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Forums \ Strategic forum \ Losing horribly to spire tech mutas...
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3 months ago

fym.lpjuunin

Losing horribly to spire tech mutas... (1105 reads, 35 replies)
My apologies, but I pressed Enter in frustration once I gg'ed out of this game, and couldn't save replay...-.- Ugh...although I lost, my apm/multitasking/bo was like perfect this match...I wanted that rep...

I'll describe it as best as I can, this is PvZ in Python1.2.

I go 1gate tech (8pylon 10gate 12gas 14core 16zlot 16pylon, etc.), rather than forge fe, into sairs/dt.
Zerg goes 12hatch 11pool, then 3rd hatch at main.

I scout out a 12hatch at my 10supply, so with my first 2 zlots (increasing into 5lots later on) I put pressure on Z's nat. I manage to kill off his drones and hatchery in his nat, this was an easy accomplishment because somehow, this guy didn't send his lings to help. I smelled something fishy.

My first sair comes out, and I go to his main to harass ovvies. I see lair+hydra den, and he chases off my sair with hydras. I figure he's going lurk, and I tend to do decent against lurk/ling, so feeling confident, I go dual forge (for +1/+1) then phase into dts. My second sair comes out, and both sairs goes to main to scout again. Next thing I know, I see a spire I didn't see before, that lurk tech was a fake! With the 400-500minerals I saved up for an expansion, I start making a bunch of cannons near my main, my choke, and gateway-connected pylons (yeah I panicked...)

Next thing I know, I see 6mutas popping up from the 2main hatcheries, chasing my 2sairs. I know I can't do jack at the moment, without sairs harassing ovvies, my first dt won't be able to do much damage to Z's main. He chases me down to my choke, where my 3rd sair is waiting. My cannons aren't even done yet, so I do what I can with my 3 sairs. While his mutas attack my sair distraction, I have 2speedlots and 3dt's attack (all I had stationed near his now destroyed nat) Z's main, hoping it'll do something, otherwise it'll be a gg. Next thing I know, they're killed by one sunken near Z's minerals, supported by tons of lings and 3more mutas. He had ovvies stationed everywhere in his main, making my dt force useless.

Back in MY main...
He sends those 3extra mutas over to my base, and by then my 3sairs are dead. He takes out half the cannons that weren't finished easily, and any that were finished, he simply muta micros. After that, he harasses my probes, and my main being my only running base, I salute him with gg (all I had were speedlots, and even if I could pump in goons, they won't do much against mutas), and leave the game.

Is there anything more efficient I could've done in said situation? Was going 1gatetech a mistake? According to what happened, did I panic too much? Any ideas/advice? Good counters to muta/ling? Thank you in advance.

PS. One more question. In PvZ's, when I go 1gatetech into sairs, should I scout at 8pylon, or at 10gate? I scouted at 10gate this match, and didn't find Z 'till last base. I was half-afraid he was going to 4/5/6/9 pool me and catch me off guard when all I had was a gate and one lot. In PvZ's should P scout much quicker than he would at PvP or PvT? If I was forge fe'ing, this wouldn't have been a problem but I 1gatetech'd this match..
 

3 months ago
#1

dream_

  2
2008-08-17 01:55:12, lp_lpjuunin wrote:
My apologies, but I pressed Enter in frustration once I gg'ed out of this game, and couldn't save replay...-.- Ugh...although I lost, my apm/multitasking/bo was like perfect this match...I wanted that rep...

I'll describe it as best as I can, this is PvZ in Python1.2.

I go 1gate tech (8pylon 10gate 12gas 14core 16zlot 16pylon, etc.), rather than forge fe, into sairs/dt.
Zerg goes 12hatch 11pool, then 3rd hatch at main.

I scout out a 12hatch at my 10supply, so with my first 2 zlots (increasing into 5lots later on) I put pressure on Z's nat. I manage to kill off his drones and hatchery in his nat, this was an easy accomplishment because somehow, this guy didn't send his lings to help. I smelled something fishy.

My first sair comes out, and I go to his main to harass ovvies. I see lair+hydra den, and he chases off my sair with hydras. I figure he's going lurk, and I tend to do decent against lurk/ling, so feeling confident, I go dual forge (for +1/+1) then phase into dts. My second sair comes out, and both sairs goes to main to scout again. Next thing I know, I see a spire I didn't see before, that lurk tech was a fake! With the 400-500minerals I saved up for an expansion, I start making a bunch of cannons near my main, my choke, and gateway-connected pylons (yeah I panicked...)

Next thing I know, I see 6mutas popping up from the 2main hatcheries, chasing my 2sairs. I know I can't do jack at the moment, without sairs harassing ovvies, my first dt won't be able to do much damage to Z's main. He chases me down to my choke, where my 3rd sair is waiting. My cannons aren't even done yet, so I do what I can with my 3 sairs. While his mutas attack my sair distraction, I have 2speedlots and 3dt's attack (all I had stationed near his now destroyed nat) Z's main, hoping it'll do something, otherwise it'll be a gg. Next thing I know, they're killed by one sunken near Z's minerals, supported by tons of lings and 3more mutas. He had ovvies stationed everywhere in his main, making my dt force useless.

Back in MY main...
He sends those 3extra mutas over to my base, and by then my 3sairs are dead. He takes out half the cannons that weren't finished easily, and any that were finished, he simply muta micros. After that, he harasses my probes, and my main being my only running base, I salute him with gg (all I had were speedlots, and even if I could pump in goons, they won't do much against mutas), and leave the game.

Is there anything more efficient I could've done in said situation? Was going 1gatetech a mistake? According to what happened, did I panic too much? Any ideas/advice? Good counters to muta/ling? Thank you in advance.

PS. One more question. In PvZ's, when I go 1gatetech into sairs, should I scout at 8pylon, or at 10gate? I scouted at 10gate this match, and didn't find Z 'till last base. I was half-afraid he was going to 4/5/6/9 pool me and catch me off guard when all I had was a gate and one lot. In PvZ's should P scout much quicker than he would at PvP or PvT? If I was forge fe'ing, this wouldn't have been a problem but I 1gatetech'd this match..


auto rep gogogo?
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3 months ago
#2

Silverleaves

  2
Didn't need to quote you know?^^
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3 months ago
#3

dream_

  2
2008-08-17 02:30:22, Silverleaves wrote:
Didn't need to quote you know?^^

ya i know..
just thought that it would be funnier this way ^^
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3 months ago
#4

349191

  4
Going 1gate tech is wrong, you need luck and alot of skills to pull something off with it. Also your panic attack ruined some for you (assuming you acutelly cannoned up your whole base as you said) focus on saving the probes/nexus he wont be able to kill your gates untill you got enough sairs to deal with him.
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3 months ago
#5

Return[SomE]

(Gosubet Manager SC)   14
lastreplay.rep

edit: To your questions,

Muta harrass is pretty much the counter to 1 gate tech. What you should have done was to make the usual number of cannons(3 potentially 4) and continue make corsair and make some goons aswell(instead of making a shitload of cannons that wont help ya)... 3-4 corsairs and 2-3 goons can easily handle 6-9 mutas, especially with 3-4 well placed cannons in main. You should also try to get your expand safely and as soon as possible.

If you went DT tech you could just aswell have made archons aswell.

my two cents
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3 months ago
#6

Kakashi

  1
Scout faster , if u 9 gate u can go with 1st zealot + probe and harras a shit from 12 hatcher. On python your zealot ll be 10-15 seconds before his lings , 10 seconds of mining is somethin.

Still 1gate tech sucks imo , I played vs decent tosses loosing even 2 drones early sometimes and still they weren`t even able to get out of nat , except of drops lol..
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3 months ago
#7

fym.lpjuunin

  1
2008-08-17 05:09:31, Return[SomE] wrote:

Muta harrass is pretty much the counter to 1 gate tech. What you should have done was to make the usual number of cannons(3 potentially 4) and continue make corsair and make some goons aswell(instead of making a shitload of cannons that wont help ya)... 3-4 corsairs and 2-3 goons can easily handle 6-9 mutas, especially with 3-4 well placed cannons in main. You should also try to get your expand safely and as soon as possible.

If you went DT tech you could just aswell have made archons aswell.

my two cents


Thanks, that's the info I kinda needed. Once I saw those mutas, I was in instant panic mode, and I left myself wide open. Perhaps I should've made cannons earlier...buy time for archons and double stargate sairs...=/ It's amazing how easily 9+mutas can kill cannons/turrets, etc. Talk about perfect counter to 1gatetech...T.T Thanks for the advice. =D

And to #6, for 9gate, do I slightly halt production of probes to let it build on 9supply? And yeah, I tend to get contained alot when going 1gate, so I try to end match by 10-13min if I go fast tech.
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3 months ago
#8

Lord_of_Chaos

  17
You panicked and fucked up.

First at your chosen strategy: 1 base tech is perfectly fine, don't listen to anyone else. FE is somewhat more effective, but only slightly.
But I don't get how you can first go corsair, then go dual forge and upgrade and THEN go DTs of one base. That sounds like a seriously delayed DT tech and I'm not surprised it did no damage.

Second, you obviously did not scout his base properly. If he's got hydras you don't just back home. You keep circling his base finding stuff to kill or at least harass, and continue to scout unscouted stuff. Like a hidden spire.

When his mutas popped out you had 2 corsairs and a 3rd coming. 3 corsairs vs 6 mutalisks sounds like a pretty even match. With him getting mutalisk reinforcements you should have stalled his mutas with your corsairs though instead of going head on. Hit and run to buy time for your cannons to warp in (and 3 of those at your min line should be enough). Make a goon while your at it too.

Last, you had way too little stuff to launch an attack at his base as you should have known yourself. Your entire build relies on stealthy DTs until you get an expo up, not head on fighting. And yet that's what you did when you panicked. Doomed to fail. Had you had like 12speedlots, it would've been an okay choice but you didn't.
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3 months ago
#9

kagemaro

  1
i'm too used to mutalisks coming from zerg that whenever i see a lair i automatically equate this to mutalisks >< i quite agree with #5 dragoons are much more mobile than cannons though the rate of fire is slower [i think] but it wouldn't be too bad to place cannon cover fire.

and yeah, i also panic when i know mutalisks are coming >.<

oh, and i think archons fare well against chunks of mutalisks >:)
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3 months ago
#10

barnbum

  3
How far apart were your bases?
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3 months ago
#11

Eldariel

  4
2008-08-17 10:30:11, kagemaro wrote:
i'm too used to mutalisks coming from zerg that whenever i see a lair i automatically equate this to mutalisks >< i quite agree with #5 dragoons are much more mobile than cannons though the rate of fire is slower [i think] but it wouldn't be too bad to place cannon cover fire.

and yeah, i also panic when i know mutalisks are coming >.<

oh, and i think archons fare well against chunks of mutalisks >:)


The important difference between Cannons and Goons is that Goon damage is explosive, while Cannon is normal. So Cannons will deal 20/shot to Mutas, while Goons will do 10.
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3 months ago
#12

NrG.Shiney

  6
Micro your sairs better! Don't let him snipe the cannons off.. 2sairs do a shitload of damage to 6mutas that are trying to kill your cannons, when he targets your sairs, just back of and let cannons hit the muts then stop and let sair do some splash dmg on those fuckers.. And don't send your dts in to the zerg's main, if you see he has ovies on critical places, send then on the way he would be coming with his hydras, to stop them.
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3 months ago
#13

fym.lpjuunin

  1
Thank you everyone for the advices. Especially to #5, #8, and #12. ^^ Those were the tips I needed.

And to #10, I was at 3oclock, Z was at 6oclock. Map was Python.
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3 months ago
#14

amazerg

  1
This comment has been censored ("nuked") by the GosuGamers Crew.
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3 months ago
#15

fym.lpjuunin

  1
2008-08-18 22:27:14, amazerg wrote:
lpjuunin you're a real newbie aren't you ???

edit : by the way I'm SURE that if you didn't show the rep , it's because you disconnected ; I know what kind of guy you are... laughing at me in my threads and asking moderators to ban me... omg


Says the kid who claims SC and ZvT is imba.

Someone perma-ban this guy, LML you made a mistake in giving him a mere 2week lock...>.>
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3 months ago
#16

amazerg

  1
This comment has been censored ("nuked") by the GosuGamers Crew.
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3 months ago
#17

fym.lpjuunin

  1
2008-08-18 23:17:08, amazerg wrote:
going corsairs , so you were able to scout everything easy , and you didn't have the slightest idea that he was probably going mutas ? who are you ???

who is the newbie kid please ?


Once again, says the kid who thinks sc and zvt mu is imba. Go learn how to play scbw, THEN critisize people's gameplay. ;D
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3 months ago
#18

amazerg

  1
losing to mutas when going corsairs , and you're telling me "learn to play" ??

joke ?

btw I never said ZvT is imba , what a LIAR you are !! I only said that early game is imba , yes ; since the early game is the same for zerg as in SC original , while terran are much more powerful with for-ever-stimpacked marines and firebats , that are healed so fast that they can rape 4 sunken colonies easy... in SC original , 4 sunken colonies would have been unbreakable at this stage ; stimpacked units shouldn't be able to be healed in early game ; only after building factory you would be able to reasearh a new thing in academy that would allow medics to heal stimpacked units , then the game would be balanced.
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3 months ago
#19

amazerg

  1
This comment has been censored ("nuked") by the GosuGamers Crew.
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3 months ago
#20

_AiR_

  1
n SC original , 4 sunken colonies would have been unbreakable at this stage ; stimpacked units shouldn't be able to be healed in early game ; only after building factory you would be able to reasearh a new thing in academy that would allow medics to heal stimpacked units , then the game would be balanced.


So maybe ZvT vanilla was imba? Blizzard realized that zerg could throw up 3 sunks and be totally safe untill factory tech came up so they added medics to keep zerg honest.

I mean just because you lose to that build doesnt make it imba, you just need to learn the counter.

And 3 Hatch muta build >>>>> 1 gate corsair. Simply beacuse he went fast corsair from 1 stargate doesnt mean he will beat mutas. Newer players tend to lose because they may or may not scout the spire and think that "Oh I got a corsair out first im safe" 1 hatch pumping scourge 2 hatch pumping mutas makes that an easy win. He needed to get archons/canons/dragoons into the scene as fast as possible.

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