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Forums \ StarCraft II Forum \ on the fly map randomizer?
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3 months ago

SCTV

on the fly map randomizer? (922 reads, 26 replies)
What would you think about an "on the fly map randomizer" for SC2

basically it would work within pre set parameters like:


host game:

tile-set: a b c d e
map type mirror yes/no/random
mins gas: 1-1, 2-1, 3-1 4-1
high grounds: 1 2 3 4 5


Start game >GO

it would generate purely random Maps that none of the players would really know, just for the match, giving no one any kind of Map knowledge advantage!

your thoughts?
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3 months ago
#1

iG.Valio

  8
luck factor +10k

Edit: if the randomizer was a human that made random maps this idea would be great and it would be fantastic for progames, where scouting would involve landscape scouting. Every map would be first time played ever.

It would be nice to see a good map played by pros in wcg finals or smth in a map they never played before but that is just about it.

This won't work in competitive gaming but could be fun.
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3 months ago
#2

MyvTeddy

  1
Alot of balance issues will apply.

What if one race will have a better advantage then the other at one game because of the terrain?

And completely random maps is pure luck

pure luck is not skill
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3 months ago
#3

SCTV

  4
2008-08-29 17:47:14, uT)Valio wrote:
luck factor +10k

Edit: if the randomizer was a human that made random maps this idea would be great and it would be fantastic for progames, where scouting would involve landscape scouting. Every map would be first time played ever.

It would be nice to see a good map played by pros in wcg finals or smth in a map they never played before but that is just about it.

This won't work in competitive gaming but could be fun.


You have got "pro-gaming" burnt into your skulls ...

Real player skills should win, not (3-6) specific race matched known timed BO's per map & position.

I'm talking about a game option. Just Imagine a randomizer could create good´, fair and usable none Bugged mirror maps, unlike it would ever be possible with SC1!

as to human that made "like..... Iron Curtain or Katriner ??"
You can't get worse then that, forget BW & pro-gaming and think hypothetically!

If race is the issue maybe the randomizer could consider this factor aswell.... ?!??! by rule of the thumb direct scouting should take XXX game-minutes
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3 months ago
#4

Vis

  2
If you can find someone to program that, than by all means i'd use it.
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3 months ago
#5

Get.Yourgun

  9
Sounds kinda cool.
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3 months ago
#6

TeRRaNiGMa

  1
Its possible to do, it would probably take a lot of programming though. This would be a good project for a group of people to take on.

Also a lot of games would have to be played before we know the map making "rules" for sc2.

If a human can create a good map, a human can create a program that creates good maps.
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3 months ago
#7

Vis

  2
2008-08-30 01:49:04, TeRRaNiGMa wrote:
Its possible to do, it would probably take a lot of programming though. This would be a good project for a group of people to take on.

Also a lot of games would have to be played before we know the map making "rules" for sc2.

If a human can create a good map, a human can create a program that creates good maps.


Hmm.. good point heh... that'd just be really hard to program... though..
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3 months ago
#8

iG.Valio

  8
2008-08-29 18:12:58, SCTV wrote:
2008-08-29 17:47:14, uT)Valio wrote:
luck factor +10k

Edit: if the randomizer was a human that made random maps this idea would be great and it would be fantastic for progames, where scouting would involve landscape scouting. Every map would be first time played ever.

It would be nice to see a good map played by pros in wcg finals or smth in a map they never played before but that is just about it.

This won't work in competitive gaming but could be fun.

You have got "pro-gaming" burnt into your skulls ...

Real player skills should win, not (3-6) specific race matched known timed BO's per map & position.

I'm talking about a game option. Just Imagine a randomizer could create good´, fair and usable none Bugged mirror maps, unlike it would ever be possible with SC1!

as to human that made "like..... Iron Curtain or Katriner ??"
You can't get worse then that, forget BW & pro-gaming and think hypothetically!

If race is the issue maybe the randomizer could consider this factor aswell.... ?!??! by rule of the thumb direct scouting should take XXX game-minutes

How is it burned in my skull? I don't wanna see noobs going wild on random generated maps lol. Get real. I said exactly what you said but I also made it clear that this is not possible.
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3 months ago
#9

iG.Valio

  8
absurd
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3 months ago
#10

SCTV

  4
2008-08-30 04:38:42, uT)Valio wrote:
absurd


you should know ..... ever coded anything in your life other then a website, if that?
So a sc2 "pro & none sc2 Noob" aka "uT)Valio" doesn't , I quote "want to see NOOBS" playing on Hypothetically random generated maps, "laughing out loud .... next post "absurd" ....

I don't know what your problem is, but you need to get it looked up or something!
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3 months ago
#11

iG.Valio

  8
2008-08-30 10:36:23, SCTV wrote:
2008-08-30 04:38:42, uT)Valio wrote:
absurd


you should know ..... ever coded anything in your life other then a website, if that?
So a sc2 "pro & none sc2 Noob" aka "uT)Valio" doesn't , I quote "want to see NOOBS" playing on Hypothetically random generated maps, "laughing out loud .... next post "absurd" ....

I don't know what your problem is, but you need to get it looked up or something!

i graduate as an programming engineer in 2 years. Sry but u have bad luck. Don't get mad about that post pls.

Edit: You are not even trying to make an argument, just attacked my writing. I guess i won then.
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3 months ago
#12

Tomb

  2
Random mapgenerator for the mapmakeing software would be intresting. Just generate a map and then edit it.
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3 months ago
#13

Trizzek

  8
http://www.gosugamers.net/starcraft/thread/254605
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3 months ago
#14

Get.Yourgun

  9
not the same #13...
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3 months ago
#15

SCTV

  4


nearly the same, but it's good thread that i missed :-)


Edit#

As to #17...MR.
You are not even trying to make an argument, just attacked my writing. I guess i won then.


I asked you a simple question to asses why your trying to "argue" like a negative prick instead of "discussing "..... so what the hell does graduation in 2 years have to do with "winning" a argument that is only a "hypothetical discussion" about randomizing?

you've won nothing, cuz there is nothing to win ......

reply #22 of that thread pretty much sais it all "Vaphell"
http://www.gosugamers.net/starcraft/thread/254605


any coder or player that believes that it would not be possible: either love everything the way it is or is just not open to anything new that could be a good thing.


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3 months ago
#16

kolozaiur

  4
good for fun games
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3 months ago
#17

Trizzek

  8
2008-08-30 22:59:30, Get.Yourgun wrote:
not the same #13...

No, but similiar enough that my reply in that thread works in this one as well.

Random maps would work for sure, but I'm not sure it's the kind of game I'd like to see really. I like it when people come up with map-dependant strategies. It's great fun to see and do those sneaky proxy builds for example. They would loose lots of power if you don't even know the general area of where your opponent might start. And if you do know, then what's the point of random? It would be countless of maps indeed, but they would all be basicly the same. I rather have a couple of well designed maps really, that makes sure the gameplay gets different.

And also, making the game create a new map for every game? How boring loading times that would be... :P
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3 months ago
#18

iG.Valio

  8
#15 actually i did discuss. You just attacked my writing after that and maybe missed it. I explained my self too.
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3 months ago
#19

Killer[1]

  2
It actually sounds like a nice idea. This way players would have to show scouting skills and would have to evaluate risk.

Some of you said that it would make some races have the advantage. Well, it's SCII and I think that for now it's pretty much the standard SC just with worst graphics and a bit modernized interface.

I believe it's time blizzard made the ultimate strategy where all the races were perfectly balanced having equal advantage over air and ground. And what most being equal with equal amounts of resources no matter what they are.

Right now SC is balanced on only specific maps. Terran can't survive without choke. Zerg can't do without a second exp (or atleast a close one) or without 2 gas. Protoss need a choke just as well vs Zerg and can't do on closed environment vs Terran.

So think about it...

P.S. I am studying Computer Science too. And I don't find it all impossible. It will involve a lot of Graph (don't know how it is in english) alogirthms and stuff, but when you think about it it's not that hard.

Example: Start of by setting the starting positions for players (as positions). Then consider if expands will be needed and place them as well. Here there could be used a rule that makes it all symmetric or could be a bit random too. Then just work out the paths and additional features like cliffs, plants, animals and so on. This is just a simple idea but this is probably how it would start. If you take a look at how much optimizing there is in DOOM for example, you would consider it impossible to make such a game for the compuiters at that time but they managed (THEY OPTIMIZED).
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3 months ago
#20

Trizzek

  8
2008-08-31 21:17:07, Killer[1] wrote:
If you take a look at how much optimizing there is in DOOM for example, you would consider it impossible to make such a game for the compuiters at that time but they managed (THEY OPTIMIZED).

They had John Carmack. x.x;
:P
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