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4 months ago
#181

Odeur

  1
does an irradated vessel do dmg on burrowed units when flying above those units?
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4 months ago
#182

Lord_of_Chaos

  17
nope, that's why some zergs upgrade burrow late game to save their drones
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4 months ago
#183

crucialcarl

  1
Is there an optimal number of SCVs to transfer from main to natural? Is 12 too many, is 6 too few? Does it matter that much?
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4 months ago
#184

crucialcarl

  1
Is it ever beneficial to build vulture + mines against ling/lurker zerg? Or are the minerals better spent on more marines?
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4 months ago
#185

aValaNche_

  3
Vults are efficient but its coz of mines vs dark swarm. When Z dont use DS dont make vults.
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4 months ago
#186

Odeur

  1
how does one do the quick drop technique with overlord?
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4 months ago
#187

tellur_m4dC

  3
Select overlord, press u and click on the overlord...But it works with one only :(
For many overs just select them and press u somewhere on the land^^
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4 months ago
#188

Odeur

  1
-_-;;
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4 months ago
#189

fym.lpjuunin

  1
You need very good hand speed and accuracy, #186. Click on a overlord, click "u" ON the same overlord, now do this very quickly. Repeat with another overlord. Do this quickly, repeat with next overlord. If you're quick enough, you should move-unload all hydra/lurk you had in your fleet of ovvies. Same goes for Terran dropship fleets.
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4 months ago
#190

Silverleaves

  2
When I'm in the join page in ICCup I can see D- to C- games most of the time. Occasionally I see C+ or B- games. There is way more B- that can host than that. So why do I only see one game per day? I thought that I would see B- games when I would be in the B ranks but I can see them and if I join I see their score and they have 6000 points.
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3 months ago
#191

O)rion

  2
In tvp when p goes mass carriers, can it be good to invest some in a couple of valkyries? Or should all money go into gols? Or is it a waste since the valks may not fire because of bug? I was thinking a couple of Valks would kill off interceptors easy, and maybe even the carriers themselvs.
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3 months ago
#192

Trizzek

  8
2008-08-09 19:10:15, O)rion wrote:
In tvp when p goes mass carriers, can it be good to invest some in a couple of valkyries? Or should all money go into gols? Or is it a waste since the valks may not fire because of bug? I was thinking a couple of Valks would kill off interceptors easy, and maybe even the carriers themselvs.

I think they're a bit too expensive and uncertain units, so I wouldn't invest in them. Boxer once did it successfully vs Nal-rA thou (he tried twice in the bo5 series thou, first time failed miserably so...).
I'd rather use Marines actually. Stimmed Marines with 3 atk and Range totally slaughters Interceptors. Especially if the Toss has Gols to run away from.
If you think Gols or Wraiths isn't enough that is. :P
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3 months ago
#193

Silverleaves

  2
I thought that Flash just use hold-goliaths to pwn all the interceptors
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3 months ago
#194

xyberkids

  6
valkyries will die in a second, no sense in using a few units that can get picked off super fast
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3 months ago
#195

xyberkids

  6
#193 no he used attack move every rapidly, so it find new target every time u attack move, it like auto focus fire kinda

some english commentators don't even play that much starcraft
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3 months ago
#196

dOnT-pAniC

  2
What does overpool mean?

Why when you iradiate a zerg drone and it morphs into building the building still stands iradiated and deals dmg to units - bug? It doesn't work on extractor building (i guess it has some sort of imunnity to that spell )

Is there a way to make scourges fly head on the target without wondering around stupidly (i supposed u have seen how a scourge that has gone into a target but it made some sort of movement and the scourge went on the other side)

Why are resources, units, structures like that? Bug or wtf?! The lower 5 players have normal, and the top player has different...



And if some1 can explain how workers react in the swarm -> if i have a drone in the swarm and attack a ling will the ling take damage, drone vs ranged, drone vs probe/scv?

Can you recall stasised units, locked units, ally units? And what will happen if i recall a dragoon 1/10 of a second before it gets hit by a broodling spell?

If i stasis a marine lets say, and iradiate it what will happen? The same situation but w/ plague will its hp go down to 1 health.

How much damage does iradiate, storm, plague do per second?
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3 months ago
#197

fym.lpjuunin

  1
#196, majority of your questions I do not know the answer to. But I'll answer what I can:

Overpool- I'm not a Zerg, but all I know is that it's when Zerg makes spawning pool WHILE overlord is being built, then going 3hatch.

Yeah, irradiated drones do that...except of course extractors. I don't know any special qualities of extractors, but they do seem special, they're immune to irradiate bug, and when a heavily injured drone morphs into extractor, and cancels, it's hp is back up. Not for any other structures though...someone hire Zerg scientists for this one. ^^

For the screenshot, what game was that? Team melee? Or a ums...

Workers are special cases for swarms. As you might already know, melee units and splash units can still inflict damage under swarm. Sure, workers technically also have "1click range", but they're not considered melee units, because, well, they're not standard combat units at all. So a scv/probe/drone won't inflict damage under swarm.

I'm pretty sure you can't recall units in stasis or lock, but I think you can recall allied units, I'm not so sure...someone correct me here.

Stasis'd units cannot be inflicted by enemy unit attacks and damage-inflicting spells. So stasis is a double-edged sword, while the units inside them are completely frozen, they are at least immune to everything.

As for irradiate and plague, I don't know, but here's what I know about storms: a unit unfortunate enough to have been under the AOE the second storm hits, it will IMMEDIATELY deal 38damage, no questions (correct me if I'm wrong). It can still escape in time, but keep the 38damage infliction it recieved. Now, a storm goes on for about ~3seconds. 38dmg per sec. 38x3= 114. Roughly ~110-120 damage will be dealt in full contact.
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3 months ago
#198

dOnT-pAniC

  2
It was in top vs bottom mode, and storm doesnt deal straight 38 dmg, cuz if that was true one storm would kill a group of lings immediately and ive played micro where you have 2 ht and some lings, got stormed my lings but they didn't die (were heavily damaged) 10x 4 the help anyway
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3 months ago
#199

barnbum

  3

If I am lagging badly and play is jerky, does that put me behind the other player? Does he get a time advantage from it?
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3 months ago
#200

O)rion

  2
This maybe a stupid question, but im gonna ask it anyway. In tvz, could it be benificial to build one or two extra engineering bays and lift them up, putting them on top of your workers? (or turrets) This should be able to fuck up mutaharras shouldnt it, since the zerg cannot target the scvs? An engineering bay is pretty large and cost 125 minerals, so if this trick can save 2 1/2 scvs it should be worth it.

What do you think?
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