#2
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jungkyu
ok so what i usually do when i play pvt is just go 2gate robo for an observer and then check if he went for an FE. if he did i get an expo myself and if he didnt i throw down another gate and a citadel. the problem is that his tanks just kill me so badly. im not sure if i didnt have enough zealots or if i needed an arbiter or 2 but his tanks and mines are too hard to break. i see alot when i play pvt i attack the terrans army, my dragoons are hitting the mines in front of the tanks, the tank hits the dragoons, the dragoons stop hitting the mines and go for the tanks, and then the mines kill like 5 goons. even with zealots, the vultures just counters its.

so what im asking for is what unit combo i should use against tanks and vultures (especially when im trapped in my choke) and any BO to end the game from early to mid game becuz late game i tend to get screwed up in macro.
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10 months ago
#3
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sadking
#2 Attack tanks when they are not in siege mode and they are moving ... u have to have good map control and scouting ... if u r are close in your choke you are preety screwed ...
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10 months ago
#4
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LML (Division Leader SC)
pretty screwed indeed, use shuttles and zealot drops, so tanks/vultures have to focus on two sides and splash damage is given on the tanks, too.

As also mentioned, map control, or at least scouting, have observers outside his base so you see when he moves out and also have at least one observer over his army to see weak points.
Playing alot should help your lategame macro, rather practice that than just playing to gain the win early on, trust me, it's way more worthy:)
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10 months ago
#5
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Penguin
move ur hts on shuttles during mid/lategame
Human stupidity is Infinite
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9 months ago
#6
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Mazur
here is what im doing in PvT, starting 2gate robo obs, If T goes 2fact, u have an obs vs mine, if he goes with sige mode u have do do as fast as u can 3/4 zealots and a shuttle. If he expos, u make two, but whats important in one moment u have to stop for a while doing probes, and u have to go mass (6-8) gates. In middle game make speed for obs and move across the map with 11 goons with obs, it will be hard for T to haras you with vults, and ull be able to demine then map. The next thing is when your doing expos try to take the main respawns and try to make gates en each expo, its easyer to defend (its really hard to take a P expo whers 7-8 goons and 3 ht)
If u want I can make u a reppack (10-15 reps( of my PvT (its not too gosu, but its not too bad also ;))
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9 months ago
#7
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Penguin
#6 bad build since terran will have enormous economical advantage if he fast expands and turrets, and then succeeds in defending
Human stupidity is Infinite
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9 months ago
#8
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Mazur
2011-08-07 09:04, Penguin wrote:
#6 bad build since terran will have enormous economical advantage if he fast expands and turrets, and then succeeds in defending


if hell 13cc or cc after barack then ye, but for that I scout him, to know what he's doing. If he's doing a typical 1 fact expo then P has advantage becouse if he's doing mines you've got obs' i've he's doing sige your making a shuttle. If your making 2 expos then your defending, not atacking and since you've got a good scout you can slow down the atack and have time to make use of those 2 expos
This post was edited by its author @ 9 months ago
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9 months ago
#9
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Penguin
#8 msg me one day and we will test it, im pretty sure u wont be able to touch a terran with that build. By the time terran has mines, u have nothing but goons. By the time u have obs, terran has siege ready. By the time u have shuttle, terran has turrets and after scouting u, will turtle like fuck. Then, when u get ur double expansion, he will get 5 fax and push you, result, your death.

Ever wondered why progamers dont use that build anymore?
Human stupidity is Infinite
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9 months ago
#10
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Mazur
it works on B/B+ icc and fish 1250~~
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9 months ago
#11
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Penguin
B/B+ on ICC is nothing tbh lol
Human stupidity is Infinite
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9 months ago
#12
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icotuza
Listen to me!Arbiter is most imbalanced unit in Starcraft.Just do arbiter statis statis statis and then 1a2a3a4a5a,but if someting is not good and the game turn bad,then try with your last effort recall,may be will work
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9 months ago
#13
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Penguin
Indeed, Arbiters are the most imbalanced shit ever...

If Terran plays defensive, you just recall here and there, kill terran buildings and reduce his army size while u take no dmg, cuz he must go back and defend...
Human stupidity is Infinite
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9 months ago
#14
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NexCa
If Arbiter are the most imbalanced shit ever, what are vultures then ? xD

And seriously, placing turrets around your main and few good placed spidermines, done with recalls...
Godlike Protoss 4 ever | Bisu[Shield]
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9 months ago
#15
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Penguin
Turrets are not free.... they are worth minerals man Oo
Human stupidity is Infinite
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