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Strategic forum \
pvt against tanks.. \
Reply #6
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3 months ago
fYm.lpjuunin
1
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This is pretty much general issues in beginner Protoss's.
Speedlots > tanks
Goons+range > vultures+mines
Remember that. Don't go all lots, and don't go all goons. Mix them up a bit. Obviously in battle, speedlots goes first to clear mines and suppress vultures and tanks, while goons do their work from behind.
Observers. THE most important non-combat unit in every single match up. Use them not only to detect mines or seeing what enemy's base is up to, have an observer right on top of the enemy vults and tanks and see when they're moving out/where they're laying mines/when they seige, etc.
The goal of the Protoss in a PvT matchup is to outmacro the Terran before they both hit 200/200 (a 200/200 T army > 200/200 P army). Constantly scout out extra Terran expos, you must have one more running base than the amount of running bases the T has. Attack vulnerable hidden expos as well, now the T is at a bigger loss. For example, the T has 4 bases, 1 main, 1 nat, and 2 expansions. You must have 5 bases to keep up with his eco/production.
Lotbombs. Pretty much 4lots inside a shuttle dropping on tank positions to have friendly tanks fire upon their own tanks without realizing it. Pretty simple, this narrows down the number of tanks greatly (depending on how well you dropped) and this gives your goons an easier time to take care of things. gg no re
gl |
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Strategic forum \
pvt against tanks.. \
Reply #8
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3 months ago
SaviorSelf
1
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I find the best way to break a terran "push" (as I would call it, because most of the time, it's more of a "fail" than anything) is to do standard build order to observer...get like, 5 of them right off the start, the first one goes with your army, the second one in his base, and the 3 remaining I like to leave on open feild...you can see when he is seiged, and when he's not seiged...that way you can time your attack just right to attack when he is moving, and flank as well... this way, you get extra hits in, and also if he has fewer vults, makes the tanks easier targets for goons since they are unseiged/seigING...
What I'm really trying to say is, the best way to stop a terran push, is not to let them push. |
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Strategic forum \
pvt against tanks.. \
Reply #14
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3 months ago
SaviorSelf
1
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2008-06-30 12:12:20, mrbobby wrote:
2008-06-30 03:43:44, SaviorSelf wrote:
I was basically toying with this terran the entire game...I could've finished him early
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notice how he doesn't even kill ONE of my buildings
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The only reason my apm is low, is because I was eating at the same time
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terran "push" (as I would call it, because most of the time, it's more of a "fail" than anything)
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hey. would you like to explain how this rep you posted is gonna help? if you are a bad player, which you say you are, and just been looking through your posts on forums and it seems you are, and you're playing someone that was so bad you beat them easily without losing a building and while eating... how the hell is this going to help the OP?
and yet the things you say about the game just seems like 'look im so awesome I can win terran push ez look how good i am'
contribute, don't show off.
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I would say that posting a replay of myself playing a PvT (which this person needs help with) would help someone who is having trouble in PvT, but if you don't think so, I'll post another one to show him how to break early push and then go on offensive.
I don't think I'm good...and I never said I was good, but I do know how to play the game.
http://fighterreplays.com/starcraft/replays/f2b81d |
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