in what i know so far, in starcraft 2, the terran army is even more overpowered than in stacraft1. immortals are rendered useless because tanks are now walking bunkers. zealots, even with charge are pwnt by the vulture fire bat things. cobras i believe, im not sure. stalkers are pwnt by tanks that have even longer distance than before. i see no way for a protoss to beat the terran late game using ground troops.
i want the old school epic battles between a terran camper and a maxed protoss army destroying the terran. now he are pretty much forced to go carriors and what not while facing terran.
now that i see in SC2 the terran army is even more rigged than before, and macro on uber easy style. each factory could have an add-on that makes 2 units at a time. iloveoov macro would be considered nub in SC2. seeing as the terran gets maxed faster than the protoss and have a stronger army, epic campers getting pwnt by protoss is non existant?
its not really the stats of the units that matter, its their effects. seige tanks 3+ xtra starcraft meters than before, mobile bunkers. cobras i think they are called are now medium ranged fire bat vultures which destroy zealots even easier than in the old sc.
seige tank bunker > immortal, stalker
vulture fire bat >> zealot
i know i cant really say anything now but just giving you a heads up, terran was imba in starcraft 1 and i dont want it to be the same in starcraft2
nor do i want to be forced for carriors because i hate carriors. i stick to the 3 shuttle full of zealot/dt and zealot goon charge with some high templars and later in the game arbiters. i dont think ive ever went carriors in any game ive played. i prefer pwning people under the power of the protoss army. |
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