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Forums \ StarCraft 2 forum \ Open Q&A with Raistlin
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3 years ago
#61
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ReiKo
Questions :

What's up with macroing? Can you control 1,2,3 like 4-5 buildings and then just "call" number 1 or 2 and go z (like for zealot)?.

Are Protoss still most expensive race, and Zerg the cheapest one but with most low-HP?

What do you think shoud be balanced more at the moment?

thanks.
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3 years ago
#62
This user is a member of the GosuCrew
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Raistlin (Head Administrator)
Yes, yes, Archons.
Raistlin, Head Administrator
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3 years ago
#63
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OvermindPL
Did u feel a lack of Overlord's transport while playing Zerg?
Nyndus warm is tier 3, right? Isn't it a lil bit too late?
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3 years ago
#64
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MaybeNextTime
Nydus Warran (required for Nydus Worms) is tier 2.
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3 years ago
#65
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OvermindPL
oops, my mistake :P
but still, are worms enough for transporting zerg units, and for suprise drops?
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3 years ago
#66
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soaNn
how does zerg expand on an island?
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3 years ago
#67
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MaybeNextTime
Yeah, I wonder how they're gonna solve that (Nydus Worms travelling across water or between space platforms). T___T

Also they shouldn't be cloaked when deployed...
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3 years ago
#68
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nightsong
Are the archons weak or too strong?
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3 years ago
#69
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LiLNipsFatal
Did you ever get to see how terran 3/3 metal is balanced against 3/3/3 protoss? I've read that Blizzard didn't expect Terran to build all vults/tanks/gols vs. Protoss, which caused 3/3 Terran to be significantly better than 3/3/3 toss in SC/BW.

I'm hoping this is something they fix in Starcraft II.
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3 years ago
#70
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SouL)Z(JomaR
#69 why? thats wut keeps protoss from dominating pvt......
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3 years ago
#71
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Lord_of_Chaos
on tl.net I read that the tl.net 2v2 whiped everyone's collective asses in the tournament (including yours raist, you dissapointment!! I should have gone and kicked some serious butt!). They themselves stated that macroing was far too easy and that it really made it too easy to just go mass mass mass, and still have lots of time over to sit chatting ingame. Did you feel this too? How did the MBS affect gaming?

Edit: Almost forgot mandatory question: WILL CREW GET BETA????! ;)
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3 years ago
#72
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LiLNipsFatal
#70 I'm not a pro so I'm not even going to try to speak to the balance of the game. I just remember reading somwhere that Blizzard expected Terran to build primarily infantry vs. toss. As a result, terran's mech upgrades ended up being stronger against Toss ground than intended.

Just curious if this is something they might revisist in Starcraft II.
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3 years ago
#73
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Lord_of_Chaos
And still tvp became balanced! woa!

And I doubt they are building from bw balance when they create a whole new game.. hell, dragoons and vultures are gone!
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3 years ago
#74
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LiLNipsFatal
I knew dragoons were gone (although they've been replaced by the immortal/stalker). I guess I didn't even pay attention to the fact that vultures are gone....
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3 years ago
#75
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Pulimuli
# 69 Having a stronger ground army is pretty much the only way a Terran can beat a Toss in mid/lategame... infantry just get raped badly by storm/reavers
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3 years ago
#76
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MaybeNextTime
And even if they'd addressed that, they wouldn't be able to predict how specific matchups will be played anyway, just like with SC and WC3. T___T xD
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3 years ago
#77
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akzent
when you do constant attack click attack click, do the units stop attacking? like dragoons, where, to attack mines, you have to attack click once. If you do attack click repeatedly, they walk and not attack and they get their asses wooped by the mines. Do the same physics apply to sc2?
KoReAN PRIDE!!!!!!!!!!!!!!!!!!!!!!!!!!
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