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Forums \ StarCraft Strategic forum \ Mutaling VS T(possible? stupid?)
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Zeta
Mutaling VS T(possible? stupid?) (3560 reads, 15 replies, 4 years ago)
I've tried muta lings with fast 1/1 lings against T but it never works

considering the Z and the T are both good and equal-leveled players,
Is this a possible and viable strat? to kill a T player with muta lings only?

In my experience I came to believe that overpowering a terran without lurkers in early-mid game is impossible

so.. what you say? and please, if you don't know what are you talking about, don't..

 

4 years ago
#1
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RamboOnCrack
Unless u have a very good both macro and micro skills, overwhelm a terran only with Muta + Ling is impossible.
U wanna a piece of me, boy!??! Terran 4 Life

4 years ago
#2
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AKL-
Its possible in "some situations" especially when terran did not fe:
AFter managing a fast push with mutas for exemple, u continued to muta/glings (hide on corner of the map) whereas u made a fake den. I already made some game and so some replays wtih it.
Years ago when fast expand was no the standart i remember i won some good terrans with pure muta upgraded. Still its very hard.
hello

4 years ago
#3
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afktillwinlotto
yeah you can, but using lurkers is easier at a certain level. Getting a 1-1 grade on ling either you are not emphasizing early game enough or your not emphasizing muta.

4 years ago
#4
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Mrowa
when you have good muta micro, terran will be stay in base 40% marines, so you can go to his natural with all muta and lings, but remember you have to kill te fucking firebat :D

4 years ago
#5
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esx_raptor
No x__X I'm just thinking about stimmed M&M&F = big no no mutaling. Literally, they just need turrets and firebats xD

4 years ago
#6
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Lord_of_Chaos
Muta ling works and seems like it is quite popular among pros on Python. Idea is to do 3hatch muttas and instead of lurker switch mass lings. Then threaten to overrun terran natural as he has to divide his marines for defense on several places in his base.

4 years ago
#7
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Blasius
2007-11-27 20:04:30, Zeta wrote:
I've tried muta lings with fast 1/1 lings against T but it never works

considering the Z and the T are both good and equal-leveled players,
Is this a possible and viable strat? to kill a T player with muta lings only?

In my experience I came to believe that overpowering a terran without lurkers in early-mid game is impossible

so.. what you say? and please, if you don't know what are you talking about, don't..



If you are both good and equal-level players, you will never beat a Terran mid-game with only mutaling. You will only win with mutaling if T makes a mistake and you are good enough to capitalize on it. Some mistakes: 1) moving his m&m out of his main/nat too early 2)not enough turrets 3)badly placed turrets 4)m&m are spread too thin in base/bad m&m formation. BUT you assume that you are both good, so we assume that T will NOT make these mistakes.

That said, going fast 1/1 lings is BAD. What is the BO for this? 2 evo chambers before your mutas come out? 2 evo chambers for fast 1/1 lings costs 50(1st drone) + 50(2nd drone) + 75(1st evo chamber) + 75(2nd evo chamber) + 100/100(melee attack) + 150/150(carapace). That is 500/250 total. Also, you have 2 less drones mining. This is HORRIBLE and will put you behind in economy.

I assume you are doing a standard 3-hatch muta build (2nd hatch is at nat, 3rd hatch in-base). If you do this build, going fast 1/1 lings is BAD for you, because you won't have as many mutas or lings. You are better to either spend that money on more muta, or lurker research.

Remember, mutas are a HARASSMENT unit, not an OFFENSIVE unit. You don't make mutas to win; you make mutas to contain terran so that you can expand. If you have superior muta micro, well, you can weaken terran so that your lurker/ling/hydra army can overpower; or if you are much better, you can outright win. But if equal-level players play, mutaling will NOT overwhelm terran.

Mutaling may look good on paper (and even better if you properly flank). But the fact remains that marines have bigger range than zergling AND bigger range than muta. By the time you get mutas, Terran will have enough m&m to kill mutaling if you try to overwhelm, and you will lose everything, I've seen it happen countless times. And even if he doesn't, a good T will run back to turrets for defense.

4 years ago
#8
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OminouS
Mutaling works fine.... on Original SC! In bw, u need lurkers and defilers :D
OminouS, I'm in us

4 years ago
#9
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FaTr1x
The only way you can win with that, is if you have July muta micro and keep his marine count to 0.
correct me if I am wrong.. but lion =male and tiger = female

4 years ago
#10
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Zeta
yes no yes no yes no
I vote for no, it's not possible =.=


anyway

CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT --- CHANGING SUBJECT ---


let's not make another thread



Terran FE, mass speed lings can beat it? or only if he's noob? would good players fall for that too?

4 years ago
#11
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GodsDevil[5thF]
#10 yes :D
[Z][P][Z]Death should be easy because life is hard [Z][T][Z]

4 years ago
#12
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exigent
#10 usually a direct counter to a terran doing 1Rax --> expand, is to attack with either 2, or more often, 3 hatch speed lings. Use your first 6 lings to continually kill his marine count. If he opened with 1 rax --> expo, then it should not be too hard to kill his marines. Set a rally point, and continue to produce lings. Keep trying to run up his ramp, and harass his main. Pick off stray marines, and stray scvs.


Once you can get a decent sized group of lings (8 or so) surrounding his barracks, then its pretty much GG from there.

However, if he manages to stop your 3 hatch ling, and lands his expo, just take a minute to pump pure drone while getting your lair. Grab another gas base right after, and proceed to a normal tvz game. (Just be sure to try and hurt him early on)

4 years ago
#13
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Blasius
2007-11-27 22:10:06, Zeta wrote:
Terran FE, mass speed lings can beat it? or only if he's noob? would good players fall for that too?


Yes, but only on maps with no ramp and no choke near natural. Otherwise, marines will shoot 'em up some zerglings, and run back to the ramp if you try to surround them. On maps with chokes, T will block the choke, and build CC behind the wall. Once he's ready, he will lift barracks, move marines, and land the expo.

Basically, on maps with chokes/ramps (which is basically any tournament map), it's almost impossible to flank or surround a group of marines with zerglings, speed or no speed

1 year ago
#14
co2010
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1 year ago
#15
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