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Forums \ StarCraft II Forum \ Q&A Batch 43
3 months ago

Get.Yourgun

Q&A Batch 43 (723 reads, 13 replies)
"As mentioned in previous conversations, the development team is working extremely hard on the single player campaign, which we will be talking in more detail about at a later time. In the meantime, questions will be 'light' over the next couple of batches, to give the Dev Team ample time to work on their latest design challenges. There are also many preparations being made for both the Games Convention coming up in Leipzig, as well as BlizzCon, to make sure the StarCraft II community definitely gets their feed of info. Nonetheless, in this batch we were able to talk a bit more with Dustin and our balance designer to look into the current Zerg versus Zerg match up towards the end of our Q&A. Enjoy!

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As! "

---StarCraft II Q&A Batch 43---

1) What happens if a Nullifier targets a Colossus with the Anti-Gravity ability? (garmgarf battle.net)

When Anti-Gravity is used upon a Colossus, the Colossus will still be immobilized and lifted up, which will still allow it to be hit by units that can attack air targets. Colossi will not be able to shoot while under the effect of Anti-Gravity.

2) How many critters will there be available and will they have attack animations? (SatanicLaser battle.net)

There will be critters, but there have not been any detailed discussions yet about their attack animations. On that note, there is a possibility that BlizzCon panels may fill the community in a bit more on what type of critters there will be.

3) Can the Infestor infest any building, or only specific ones, such as Barracks or Gateways, if the Protoss can be infested? (Son_Of_Korhal Battle.net)

This is actually a mechanic they are currently testing quite a bit. It is undecided if the Infestor will be able to infest Protoss or Zerg buildings, as there are gameplay and lore reasons which support many different options. Either way, at the end of the day, the development team will choose an option that will be balanced and fun in terms of gameplay for multiplayer.

4) What units are currently undergoing major art changes? (starcraft2forum.org)

There are several artistic revisions every week, though the two newest units to get some artistic updates are the Nomad and the Stalker. The Terran Nomad is getting a complete artistic redesign from any versions the community has seen thus far. Furthermore, the Protoss Stalker is also being updated to look more similar to the concept art piece as seen here: http://starcraft2.com/art.xml?s=6

5) How do Zerg vs Zerg games play out in SC2? Is it still mostly a battle of mutalisks and zerglings or have the new units changed things around? Ideas (teamliquid.net)

ZvZ (Zerg vesus Zerg)matchup usually opens up in 2 different ways, Zerglings or Roaches. Aggressive players can use Zerglings mobility to take control of the early game, whereas going Roaches is more of a defensive strategy. Zergling vs. Roach relationship is such that for cost, Zerglings wins out in the open, Roaches win at chokes, but in mid/late games when numbers are greater, Roaches can stand up to or even beat Zerglings for cost out in the open. Hydralisks dont have much use in ZvZ early game, as they are more of an anti air unit in StarCraft II.

The tier 2 battle continues with Banelings that can dominate Zerglings, but with micro, Zerglings can actually come out ahead in Zergling vs. Baneling battles. Similarly, Lurkers counter Roaches for cost, but Roaches have the mobility advantage. Mutaliks counter Zerglings/Roaches since these units cant hit air. Whats different in StarCraft II is that Hydralisks counter Mutalisks extremely well, meaning something like Roach/Hydralisk combo can stand up to the classic Zergling/Mutalisk combo. Also, another great way to fight vs. mass Mutalisks is to tech to infestation pit (same tech level as the Spire), and make Corruptors or Infestors. Infestors have the disease ability that is great for fighting vs. units that clump really well such as the Mutalisk, and Corruptors are Zergs anti air air unit.

Due to the fast pace of the ZvZ game, most games dont end up in tier 3, but ultralisks, with their cleave attack, or swarm guardians that use swarms to soak up a lot of ground vs. ground damage are great options if the game does happen to go into tier 3.

Overall, StarCraft II has a variety of options even in a mirror match such as Zerg vs. Zerg. Players can use different unit compositions to counter the classic Zergling/Mutalisk strategy that is a still powerful but not the only option.

---End of Transmission---

Link: http://www.battle.net/forums/thread.aspx?FN=sc2-general&T=1673055&P=1

Thought if anyone missed it, here you go.
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3 months ago
#1

Dr.Horrible

  1
I really like his in depth answer to the last question. These answers are getting better every time.
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3 months ago
#2

Get.Yourgun

  9
Yeah it was a longer answer then we have gotten before.
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3 months ago
#3

Silverleaves

  2
They didn't talk about the nydus worms but I think that it's going to be very fun to mass drop in the opponent main^^
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3 months ago
#4

ostojiy

  3
love the zvz it sounds like it has more variety than in BW :D
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3 months ago
#5

champignones

  3
the number 2 question and answer got me confused, will critters be like wc3 squirrels , they will attack you and shit?
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3 months ago
#6

Ktosox

  1
Critters in WC3 never attack. They only run away if you kill another critter close by. Hope the SC2 critters will have attack animations. Getting owned in a UMS by a critter sounds fun xD
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3 months ago
#7

Da_venom

  3
it just feels if they are still in their baby steps
remodeling
and still testing stuff

( and i don't mean minor stuff)
big stuff that should be pre alpa

furthermore they hopping from race to race:P

just get one bloody race done for god sakes
and later get on to the other races

don't hop from race to race
like hey baneling seems fun
hell yea!
but wait i have another cool idea! the souleater (being p)t.t

or whatever the unit was called
and removed later
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3 months ago
#8

080485

  11
#1 Amen

And thats because they know something theyre selfs finally :)
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3 months ago
#9

Corvi

  2
i think the critter animations question is more about map making posibilities
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3 months ago
#10

masterbomb

  1
indeed the answer to the last question was to anticipate entertainment for sure
it' ll be fun.
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3 months ago
#11

AoS]AnyTime

  6
this batch isn't that impressive
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3 months ago
#12

Get.Yourgun

  9
Well they said they will keep it light for the time beeing so we shouldnt expect so much coming batches either.
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3 months ago
#13

champignones

  3
havent you figured out what you will do when this game come out, you will miss waiting for it?. hell no. i will play the single player campaign first and then start playing the multiplayer. theres nothing good about waiting for it, i just want it now. hurry up blizzard.
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