| Forums \ Strategic forum \ PVT – Have you seen this done before? | |
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6 months ago
KacherMB |
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Recently I have been trying a new strategy when I am protoss against a terran. I start off one gate and pump units from the gate until the cybernetics core completes. I try keeping a close eye on the terran expansion and as soon as they expand I match it. After the cybernetics core completes I have been making two stargates and I will produce two or four scouts depending on what my scouting discovers (these are the only scouts I will make all game). I have found that if the terran tries pushing hard that I can easily push them away because they almost never have goliaths yet. I then fly directly to the terran base and harass them with the scouts. My main target is the scv building the armory if it is not complete yet. Next I target any scvs trying to complete turrets. Sometimes if I am lucky I am able to catching a floating ebay in a place it cannot land and quickly destroy it so they cannot build any turrets until they build another. I have been successfully in making the terran spend his time and resources building turrets at his main and expansion. Normally by the time the terran gets the armory up they over reacts and starts pumping out a ton of goliaths instead of a well balanced mix. In the mean time at my base I build a citadel and templar archives and work on leg enhancement when the citadel is complete. Normally during this time I slap down 3 or 4 more gates (I only had one before) and start cranking the units. As soon as the templar archives is complete I get an arbital tribunal. This is where laying down two stargates at the start really helps me, I am not only able to get two early scouts (one is not anywhere near effective enough) but I am able to produce two arbiters at the same time while researching stasis. If the terran starts to push out, I try to stall them until the arbiters are complete. I have found that these quick arbiters work very well in dealing with the terran army when they attack. From this point I can go heavy units with templars or easily transition over to carriers depending on what my opponent is doing. The negatives to this build is that I am forgoing getting early observers and forge (I normally get the forge after I start building the stargates, but if it appears they are going 2 fact and I have a feeling they might try hitting with a lot of vults I will get it earlier). I have to be very careful about letting vultures get into my main and harass. If it is a map with a choke, I try to keep a dragoon in my choke at all times. If I feel like they are trying something crazy like a vulture drop I normally have scouts by then, but just in case they get the dropship in my base I try keep my dragoons around my mineral line so they would not be able to do much damage. I think a big key to this strategy is not to let your scouts die. If they do have early goliaths just harass them where the goliaths are not. Every moment you slow them down from attacking you is more time you are building up your zealot/goon/arbiter army. I know this build would probably never become popular because no pros use it, but I do not think that means that it is not a viable build for competitive play. If you are interested in trying it out, let me know how it works for you. |
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6 months ago
#1
waRmt
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6 months ago
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INTrO)PinSTripe |
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6 months ago
#3
mihkeL
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6 months ago
#4
impsy
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6 months ago
#5
KacherMB
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6 months ago
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sayja
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Izraphel
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INTrO)PinSTripe |
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6 months ago
#9
KacherMB
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6 months ago
#10
ostojiy
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6 months ago
#11
a.k.a.
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6 months ago
#12
Lord_of_Chaos
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6 months ago
#13
EM)Blitz(
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6 months ago
#14
Silverleaves
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6 months ago
#15
Entertaining
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6 months ago
#16
ishinken
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6 months ago
#17
fym.lpjuunin
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6 months ago
#18
Lim.Yo.Hwan
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6 months ago
#19
epidiOn
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6 months ago
#20
smidaemon
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PVT – Have you seen this done before? \
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