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Forums \ Strategic forum \ Short Question Thread
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9 months ago
#41

cyronc

  2
#40 i bet he is unplagued but has lost some hp proportionally to the loss of the two dts hps
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9 months ago
#42

Lim.Yo.Hwan

  1
is it okay to push out with comsat in tvz?
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9 months ago
#43

=PrezeS=

  3
2008-01-20 20:06:06, 7oO7_Zergling wrote:
does disruption web work on spell casters?


No, but it blocks Nydus canals.

Can mine be lockdowned?
Can be recalled lockdowned units (it toss mind controlled them)?
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9 months ago
#44

Killer[1]

  2
Why does the Nuke take like 1000 hp on a CC and only 473 on a battlecruiser? Is it because the BC is in the air?
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9 months ago
#45

Eddie_Tyler

  2
#43: You can recall lockdowned units, the race doesn't matter, if you are the one controlling the units.

#44: The nuke's damage equals the 2/3 of the target's hp OR does 500 damage. The target always suffer the greater damage, CC got 1500 hp 2/3 of this is 1000>500, so we get the 2/3 damage. BC got 500 hp, 2/3 of this is ~333,33<500, so we get the 500 damage.
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9 months ago
#46

=PrezeS=

  3
#45 BC hitted by nuke take 500 dmg - armor; 500 - 3(+3).
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9 months ago
#47

Killer[1]

  2
Yep, I actually learned from tossgirl that BCs don't die. Very cute..
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9 months ago
#48

Lim.Yo.Hwan

  1
2008-01-30 23:04:22, Killer[1] wrote:
Yep, I actually learned from tossgirl that BCs don't die. Very cute..


huh? u know tossgirl personally?
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9 months ago
#49

tellur_m4dC

  3
Can be 7 comps beated on normal hunts by all races with both noncamps and camps builds?
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9 months ago
#50

a.k.a

  1
is it just me or the lurkers deal x2 dmg with they're last 'shot' before they die?
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9 months ago
#51

=PrezeS=

  3
2008-02-01 12:08:33, a.k.a wrote:
is it just me or the lurkers deal x2 dmg with they're last 'shot' before they die?


It's game bug.
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9 months ago
#52

intromusicterran

  6
Can irradiated vessels damage burrowed units?
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9 months ago
#53

Eddie_Tyler

  2
#52: No, they can't.
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9 months ago
#54

kolozaiur

  4
#49
I managed it with terran but it took me 2 hours (pretty noob huh:)
I've seen it performed by toss, but never seen zerg doing it.
Always it was made with camp build
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9 months ago
#55

myzael

  1
What are the ranges of AoE spells/abilities (storm, swarm etc.)?
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9 months ago
#56

Lord_of_Chaos

  17
is it okay to push out with comsat in tvz?

Can be 7 comps beated on normal hunts by all races with both noncamps and camps builds?

questions like this I do NOT want to see in here.

They are questions that have to be discussed. In here I want questions that can be answered in a single sentence. Question one is way too situational and question 2 depends on the player.

Those are examples of bad questions.
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9 months ago
#57

Nabi

  1
How do you stim, spread and micromanage 16 marines 6 medics and 6 tanks on 20~30 zerglings, 5~8 lurkers and 6~8 mutas?

Seems like everytime I play any zerg this happens.
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9 months ago
#58

Randos

  3
#57 There are so many factors affecting that no hints will help ya. It depends on terrain, upgrades, micro, flank etc. But I like to run 1 rine across his lurks, so they focus on that rine (matrixed one is even cooler) and you can kill em.
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9 months ago
#59

tellur_m4dC

  3
How to push out from camp build(after you've succesfully FEd and he has like 32116541654 hydras or lurks before your base and he has like 21456321 expansions(I means fe builds on longinus) and some harrasment, e.g. ovi with cors can't be done because he has some hydras in his base?
Maybe it's a bad question, maybe I'm noob and maybe I don't watch replays often but who cares;O
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8 months ago
#60

MoreDents

  1
really basic: The max for gas is 3 workers correct?

And

When you want to tech up fast, you make to make your gas early on and immediately put 3 workers on it but does the same also apply for an early aggressive attack?
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