Advertisement
 

Membership

 

Advertisement

 

Advertisement

 
Forums \ StarCraft Strategic forum \ ZvP 1 gate tech !
Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3
G.M.T
ZvP 1 gate tech ! (6089 reads, 15 replies, 1 year ago)
How to simply defend the 1 gate reaver tech . here is rep . help pls i'm so frustrated how imba this build is

http://repdepot.net/replay.php?id=39926
GL HF GG GO
Quote  
 

1 year ago
#1
Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3
Alpha-NP-USeast
If you scouted the Robotics Bay (with good scouting) 2 scourges to the shuttle could be an easy game winner. Also, when the Protoss was pushing out with a much larger army I would have placed Sunken Colonies. I think your problem was probably not having enough tech beyond Hydralisks, but I may be wrong.
Quote  

1 year ago
#2
This user is a member of the GosuCrew
Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29
Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29
LML (Division Leader SC)
without watching the replay, did you double expand? Because that is very useful against 1gate, the P usually doesn't even expect it, so maybe even take some ninja expansion, who knows.
As #1 said, scourges>shuttle, muta>rvr, ezpz. If he goes corsair/rvr then burrowed hyds can do a great job.
Quote  

1 year ago
#3
Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3
G.M.T
. i did do a search and ii got my answer but thx anyway for ur answers . and #1 i'm talking about the first reaver push/drop . there is no way to have scourgen when he coem with the frist shuttle .

And LML a double expand isnt a good thing vs 1 gate . thats because i cannot focus on droning enough for 3 bases thats a high succes if i can saturate my main and natural 1/1 vs 1 gate tech. so that one would be useeles . and the only thing that expo would have is to make me 2 open fronts that cannot be defended early on


anywya thx for ur comments :) i apreciate
GL HF GG GO
Quote  

1 year ago
#4
This user is a member of the GosuCrew
Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29
Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29
LML (Division Leader SC)
no, trust me in one thing, it IS very useful.
I used to play 1gate, and my korean friend whose Zerg was about B/B+ at that time always double expanded against me. Just make a quick sunken at both to counter early zealot harrass, then scout properly and don't fall for a masszealot allin or reavers. Simply having that expansion up is already great for the gas, if you decide to go massive mutas, or you can just pump drones a little later.
Quote  

1 year ago
#5
Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3Small stars represents one level - This user is on level 3
G.M.T
ok thx i will try :)
GL HF GG GO
Quote  

1 year ago
#6
Big stars represents five levels - This user is on level 9
Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9
Get.Shiney
LML, vs one base protoss double expand is next to suicide -_-
Thougth you would know that.
Quote  

1 year ago
#7
Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4
Penguin
#6 im his zerg friend and it never failed me before

Taking early 3rd doesnt necessarily mean u will use it to drone up, its like playing normal fe hatch pool hatch in ur main, just with ur 3rd hatchery on an expasion: think of it as an insurance to ur 3rd. After this, u can just go the normal bo that everyone uses vs fe protoss, but instead of adding 4th and 5th hatch, get 900/900 when spire finishes and get 8 mutas and 2 scourges instead. Warning though: U must be scouting when he moves out with small harrassing units such as a couple of zealots and stuff. Apart from that, u will block the push fairly easily and get an advantage in game.
Human stupidity is Infinite
This post was edited by its author @ 1 year ago
Quote  

1 year ago
#8
Big stars represents five levels - This user is on level 9
Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9Small stars represents one level - This user is on level 9
Get.Shiney
But any competent P will pressure/harras you/tech to point where it is almost next to impossible keep up with tech/drone enough. That requiers that P scouts it thou (have missed the stupid megaproxyexp tons of times :D) I can see mass hydra as only viable option in 3base vs 1base P, so you get pressure and some time to drone up.
Quote  

1 year ago
#9
This user is a member of the GosuCrew
Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29 Big stars represents five levels - This user is on level 29
Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29Small stars represents one level - This user is on level 29
LML (Division Leader SC)
yea, one big point is that the 2gate P usually doesn't even expect the Z to take a third. But besides that you cannot pressure with 1gate tech, maybe try with your first three zealots, but a sunk at nat+3rd and some zerglings deal with them quite too easy for the P to use it.
And if the P is decent, then you should also see the Z as decent which makes him play properly and accordingly to when the P moves out any zealot to make lings just then to counter.
Quote  

1 year ago
#10
Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4
Penguin
ye, and anyway, droning up on nat and main already gives u a lil advantage to fight vs protoss 1 base so its not really necessary to drone 3rd. When protoss gets his nat, u can begin droning up because most protoss will play defensive. 1 gate tech is gonna sacrifice units for tech so if he tries to pressure early = zerg gets a lot of speedlings, surround units outside, run into main and destroy everything Oo so protoss cant really pressure early one, which means, time to get some eco and get sunks. Against 1 gate tech, the best option for zerg is stay defensive and tech up as protoss wants zerg to use eco on units and slow down their tech/economy.
Human stupidity is Infinite
Quote  

1 year ago
#11
Big stars represents five levels - This user is on level 5
GoTuNk
getting a 3rd vs a 1 gate toss is an unnesesary risk at best. Any competent toss wll scout it.
Quote  

1 year ago
#12
Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4
Penguin
Why unnecessary risk? protoss wont be able to destroy it if zerg defends properly
Human stupidity is Infinite
Quote  

1 year ago
#13
Big stars represents five levels - This user is on level 5
Saline
A double expand for Z can work, but a 3-hatch in main is much safer and a bit more economical. Why? You only need to build one set of defense at your front hatch if necessary, instead of 2 for the double expand. Also, early on, mobility is difficult--ling speed and hydra speed, which is required to quickly defend both bases, is costly and sort of defeats the purpose of an early 2nd expo.

With that in mind, a few comments on the replay:

You need to vastly improve your efficiency up to about 30-35 supply. I can't stress how important this is, especially for zerg. I see too many zergs not creating overlords at the right time, getting supply limited, or letting their larva sit around doing nothing. When the protoss comes in for the attack, they have both no economy and no army. Not sure what your 200+ apm was doing, but you should use far more actions making sure that you NEVER have larva sitting around doing nothing (unless you're saving for 9 mutas).

Here are generally when you should make OLs:
-9 drone
-15 drone before 18 max (do 14 if you're making 4 or less lings).
-23 drone before 27 max supply

Always make OLs in advance. You don't want to be stuck waiting for an OL to spawn. This means not using larva, which means time that could be spent with more drones mining more minerals, or else more army created. I estimate that, when he attacked you, instead of having 29 supply you could have had 45+ and knocked his army over VERY easily. Wouldn't have even needed the sunken.

Another comment on a protoss that 1-bases: be patient. You don't have to act like you're playing an FE toss, where you have to macro like crazy to kill his first push. The general rule is at least 1+ base more than the toss, but remember it's a matter of ratio: if the toss has 4 bases and you have 5, you only have 25% more income max. If he's on 1 base and you're on 2, you have 100% more income. Ride that: keep him contained in one base, play it safe, slowly tech up. Eventually take your 3rd--but there's no rush.
This post was edited by its author @ 1 year ago
Quote  

1 year ago
#14
Small stars represents one level - This user is on level 2Small stars represents one level - This user is on level 2
Live_MusIc
After watching the replay I must say ur macro sucked, why going 2 evo chambers without a second expa wtf were u doing?, u had like 400 min left when he arrived and a lot of larvae. you scouted he, u didnt see any starport, it was obvious what he wanted to do.. just make like 2 control hydras and some lings, u can flank him when he start atacking ur natural, that game was yours cmon.
And about getting double expo vs 1 gate toss, that only works vs noob tosses.
Quote  

1 year ago
#15
Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4Small stars represents one level - This user is on level 4
Penguin
#14 only noob zergs fail double expo vs tosses
Human stupidity is Infinite
Quote  

Forum post
  • Do to others what you would have them do to you.
  • Do not judge so that you will not be judged.

    » Read posting rules in detail

    Reminder: IP-addresses for the comments are saved. Offensive posts will be censored. Repeated offense will result in a warning and/or a temporary account lockdown.
  • ZvP 1 gate tech ! \ Reply
    To submit a post, you have to be a registred member. Register an account below the title 'Membership' in the left menu.

    » Top of the page