Build Order Compilation.
(32767 reads, 147 replies)
Alright, the point of this thread is to be a place where people can go to find out all the Build Orders. Personally I don't know all the Build Orders for all the Races. I know Zerg, I play Zerg. That's that. Though we have yet another problem, I don't know the Build Orders in terms of:
9 Pool
9 Lord, etc
I just know what to go vs what, and when to do it, I go by money, when can I build it when do I need it, if I need it and can afford it I get it. Simple.
So, I'm hoping that people that know what they are talking about in terms of Build Orders will be able to reply to this post with the different Build Orders for the different Races.
What I'd like is:
Name of the Build (if it has one, if not name it according.)
Build Layout (9 Pool, 9 Lord, etc)
As well as any comment about the build (Build requires high micro, or build is counter for, etc)
* A huge thank you too phobic for the link to the majority of the Build Orders *
* Thank you too, a.k.a for the Terran Build Orders *
* Thank you too, Lord_Of_Chaos for the Zerg Build Orders *
* Thank you too, Zoan for the Protoss Build Orders *
Terran Build Orders
Fast Expand
High Risk Fast Expand
8 Supply
14 Command Center
15 Barracks/Supply
16 Barracks
20 Gas
When Reffinery is finished build Academy
When Academy is finished build Ebay
[High Risk Build]
Safe Expand
Aggresive
8 Supply
11 Barracks
12 Gas
15 Supply
16 Marine
18 Factory
21 Machine Shop
23 Command Center
24 Tanks
26 Supply/Research Siege Mode
29 Engineering Bay
Defensive
8 Supply
11 Barracks
12 Gas
15 Supply
16 Marines
18 Factory
23 Machine Shop/Marine (Should be 4th Marine)
24 Tanks
26 Supply/Research Siege Mode
29 Engineering Bay
TvZ
Standard Fast Expo
9 Depot
11 Barracks
14 Depot
begin marine production (stop at 6 marines)
19 Command Center
23 Depot
25 Refinery
28 Academy (stim + bat then med when done)
32 Barracks
35 Engineering Bay (+1 attack research when done)
36 Barracks
From here it gets more loose. Get range immediately when stim is done. Get comstats before your factory. Get your factory before 60 supply. Build turrets immediately upon your factory starting. Go straight to vessel and get 3 tanks on the way.\"
-artosis teamliquid.net[Spoiler]
One Barracks, Fake Expo
[Spoiler]8 Supply
11 Barracks
14 Supply
18/19 Gas
When Reffinery is finished build Academy
When Academy is finished build Ebay/2Firebats
Then switch to Medics
Two Barracks, Marine Push
8 Supply
11 Barracks
13 Barracks
14 Supply
19 Gas
When Reffinery is finished build Academy
When Academy is finished build Ebay/Medics
One Barracks Rush
8 Barracks
9 Supply
14 Supply
Rush with all Marines as well as 5-7 SCV
Two Barracks Rush
8 Barracks
9 Barracks/Supply
14 Supply
Rush with all Marines as well as 5-7 SCV
One Barracks Expo
8 Supply
11 Barracks
15 Supply
19 Command Center (Build inside base if Zerg saved larva for lings, or at Mineral Patch if he didn't.)
21 Gas
23 Supply
When Reffinery is finished build Academy
When Academy is finished build Duel Scan/Ebay
(((Variation - When Academy is finished build 2-3 Barracks depending on opposing build.)))
Two Barracks Expo
8 Supply
11 Barracks
13 Barracks
15 Supply
21 Command Center
23 Gas
24 Supply
When Reffinery is finished build Academy
When Academy is finished build Ebay
(((Variation - 23 Gas/Supply, 24 Ebay, No Academy [High risk vs rush])))
Fast Expand (Risky Build)
8 Supply
14 Command Center
15 Barracks/Supply
16 Barracks
20 Gas
When Reffinery is finished build Academy
When Academy is finished build Ebay
[High Risk Build]
TvT
TvP
One Factory Gundam
8 Supply
11 Barracks
11 Gas
16 Factory/Supply
(((Remove 2 SCVs from Gas back to Minerals and build Marines until 6-7 are done) When Factory is finished put back 2 SCVs on Gas and build Tank/research Mine then Speed Upgrade) Set Rally to enemy natural and continuously build Vultures)
Two Factory Joyo Rush
8 Supply
11 Barracks/Gas
16 Factory/Supply
19 Factory + Add-on
Get 3 Tanks and Siege Upgrade (3-4 Marines)
Research Mine and Speed Upgrade using double Add-on (Rally enemy natural and continuously build Vultures)
1 Factory Fake Gundam [2 Gate Dragoon Counter]
8 Supply
11 Barracks/Gas
16 Factory/Supply
(((Remove 2 SCVs from Gas back to Minerals and build Marines until 4-5 are done) When Factory is finished put back 2 SCVs on Gas and build Tank/research Mine then Speed Upgrade) Bring force to natural and start Command Center at Mineral Patch)
[Requires good Mine placement for success]
One Factory Siege Expo [One Gate Fast Observer Counter]
8 Supply
11 Barracks/Gas
16 Factory/Supply
When Factory is finished build Add-on
When Add-on is finished build a Tank/research Siege
(When Tank is done start your Command Center in Main (If playing on Longinus and have walled at natural is safe) Build a second Tank and get an Ebay asap for Dark Templar and Reaver Harras)
Speed Mines
8 Supply
11 Barracks/Gas
16-17 Factory/Supply
18-19 Factory + Add-on's
ASAP
Fax1 makes 3 vults + speed ups
Fax2 makes 1 vult + Mine ups
(((1st Variation - Stop SCV's for 2 cycles make Port and add-on + Dropship / asap put 1 mine at expo + entrance @ toss (fake ramp harass, keep alive), run to drop-ship and sneek the vults in)))
(((2nd Variation - as soon as you have 4 vults, harras, expand and follow up with 2 tanks + e-bay /siege)))
[Risky Build]
9pool.
9gas.
8lord.
Drone.
When gas is done, move 3 drones to gas.
When pool and lord is done (should be at the same time) make 6lings.
When gas reachers 88, move first drone from gas. At 96, second drone and at 104 third drone.
Get speed upgrade (hotkey: M).
Apply pressure!
ZvP
3hatch mutas (BO can differ quite a lot in the minor details.)
12hatch.
11pool.
13hatch.
Make drones or save larvae for 8lings. Make sure to build at least 2 lings for scouting and killing scout.
Gas.
At 100 gas, lair.
Lair about halfway, get second gas.
Lair done, get spire.
Pump drones all the time and make sunks when NECESSARY, not otherwise.
When supply reaches about 30-35 (depending on amount of sunks) make enough overlord for 9muts. Start saving larvae.
When spire is done, get 9muts.
Overpool (3 hatch)
9Overlord.
9Pool (while overlord is still building).
3 drones.
11hatch.
Make lings to 15supply
15hatch.
4 hatch Against (Protoss fast exp counter)
12hatch.
11pool.
13hatch (can be placed at another expo)
18hatch (if 3rd hatch was not placed at expo, this one should).
18gas.
17lord.
Make enough lings to deal with any zlot harass. Otherwise pump drones.
Either get hydra den at 50gas, or carapace upgrade at 150gas (evo chamber should be started at the same time you start mining gas) and lair at next 100gas and lingspeed at next 100gas. Then mass hydras for pressure or lings to deal with +1speedlots.
ZvZ
12hatch against Zerg
12hatch in main.
11pool.
10gas.
Drones til 12.
Save larvae for 8lings.
Send drones to gas when if finishes.
First 100gas goes to lair (usually).
Second time you get 100gas you get speed (usually).
The 2 above can be reversed sometimes.
Mass lings and apply pressure on enemy ramp/entrance.
ZvT
3hatch mutas
Refer to 3hatch mutas in ZvP section above.
8 Pylon
10 Gateway
12 Gateway
15 Pylon
If Zerg has went Twelve Hatchery Pressure Expansion
or if not build Zealots until a comfortable amount then Expo
Aggressive Two Gate Rush
8 Pylon
9 Gateway
10 Gateway
12 Pylon [Zealot instead if needed]
15 Pylon [Only if Zealot was made]
Stork +1 Build
8 pylon
10 gas
11/12 forge
14 +1 attack
14/15 Gate
[Cannon]
16 Gate
17 pylon
After that, make Zealots out of the 2 gates and make a cybernetics core and a citadel as soon as you can and get speed upgrade. Once the +1 finishes, go for your expo and cannon it up(just in case the Zerg goes for a 3hatch hydra or 2hatch hydra).
TvZ 1 rax fake expo: 9suply 11 rax 14 suply 18-19 raffinery as soon as rafinery finishes start academy and when academy finishes start ebay and make firebat THEN a medic out of ur barracs
2 rax rine push: 9 usply 11 rax 13 rax 14 suply 19 raffinery and mostly the same as the first build order but instead of makeing firebats first, u make 2 medics.
1 rax rush: 8 rax 9 suply 14 suply -> rush. You will need some scv's as well (5-7 to be certain)
2 rax rush 8 rax 9 rax 9 suply 14 suply -> rush. Same as 1 rax rush 1 rax expo 9 suply 11 rax 15 suply 19 command center (on mineral spot if he dont save larvas and in ur main if he saves) 21 raffinery 23 suply. As soon as raffinery finishes start academy and after it finishes dual scan asap + ebay 1 rax expo variation 9 suply 11 rax 15 suply 19 raffinery 20 ebay 23 suply. Make academy when gas finishes and + 2-3 rax depending on what he is doing and what u want to do.
2 rax expo 9 suply 11 rax 13 rax 15 suply 21 command center 23 gas 24 suply. After gas finishes -> academy, after academy finishes -> ebay. 2 rax expo variation 9 suply 11 rax 13 rax 15 suply 21 command center 23 gas + suply 24 ebay. Tho this is riscy agains rush.
fast expo 9 suply 14 command center 15 rax + suply 16 rax 20 gas. after gas finishes -> academy, after academy finishes -> ebay
ALOT risky BO which u will like to do only in big maps.
TvP 1 factory gundam 9 suply 11 rax 11 gas 16 FACTORY then suply again at 16. Remove 2 scv's from gas and start pumping marines until 6-7 are done. Just after the factory finishes put them 2 scv's again at gas and make a tank + mines upgrade. Set rally point to his nat and pump vultures.
2 factory joyo rush 9 suply 11 rax 11 gas 16 FACTORY then suply again at 16. Dont remove 2 scv's from ur gas. at 19 start second factory and add it an addon. Then 3 tanks with siege mode + ur initial 3-4 marines. Start doing Vult mines + speed from ur two addons and send rally point to his nat pumping vultures.
1 factory fake gundam DO this only if ur opponent is 2 gate goons.
9 suply 11 rax 11 gas 16 factory 16 suply. Same as a gundam rush but instead of 6-7 rines u make 4-5 and ur intentions are not to rush but to do a fast expo. So what u do is as soon as ur army is in UR nat send an scv and start command center ON UR NAT. Not in ur main. This bo requires some good mine placeing so u better whatch out.
1 factory siege upg + expo Do this if ur opponent is 1 gate fast obs. Works best that way.
9 suply 11 rax 11 gas 16 factory 16 suply. From ur one factory u make addon then one tank + siege upg. Then when tank finishes start command center IN UR MAIN. (if u play longi and u know how to do wall-in on ur nat u can place ur cc in ur nat) Then start ur second tank and as soon as possible make an ebay to defend vs dark templars and reaver drops.
Thats all i can think of right now for tvp (no seriously, i know at least 5 more but i'm to lazy )
As u can see in TvP u dont have exact numbers. This is not my fault. Its just that it depends on what u do ingame.
Since i started playing TvT 5 days ago i will not write build orders for it. I will need the help of someone tho...
Hope this is good
Ahhh, sweetness. That's a great idea. I hope it helps get some people in the community more involved and stops some of the bashing and flaming. Though I stand by the picture I hang in my room over my bed...
and yeah! this topic is good idea, you should just edit the first post when u get more info on build orders and that would save people from scrolling through pages and pages :)
I figured I'd go for the most commonly used and most well known. Like for example Bisu Build, everyone's heard of it, not everyone knows exactly what it is, sure they know it involves corsairs... o0o0o0o0o0o That doesn't mean much. xP
So if you wanna through down some Zerg go for the ones I guess you use the most. Also I know there are tons but hey, that's why I'm trying to get the whole community to contribute.
# 10 I have been doing that, but thanks for the in put.
Standard 2gate range
8 pylon, 10gate, 12gas, 14core, 15pylon, [Singularity Charge(goon range)], 21 pylon, 25gate.
Aggressive 2gate range
8plyon, 10gate, 12gas, 14core, 15gate, 16pylon
Fast expand
8pylon, 13nexus, 13gate, 14gas, 15gate, 15core.
PvZ
Fast expand(situational)
If you scouted 12hatch:
8ylon[at natural expansion], 10forge, 14nexus
If you scouted 9pool, same build except skip 14nexus and plant down 2 cannons.
1gate tech
8pylon, 10gate, 12gas, 14core, 15pylon
2gate rush into expo
8pylon, 10gate, 12gate, 15pylon
Pressure the Zerg expo(if the Zerg went 12hatch) or make zealots till you have a comfortable amount and expo.
Aggressive 2gate rush
8pylon, 9gate, 10gate, 12pylon(or make a zealot), 15pylon(only if you make a zealot instead of 12pylon).
I 12pylon so that I can make 2zealots at the same time once it's done(and sets me up in terms of macro).
PvP... uh, mostly it's 2gate and 1gate tech, but I sometimes use a:
3gate rush
8pylon, 10gate, 12gate, 12pylon(or zealot), 14gate, 15pylon(if you made a zealot instead of 12pylon).
Fun little build I made up. I use it a lot on Iccup. High risk build since you'll be cutting probes a lot. After a while the macro will settle in and you'll be able to 5z6z7z(if your macro is any good).
#15 Yeah, Thanks for the idea . Once I've got them all compiled or at least a Build Order to each Match Up, I'll Transfer them over onto the Wiki for everyone.
If no one posts any Zerg Build Orders by the time I get a chance to put myself at my computer I'll go over a bunch of my replays and just write down the supply when I do something, and then post it.
Though I have a unique playing style and they will probably need some fixing up, but hey at least what I'll put up there will be tried tested and true. ^^
(((I hope someone else posts em cause iCCup is suppose to be back up and running tomorrow, and I don't wanna be writing out Build Orders xP)))
This post was edited by its author @ 11 months ago
Yeah, I'm looking forward to massgaming on iccup. The first time wasn't a huge success for me, only getting like 80 games, 2nd season was pathetic, only getting out 60 games.
ok since u dont have any zerg build orders and i play zvt i will add some bo's in zvt mu
Fast expo
9 over
12 hatch
11 pool (this is the basic fast expo build)
2 hatch mutas
9 over
12 hatch
11 pool
13 extractor
16-17 over
(in case of fast gas terran)
3 hatch mutas
9 over
12 hatch
11 pool
14 hatch
13 extractor (as soon as possible after u start 3th hatch)
16-17 over
9 pool
9 pool
8 over
9 drone
9 extractor
10 drone
save 3 larvaes
13 hatch
If u dont do it propperly u r GOING to be rushed
2 hatch lurk
12 hatch
11 pool
13 extractor
100 gas -> lair
lair 65% -> den
200 gas -> lurker upg
2 sunkens up -> go contain the terran.
3 hatch lurker
12 hatch
11 pool
14 hatch
13 extractor
16-17 over
100 gas -> lair
lair 65% -> den
200 gas -> lurk upg
3 hatch mutas -> guardians
12 hatch
11 pool
14 hatch
14 extractor (at the same time)
16-17 over
2nd gas immediately after ur lair finishes
queens nest at the same time when u put spire
9 mutas -> 150 gas -> hive
then its up to you how u will do it.
ZvP and ZvZ i leave up to someone who knows what he is talking (not like me with 3 games zvp and 5 games zvz ^^ )
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