A double expand for Z can work, but a 3-hatch in main is much safer and a bit more economical. Why? You only need to build one set of defense at your front hatch if necessary, instead of 2 for the double expand. Also, early on, mobility is difficult--ling speed and hydra speed, which is required to quickly defend both bases, is costly and sort of defeats the purpose of an early 2nd expo.
With that in mind, a few comments on the replay:
You need to vastly improve your efficiency up to about 30-35 supply. I can't stress how important this is, especially for zerg. I see too many zergs not creating overlords at the right time, getting supply limited, or letting their larva sit around doing nothing. When the protoss comes in for the attack, they have both no economy and no army. Not sure what your 200+ apm was doing, but you should use far more actions making sure that you NEVER have larva sitting around doing nothing (unless you're saving for 9 mutas).
Here are generally when you should make OLs:
-9 drone
-15 drone before 18 max (do 14 if you're making 4 or less lings).
-23 drone before 27 max supply
Always make OLs in advance. You don't want to be stuck waiting for an OL to spawn. This means not using larva, which means time that could be spent with more drones mining more minerals, or else more army created. I estimate that, when he attacked you, instead of having 29 supply you could have had 45+ and knocked his army over VERY easily. Wouldn't have even needed the sunken.
Another comment on a protoss that 1-bases: be patient. You don't have to act like you're playing an FE toss, where you have to macro like crazy to kill his first push. The general rule is at least 1+ base more than the toss, but remember it's a matter of ratio: if the toss has 4 bases and you have 5, you only have 25% more income max. If he's on 1 base and you're on 2, you have 100% more income. Ride that: keep him contained in one base, play it safe, slowly tech up. Eventually take your 3rd--but there's no rush. |
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