c4_Garuda wrote:
How can a "bad" engine prevent DotA from further development?
Here are a few ways the DotA developers would probably LIKE to change, but cannot change because of the engine limitations:
1. Interface changes. As far as I know, the only way to change the interface of Warcraft III requires 3rd party software on a user level. It is not feasible for IceFrog's team to change the size of the buff queue, to move/rescale the minimap size, to add a function disabling right-clicking the minimap, and ultimately to update the actual patchwork of the game--IceFrog is stuck inside the shell of what Blizzard decides to change in Wc3 (this is prevalent every time a patch comes out from Blizz HQ and the DotA scene is put on hold until a new DotA comes out to meet the demands of the new patch).
2. Graphics. While not a major topic, it bears mentioning, but not as a major topic of my list.
3. Adding extraneous software to the game itself; you have to have a myriad of 3rd party programs running to play DotA competitively...
a) AutoHotkey/Warkeys
b) Anti-hack (CEVO Client, etc)
c) Reconnection Software (I heard about this just recently...)
d) Ventrilo/Teamspeak/XFire
e) Garena (most likely)
These are all required to play the game to it's fullest, and more importantly, none of them will ever be a part of the game itself. You will always have to be running these other annoying programs to be able to play correctly, and that does not sit well with me.
I would rack my brain for more points, but I am pressed for time and have other topics to address; sorry.
ephi wrote:
More, if ever? From what I've seen, this weekend there was a 1k$ tourney finals, a qualifications round for a 5k$ tourney where 8 teams will be flying and staying for free wherever the finals are, Eco league, ESL, TWL ladder, some weekends ago i38 lan in UK, some weekends ago, 2500$ alienware finals, sometime soon dreamhack, sponsors coming left and right.
This is something that is REALLY important. The fact is that HoN players are not nearly as skilled as DotA players, and the scene is infantile, yet there is the same, if not more, economic support rallied behind HoN teams. Why? The answer is simple: Companies/Groups looking to sponsor a team will take one look at DotA and say, "this looks ugly and seems to be reaching stagnation." They look at HoN and say, "Wow! This is really nice-looking and has a lot of potential." Since e-sports itself is a new and growing visage to the world, the company will most likely go with the platform with the most potential because they are investing that it will grow in proportion to the e-sports scene.
You may say that the companies/group that I have portrayed have little knowledge about the scene--and while that's probably true--even so, what would a learned investor say about DotA vs HoN? DotA=limited; HoN=not-very-limited. Which one will grow more? HoN.
Yet, regardless, maybe I am missing the point because of the following...
c4_Garuda wrote:
I mean, if GG.net wanted that, we would probably have CS as well as some other titles.
Even as I have made the connection between DotA, HoN, and Blizzard, it seems this is going to be the most limiting factor. Maybe I just love GG.net too much to think of having to get my HoN competative news from somewhere else... *shrug*. It will make me sad the day I dont check this site twice a day... |