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Forums \ Strategic forum \ Walling excercise
3 months ago

barnbum

Walling excercise (484 reads, 12 replies)
Just to see what would happen, I ran this walling excercise against standard AI. (Read "blechhh".) Because my APM sux I did it at normal speed to see what difference it might make.

Coupla questions about this very short replay:

-Does it fairly represent what I might accomplish with higher APM? Seems like I got a shitload of forces on the ground compared to what I normally get. Yes, I know that a human player would not leave his zealots in range to get slaughtered like this btw.

There are lots of things I would change if I were to do it over again, please don't rag me about the firebats, the leaking marine, the supply shortage at 26 etc.

-Second question: Is the wall built right? Are the marines where they should be?

http://screplays.info/files/152498378/Wallex_slo.rep





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3 months ago
#1

orbs

  1
ZZZ. You've had 41 reads to your post, but I'm the only one who replied. Most people here don't have time for practice reps, so maybe you can post screenshots instead? Or a youtube video link.

Not all of us have our SC up all the time y'know.

Just to make it clear, I'm not saying that noobs aren't welcome here. It's just a convenience issue.
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3 months ago
#2

barnbum

  3
Hmm seems u have a point there. LoC said we should include reps with questions, so I did...
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3 months ago
#3

kolozaiur

  4
well as you saw your wall was enough vs computer;]
don't know if zergling could go in
the perfect wall vs non-ranged units is made with only 2 scv's 1-2 marines and barracks, just put your scv on entrance, marines behind them on hold and fly barracks over scv to cover them

"-Does it fairly represent what I might accomplish with higher APM? Seems like I got a shitload of forces on the ground compared to what I normally get. Yes, I know that a human player would not leave his zealots in range to get slaughtered like this btw."

I don't know, what you want to hear? Because if you ask whether you doing good vs computer I can say yes, but vs human, it can only work vs someone on your lvl or worse (who don't know anything about tactics in sc)
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3 months ago
#4

barnbum

  3
What I meant was, if you can get x forces on the ground running the game on reduced speed, can you expect to get the same forces on the ground at full playing speed if you improve your APM enough? Will the same game simply occur faster, or will different things speed up different amounts?

BTW I'm pretty sure that wall would leak zerglings if unattended. But a marine on hold seems to plug the zerghole nicely with a medic nearby. My experiments show that the vertical joint between supply depots will pass marines, medics and zerglings. Nothing else that I know of fits through.

Hmm come to think of it the zerglings will arrive before the medics are out... hmmm... I don't think you CAN make a zerg tight wall on that ramp using just depots and barracks. Unless you want to use 3 depots plus barracks.

In any event I have no illusions about this scenario playing out against a human player. I have yet to see a human player attempt a 3 gateway 12 zealot rush, and for some reason human players seem reluctant to leave their zealots milling around inside the range of unapproachable siege tanks. Go figure, the nerve of some people.

So the original question remains: Is my wall in the above replay build the standard way? Is there a better way to arrange depots and barracks there?
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3 months ago
#5

kolozaiur

  4
all depends from map (cliffed or not), matchup (in tvz you don't build wallin), your strategy (if your going tech)
but on high lvl gaming you don't need wallins, and you should always play on fastest speed in order to become faster, noone play on different speed
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3 months ago
#6

barnbum

  3
Geez even I know that. I did the rep on normal speed to see what was possible, to see if my full speed work was achieving all it could. First time I've had my machine set to normal speed in what, six months? A year maybe?
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3 months ago
#7

barnbum

  3
Ok I'll try again.

Given that a wall is necessary
Given that it will be built in the position in the replay

Is it built right?
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3 months ago
#8

xyberkids

  6
Next time you do this, have 4 hotkeyed units constantly scouting around the map, then maybe you might be able to call it an exercise. You should be breaking a sweat, and breaking out in hives when you are finished.
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3 months ago
#9

o.ov

  2
http://www.teamliquid.net/forum/viewmessage.php?topic_id=73364
walling thread at tlnet, they have pics of wallins on a lot of maps
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3 months ago
#10

barnbum

  3
I have seen several references to the teamliquid walling page but it doesn't want to load for me. Anyone else got that problem?
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3 months ago
#11

barnbum

  3
double post sry
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3 months ago
#12

barnbum

  3
#8- hives? sweat? ME?? Ok maybe it wasn't an excercise, call it a test then. I was just trying out different walls. You knew I wasn't looking for a workout, right?
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