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| Forums \ StarCraft 2 forum \ New ideas for 1.2 patch |
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fighter.934
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| (3213 reads, 18 replies, 1 year ago) |
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http://us.battle.net/sc2/en/blog/882511 The balance changes in our next patch will primarily focus on improving the zerg. Here are a few of the changes we currently have planned: • We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game. • Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers. • The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. • The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. • We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low. Why don't they just remove the reaper from the damn game? I like the barracks supply depo thing but the nitro packs after factory? Bit far. |
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1 year ago
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Dinsdale
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1 year ago
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mesaber
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| SC2@EU: ZergLuck (646) | |
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1 year ago
#3
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ngleyes
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1 year ago
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okyo
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| 愛してる Tūta. | |
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1 year ago
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nAm
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1 year ago
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fighter.934
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1 year ago
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okyo
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| 愛してる Tūta. | |
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1 year ago
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RamiZ
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| "Living for the swarm..." | |
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1 year ago
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Flex-
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| Sup ? | |
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1 year ago
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ElFoldo
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1 year ago
#11
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Flex-
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| Sup ? | |
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1 year ago
#12
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ShadoW-
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1 year ago
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z)infection(z
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1 year ago
#14
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Dinsdale
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1 year ago
#15
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RamiZ
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| "Living for the swarm..." | |
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1 year ago
#16
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RahviN
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1 year ago
#17
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RamiZ
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| "Living for the swarm..." | |
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1 year ago
#18
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mesaber
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| SC2@EU: ZergLuck (646) | |
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