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Forums \ Strategic forum \ [H]P gameplay
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5 months ago

MyvTeddy

[H]P gameplay (805 reads, 28 replies)
Hey, I'm only pretty...average maybe in starcraft? a general question to ask is what I should do now to actually get better as protoss?...

but my real question is: I think I got early game down on what to do and such, but I really have no idea what to do in mid-late game. What kind of strats I should pull off, should I scout, how to scout, etc etc. I need some help on that.
This post was edited by a forum moderator @ 5 months ago
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5 months ago
#1

Stax

  2
Well, it mostly depends on your enemy.

That's why you need to scout all the time and think what to do. See his units and then make more units that counter those etc...

Just play, watch replays and ask yourself - WHY did he do that? WHY did he build those units? Why didn't he attack here? Why didn't he expo now, etc, etc...
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5 months ago
#2

fym.lpjuunin

  1
You ask about midgame plays and scoutings...yet no specific race you're playing against? There's different ways of playing Protoss against all 3 races.

PvZ-
scouting: corsairs, they are the fastest air units and can run from hydras quite well, and they can also be used to harass/kill ovvies for lategame combo with dt's

midgame: speedlots/archons/ht's and a reaver or two

PvT-
scouting: observers obviously. Keep one or two on the opponents base, and one or two on top of the enemy's tank/vult troops, to see when they move out, when they seige, etc.

midgame: goons+range/speedlots w/ shuttles/ht's. Lategame phase into Arbiters. Carriers can also be used in midgame in carrier friendly terrains or if you have eco advantage.

PvP-
scouting: observers, but you can use zealots early game for scouting, good for harrassing enemy probes while seeing what enemy is up to.

midgame: goons+range/speedlots/and your choice of either ht+storm tech or shuttle+reaver tech
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5 months ago
#3

SaviorSelf

  2
2008-07-01 23:27:33, lp_lpjuunin wrote:
You ask about midgame plays and scoutings...yet no specific race you're playing against? There's different ways of playing Protoss against all 3 races.

PvZ-
scouting: corsairs, they are the fastest air units and can run from hydras quite well, and they can also be used to harass/kill ovvies for lategame combo with dt's

midgame: speedlots/archons/ht's and a reaver or two

PvT-
scouting: observers obviously. Keep one or two on the opponents base, and one or two on top of the enemy's tank/vult troops, to see when they move out, when they seige, etc.

midgame: goons+range/speedlots w/ shuttles/ht's. Lategame phase into Arbiters. Carriers can also be used in midgame in carrier friendly terrains or if you have eco advantage.

PvP-
scouting: observers, but you can use zealots early game for scouting, good for harrassing enemy probes while seeing what enemy is up to.

midgame: goons+range/speedlots/and your choice of either ht+storm tech or shuttle+reaver tech


I'd listen to him, he's a good player. Even though we have never played, I can tell.
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5 months ago
#4

Sp1ralArch1tect

  8
Provide better analysis of your game and your level of play please, a iccup rank would be very relevant. Your asking for general protoss advice and that is good but some people might give you advice that is out of your league or below it, thus making it harder for you to get better. Please provide a replay and a bit more information about 1) What your looking for and 2)Your skill level/Best Matchup/Random stuff. You will get much better info this way, this post will have to be locked if you cant at least come up with a replays.

Thanks.
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5 months ago
#5

MyvTeddy

  1
http://www.sendspace.com/file/25g6j4

*enter scrub mode*

I just went to play with a random group, its a PvP game (ignore the terran player) and I'm white protoss. I end up seeing several of what I did wrong.
-I don't know the map generally
-I don't know how to handle a probe in my base
-I often space out and do nothing when I should be doing something or when I'm looking for something to do

And probably theres alot of other things I probably did wrong as well..

I guess I can say I'm not really a beginner, above a bot but still not good enough against good/decent players in any matchups?
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5 months ago
#6

Tigi

  1
well, i guess ur were the one who lost?
If u were :
1.Build another gate .Watch: ur opp got at end about 5 or 6 gates and you still just got 1!
2.U need to ex earlier.Watch :When u was exing first time ur opp was exing third time.
3.For what was the stargate?U didnt build any unit in.
4.For what was the robotics f. ?U didnt build any unit in.
Well it was unlucky that ur opp killed some off ya probes at begin,but if you would be just a bit faster his Zelot was useless so ur probes would still alive and you got more minarals.
Hope i helped you a bit .
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5 months ago
#7

PGTourNewb

  2
Sorry but you sound like a beginner to me ^^
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5 months ago
#8

Tigi

  1
who? me?
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5 months ago
#9

MyvTeddy

  1
No he meant me ^^;;

I was planning to get 2 reavers and a shuttle but I end up not having the resources I need
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5 months ago
#10

Tigi

  1
well............ so for what u needed stargate then?
more probes!
more gates!
watch reps by some good players
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5 months ago
#11

Sp1ralArch1tect

  8
Good Job posting rep!

I will watch it in a bit and post back here to see how you did.
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5 months ago
#12

fym.lpjuunin

  1
In your rep, what was the Stargate about? If you're going to go Nal_rA'ing (building sairs and carriers in a pvp and pvz) your opponents, it helps to either build the units you had in mind, no matter how strange, or not go stargate in pvp at all...=/

For example, people will tell you in order to make good use of soon-to-be surplus amount of minerals and gas, build what you can right then and there. So if all your gateways are constructing goons, and your nessacery researches are being researched at the moment, build some more gateways or expand. But it doesn't mean build any structures for the hell of it, ESPECIALLY if that structure isn't going to be put to any good use. For that 150 minerals you could've gotten another gateway (hell, why not, better macro, gg no re), and for that 150 gas, a research you were waiting for, for example, shuttle speed? Or if you had temp arch quick enough, cancel one of the goons and make a ht? Wait for 50 more gas for storm tech? It's up to you mate, but make sure w/e that is up to you counts.

gl in your future matches. ^^
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5 months ago
#13

tellur_m4dC

  3
IMPORTANT:READ BEFORE READING MY POST
http://www.gosugamers.net/starcraft/thread/174619
http://www.gosugamers.net/starcraft/thread/121250
http://www.gosugamers.net/starcraft/thread/101698

Hehe, here it is, my miniguide to protoss :)

Okay, so let me introduce you to these few things:the more probes you have the faster your economy will grow and the stronger you will have your macro.
So build constantly your probes at the beggining to approximate amount of 50-70 and if it's done harass to you replace them and so on.
GENERALLY, you should add amount of 2-4gates to every exp you've done so when you have 3 mining exps you can keep pumping from approximately 6-12 gates. Simple, easy. clear.
UPGRADE A LOT. In PvP and PvT one forge should be okay. But in PvZ it's important to upgrade from two forges. In all MUs you'll probably add(if you won't forget ;p) to the amount of 3 and upgrade in them.
Everyone reccomends watching pros reps, but you must get WHY they are doing things as they are doing, WHY they go to take expo here and not there, WHY he can't attack you right now etc etc...Reps are good for getting the BOs right, the timing right though.
PvP
Strategical aspects of this MU:it's all about macro, economy and scouting and positioning your army(well placed groups of units can save you whole game even if you have lesser units than your foe). These are most important factors here.

Scouting:scout a lot and often. 3-5 obses to patrolling exps. 1 at your army and others to patrolling exps/see what is opponent doing. You should scout with your 1st probe when you've done 8pylon(if it's 4 or more players map)or after 10gate(if it's 4 or less players map)-this applies for other P MUs so I won't write it anymore. Then you should send 2nd probe. Just to see the amount of opponents army and maybe to see what he's up too.

Macro&economy:usually the one with better/stronger macro wins the game. PvP is art of defending, knowing when to exp and macroing. So harass, harass and again harass. Reavers > hts with storm in early/midgame and reavers < hts with storms lategame. Even first few harassing lots sended to base of your opponent can set him behind. EVERY killed probe means can put back enemy. If you are good and keep an eye to opponent's gates you should have approximately same amount as him.

Micro:there must be ofc need of micro but it often means goon dancing, some lot micro if both are doing 2gate or lot micro at opponent base(to kill most of probes and to hold that zlot alive for the longest time you can). Micro can mean dodging to enemy storms(useless in bigger battles). Focus fire with your goons if both have about same amount of goons BUT these goons must be in amount of a ~12-10 or less.
As for annoying scouting probe at your base, just wait for goon and kill it or try to kill it with your own probe and hope the enemy will forget about his probe at your main.

Structure of your army:few lots supprted with heavy goon force+few hts(not much)+obs(es)

PS:arbiter(s) may be helpful in lategame cause he can freeze his army and/or recall your army to destroy his producing gates.
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PvT
Strategical aspects of this MU:it's much about being aggresive(just like in all MUs if you want to win)and about showing him he can't be very safe so he stays only at his natural if you are good. And about scouting and macro too. :)

Scouting:surprisly you'll scout with obses. I would recommend same or even less ammount of obses as in PvP. The reasons are same. Scout with probe to see his build. Like he's doing 2fact. This can mean gundam rush or can mean exp with only a few units to defend. Or he's doing 1fact. This can mean FE or can mean hidden proxy too. So be prepared for all options.
REMEMBER:Fastlots>tanks and goons>vultures so you should keep an eye to opponents army too and prepare rate of goons:lots.

Macro&economy:it's important to have 1 or more exp than T. You should keep more gateways than his facts too. Some storm and/or reaver harass will always do good/bad to you/your enemy. But keep your expos protected from vults(1-2 cannons should be enough). In most cases it'll helps to keep your probes alive.

Micro:FLANKING is most important thing here. Well positioned army and flanked opponent may result in the most of the cases to gg. Remember, 200limit terr>200limit toss so don't just passively wait for 200/200. Try to always attack and not to let your opponent doing any exp. As you feel you are going to attack(in most of the PvTs it's toss who usually attacks)send first few(4-6)lots with MOVE close to tanks so they:
a)clear the mine field
b)kill some tanks with either bringing these mines to tanks or just sending them close to tanks and they will automatically attack tanks.
d)tanks will attack these zlot bombs as they are called so rest of the army won't be so damaged so it may complete the job over terran. Good terran will always defend tanks so speedlots can't get close to tanks. If you'll remember these things, you'll win like 95% of the battles. So flank, attack correctly, be aggressive. That's all. And as for scouting SCV at your main, just wait to goon .;P

Structure of your army:Acording to formula fastlots>tanks and goons>vults you should get more goons/lots. But generally with the terran making tanks from 2 or 3facts your army should look like:few lots with heavy support of goons+very little amount of hts(good terran will snipe them with vults or vessels)+obs(es).
Do carieers only on a map what which has a lot of cliffs, obstacles, water etc. In other cases, do arbs.
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PvZ
Strategical aspects of this MU:it's very intense for scouting, macro and micro and right counters

Scouting:obses aren't important scouting units here. but CORSAIRS are. Definitely get them in every game. Most zergs are doing hydras/lurks nowadays but there can be rare cases of mutas so jsut to be sure. Then just prepare suitable counter. And sairs are good for harassing ovies too. Just fly over all map, get partial mapcontrol(guiding exps, watching enemy's army and main). Scout mainly with probe(s) at the beeggining. MAINLY if you are doing FE scout your enemy well because he can do massling and you will be probably catched.

Macro&economy:most of the "new" protoss players are going FE. It has its reasons. When done right, you have faster tech and bigger army in lesser time than you would do with standard nonFE builds. And it gives you one more gas. But there is always danger sneaking some lings and harassing your probes and whatever you have unprotected at your main. Remember, zerg will always try to have 1+ exp than you so try to exp even more than in PvT. If I said every killed probe at PvP can set behind, this applies ten time more to PvZ. For zerg losting a drone is CRUCIAL so EVERY harass is WORTHY here. (So harass, harass and again harass!)²

Micro:
Micro is really important vs Z. Dancing with goons(doing both FE and nonFE builds), flanking with speedlots after you've succesfully (non)FEd, storm placements, backing up damaged archons at lategame vs ultras. Flank, try to not be flanked(if you feel that you will probably get flanked either backup or "stretch" your army), position well your army.

Structure of your army:it is different game from game. I can't even say approximate ratio of particular units. You must get feel for it. But one thing is common. A lot of HTs to storm that bastard. Try to use combo DT+sair as much as you can expecially at the beggining. It' s very helpful to reducing enemy's resources he waste on new ones. Thus the zerg without no obs hasn't moveable detection so your dts can rape him.

That's all GL!!! ^_^
Btw, took me over 1,5 hour of my life, so I hope you appreciate this. ;P
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5 months ago
#14

MyvTeddy

  1
Wow I need to like...print that and read it overnight and over other comment.

If only I can understand the build order thread ^^ *the first link to the mini guide post* can someone help me understand?
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5 months ago
#15

agnus_diaboli

  2
great miniguide by #13 for additional imformation follow the link below^^
http://www.freewebs.com/iamknickknack/knickknackspvp.htm
:>
i guess everybody knows this page but maybe valken doesnt :P
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5 months ago
#16

tellur_m4dC

  3
yea, guide #15 posted is great..
great guide, but little overdated but after reading this guide, you'll COMPLETELY learn basics.

BTW:if you've already printed my miniguide there was some kind of bug which didn't display the whole PvP Macro&economy..I've reapired this @ my original post. But if you haven't this on your paper then add the whole text to it :)
PvP
Macro&economy:usually the one with better/stronger macro wins the game. PvP is art of defending, knowing when to exp and macroing. So harass, harass and again harass. Reavers > hts with storm in early/midgame and reavers < hts with storms lategame. Even first few harassing lots sended to base of your opponent can set him behind. EVERY killed probe means can put back enemy. If you are good and keep an eye to opponent's gates you should have approximately same amount as him.

edit:all BOs are in PuPPy.Love #0's post. Just spoil them. But I must warn you about some thing. @ all races, the numbers doesn't mean that you MUST build in a fastest time...It all means with CONSTANT probe/scv/drone production. Unless at the zerg BOs there is always moment to stop making your drones and switch to other units. It is recorded there.

another edit:*watched the replay*ah, you haven't got any build order feeling(at least I'm seeing it).
You had low amount of probes but don't worry nearly ALL noobs at your level are doing this. Like to build 3-4probes on the gas and to build 1probe-1mineral patch.
You had right amount of obses but you didn't prolly know the map -_-;.
You've exped when he had 3 exps(2 exps + main). So this mut NOT happen you should always keep amount of expos equal or more than your opponent.
You have loq macro too. But I saw you were attacking at the beggining so you must already know to be aggresive :)

And that's all
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4 months ago
#17

MyvTeddy

  1
it should be printing it somewhere around today. Thanks alot for the guide, going to try a bit on bots to get the feel for it then bnet.

And I still don't understand the whole build order stuff like 8pylon, 10gate, 12assim.

EDIT: After reading a bit this morning, I went off to play just 1 game.
So far, my game did change thanks to everyone here : )
and... well this is what I somehow manage to pull off:
http://www.sendspace.com/file/hz8842

Any suggestions on how I can improve from that rep?
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4 months ago
#18

Tigi

  1
well that means like
After u got 8 probes build a pylon.After 10 bild a gate.After 12 Build Assim......
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4 months ago
#19

MyvTeddy

  1
ohh... so the number means the number of probes basically and after that number of probes, thats what we should for the build order?
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4 months ago
#20

Lord_of_Chaos

  17
the number means the supply number you have at the time. Generally just counted in workers since BOs rarely stretch further in to the game allowing you have anything else. So the number at the top right at your screen when playing is the same thing as the number in front of the buildings or whatever in a BO.
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