In sc1 I was a B player when i was like top of my shape, now im about C max, in sc2, withouth knowing the game i got to diamond in 20 games from gold.
The only reason i am getting there is becouse when i started playing i as Protoss i found out i was easily killed by maradeurs.
I did some math and found out what "makes sense" to do, and started winning.
The problem is not if the game is ballanced or not, its the fact that the unit counters are so game breaking.
In sc1, lings were usefull, in any part of the game, just on late game, you needed better multitaskin,flanking etc. This goes for almost every unit in sc1, they all had some use, depended on the playe to make good use of them.
I sc2 its not like that, higher tier units can change a game around in few minutes.
Thats why i think sc2 is not anywere near enought to balanced, and probably never will be.
some people may argue that sc2 will be balanced eventually and the game will be more demanding in micro or general control, but i belive the huge changes from one tier to another in units is like sc1 marines vs sieged tanks, so if they start balancing stuff, they will have to remake the whole game.
Now, about if sc1 was more demending? It is now, if u go to icc and want to get to A rank you can kiss your ass goodbye in frustration after getting stuck at C rank.
In sc2, once that 4% (40k ppl aint little ladies) drops to lets say 2k players like in icc higher ranks, getting there will be a pain in the ass, but it wont be becouse of a perfect base/unit control. It will be who can make great drops and still do the rest well. |
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