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Forums \ StarCraft 2 forum \ Patch 1.1.2
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ostojiy
Patch 1.1.2 (3620 reads, 21 replies, 1 year ago)


Unreal patch, love the buff in HP to buildings, obviously the roach range will be great, especially in zvp and voidray change will help make them more useful/balanced (fully charged was ridiculous). The medivac change will also be significant in reducing the effectiveness of drops, which hopefully will make it a bit easier for all races to deal with that harassment. Reaper nerf seems a bit much, but we'll see how it plays out and how terrans decide to use them in the future.

Source: http://us.starcraft2.com/launcher/patch-notes.htm
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1 year ago
#1
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NexCa
1st zealots, now void rays, whats next ? Immortals ?... gogo make Protoss complete useless !

i dont like the additional range of roaches, they were pretty okay... now, they'll just overwhelm the opponent forces

also removing bars of corruptors and thors.... rofl, what sould Protoss play now against corruptors ? feedback was the only counter there ... vs Thors, okay Immortals are a great choice, but srysly... to remove the energy bar of corruptors is just dumb ;(
Godlike Protoss 4 ever | Bisu[Shield]
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1 year ago
#2
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KitKat
Maybe just maybe Blizzard after seeing their special hidden statistics and all stuff they realized that P is the strongest race not T ^^.

The buff of 1level att Void Ray maybe will make it a bit more usefull in early/mid PvT vs maruders.
However nerfin 2level att is slighly too big.

I think I will just copy/paste my statement form the news.:

Flux Vanes as ^

Barracks requirement changed from Command Center to Supply Depot.



stupid.

Nitro Packs speed upgrade now has a Factory Requirement.



retarded.



Medivac change is really good, not only it was a dropship and medic in one but it was really fast, so good nerf here.
Dont know what to think about Thor.. I guess we will see some of them in TvP which is nice. However how will it work in ZvT? ;<

Buffin Z buildings HP is nice.However maruder nerf instead would be nicer :D
Looks like P will have some harder time killin corruptors when they shoot at collosus. I rarely use corruption anyway its so bad compared to Viking/Phoenixes abilities.

Fungal Growth now prevents Blink.



that should be under a "bug fixes".

Roach - Range increased from 3 to 4.


Well that is nice, however it will not make Z overpowered race like some of U guys think^^.

Overally: these notes looks like valid one, its nice to see Blizzard move their asses for once :D I guess after all raging after 1.1 patch and Zs whinings/tellin the truth xd they just realized that something is really wrong here. As a Zerg Im happy^^, as a SC2 player overally im not sure about some changes ;/ However I hope to see it soon :D
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1 year ago
#3
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Gerike
#1 i agree

but i say okey but i also want a race vote opt for 1v1 games
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1 year ago
#4
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KitKat
#3 That would be soo cool ^^ I actually was thinking about it some time ago and It should have some disadvantage like not getting extra points or smth.
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1 year ago
#5
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Gerike
#4 deal xD
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1 year ago
#6
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Flex-
What pissed me off was the fact that thors don't use energy anymore... i am sort of getting tiered of seeing toss nerfed every time
Sup ?
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1 year ago
#7
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RamiZ
#1 You should be more worried about Thors than Corruptors. Thors now can't be countered with Feedback, and they will be used to counter Immortals with their 250mm Cannons.

OP: Great patch indeed! I agree that Reaper nerf was too much, I think they should only increase cost of the speed upgrade and maybe research time, we will see.
"Living for the swarm..."
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1 year ago
#8
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NexCa
#7 im not more worried about thors, if terran play mech with thors, you can play immortals, and 250 mm canons are not that strong, and you could feedback them if he researched it.

The fact is, in big fights Protoss have a huge Problem now vs Corruptors if you play Collossus, you just cant handle them, they will snipe your collossus and you HAVE TO focus them with stalker, and Zergs ground army will just rip through Protoss armys
Godlike Protoss 4 ever | Bisu[Shield]
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1 year ago
#9
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okyo
2010-10-14 23:25, StaSisGamer wrote:
#7 im not more worried about thors, if terran play mech with thors, you can play immortals, and 250 mm canons are not that strong, and you could feedback them if he researched it.

The fact is, in big fights Protoss have a huge Problem now vs Corruptors if you play Collossus, you just cant handle them, they will snipe your collossus and you HAVE TO focus them with stalker, and Zergs ground army will just rip through Protoss armys


im sad to see that you wear the tag of "evasion" since it was my clan in q3.. =/

You CAN'T feedback thors even if he has it researched.
And if zerg gets enough corruptors to beat your collossus then he is ahead enough to deserve the win anyway.
愛してる Tūta.
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1 year ago
#10
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GooseBoy
i think void rays got over nerfed
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1 year ago
#11
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Flex-
2010-10-14 23:25, StaSisGamer wrote:
#7 im not more worried about thors, if terran play mech with thors, you can play immortals, and 250 mm canons are not that strong, and you could feedback them if he researched it.

The fact is, in big fights Protoss have a huge Problem now vs Corruptors if you play Collossus, you just cant handle them, they will snipe your collossus and you HAVE TO focus them with stalker, and Zergs ground army will just rip through Protoss armys



You can't feed back thors now even if the canons are researched
Sup ?
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1 year ago
#12
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PsychoBaBas
All I got to say is thank god im not Protoss... Good luck in PvZ...
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1 year ago
#13
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NexCa
#9 #11 , ah sry, just didn't read it exactly enough ... i thought they would get the energy bars if they researched it -.- ... but so, its more sad to see you never can feedback them ;(((((
Godlike Protoss 4 ever | Bisu[Shield]
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1 year ago
#14
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sixjax.dde
instead of factory needed to research for nitro pack, they shoulda just increased min/gas cost by a little or make it longer to be researched..
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1 year ago
#15
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Ryka
Void ray change makes them pretty useless considering the cost but not too fussed since I hardly used them.

Good buffs for zerg but even with more hp buildings will still get instagibbed by marauder drops imo.
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1 year ago
#16
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Striker-Retired
Did anyone noticed if you have Orbital Command + Planetary Fortress in 1 group and training SCVs by hotkeys they are produced only from Orbital Command and producing from Planetary fortress starts only when you have 5 SCVs queed in Orbital Command?

Dunno if it was there before patch and I didn't realized that or it's a new feature or bug?
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1 year ago
#17
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GLSkruffy
2010-10-16 11:33, GG-Striker wrote:
Did anyone noticed if you have Orbital Command + Planetary Fortress in 1 group and training SCVs by hotkeys they are produced only from Orbital Command and producing from Planetary fortress starts only when you have 5 SCVs queed in Orbital Command?

Dunno if it was there before patch and I didn't realized that or it's a new feature or bug?


would guess thats a bug.

but i yes i'm zerg and this might sound a bit lame but i don't feel this patch is gona effect zvp THAT mutch cause vs immortal/senterys/stalkers u can just forcefeild the roaches to hell and range on all of those units are still way better then the range of the roach!
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1 year ago
#18
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Holy.BR
give me one advantage of reapers comparing to hellions on this new patch. None.
reapers =dead.
Maybe someone use a bunch of reapers to 2 hit buildings, but other than that its useless now
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1 year ago
#19
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RamiZ
2010-10-16 11:58, Skruf wrote:
would guess thats a bug.

but i yes i'm zerg and this might sound a bit lame but i don't feel this patch is gona effect zvp THAT mutch cause vs immortal/senterys/stalkers u can just forcefeild the roaches to hell and range on all of those units are still way better then the range of the roach!

Force Fields will still own Roaches, that is true, but with range of 4 for Roaches, you can prevent Protoss from doing fast expo, since Roaches now can attack buildings and Cannons can't always attack them.
"Living for the swarm..."
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1 year ago
#20
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Lordzik
2010-10-16 11:33, GG-Striker wrote:
Did anyone noticed if you have Orbital Command + Planetary Fortress in 1 group and training SCVs by hotkeys they are produced only from Orbital Command and producing from Planetary fortress starts only when you have 5 SCVs queed in Orbital Command?

Dunno if it was there before patch and I didn't realized that or it's a new feature or bug?

Nothing new. It was before patch too. Still you can use tab button to toggle between them
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