little correction, SKTerran is marine medics forces with 2port vessel for irridiate+matrix, but no tanks.
for the zerg part, early scouting is very important, many Terran go very early CC nowadays, after their rax, then go up to 5rax and turret up to defend against mutalisks. If you catch a terran offguard, with unfinished turrets at his expansions, or not even started, you can do great harm to him, sniping the scv's building the turrets, then snipe the unfinished turrets aftwards, and if there are no marine+medic forces near the turrets, you can easily stomp the turrets, as, if you got 11, mutas are way strong that turrets and a group of them can 2 hit a turret, if it isn't dead yet, wait a second so it simply burns down.
a switch into higher tech/stronger units is relevant then, the zerg has only two splash damage units in BW, the mutalisks, but the splash are jumping worms of the mutalisk attacks, which (I believe) do only the squareroot of the original damage on their first bounce, then the squareroot of that at the second bounce, so attack upgrades don't make the bounces any stronger.
So you have to use the other splash damage unit, lurkers, they can 2hit marines, so if you get a couple of lurkers, a mm force dies in a matter of seconds, if not watched out for, otherwise they spread out to take as few splash as possible and rape your lurkers. Happily most Terrans go +1 atk upgrade nowadays, due to greater micro, so you can still 2hit marines for a longer time, especially if he doesn't watch, or you use hold lurkers (get overlord in the group of the lurks, press hold position and they won't shoot unless you give them the attack or stop command, can be great to trap the terran, so he losses alot of units running over your lurkers then).
next thing you want to do, is take an expansion while harrassing with mutas, tech for lurkers, and go for the hive as soon as possible, to get swarm, because otherwise well microed terran forces rape your lurkers!
then ultra+ling+swarm+plague+scourges rape him pretty good. Make sure you pick gas expansions over mineral expansions, since Zerg is very gas heavy with lurkers, defilers and ultralisks. upgrade ground armor and melee attack for zerg units, so your switch to ling/ultra can do greater damage.
this only applies if the terran goes for marine+medic forces (ofc he might put in tanks and vessels, and if you go ultra/ling go for vults with spidermines).
If he goes for mech, you also have to expand enough and then outmacro with hydralisks+mutalisks (get air armor upgrade, ground missilie damage (I think!) for greater hydra dmg). |
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