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Forums \ StarCraft 2 forum \ Ask Blizzard
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3 years ago
#81
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marconi
will there be an option to set a handicap on units hp in multiplayer like in wc3?
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3 years ago
#82
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Kusel
Is it realistic that sc2 comes out on the 10th years birthday of scI ?
means next year?
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3 years ago
#83
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mr)black(
my question


` For multiplayer games like bnet , can we have low latency like ICCUP. We dont want any delay sc2`
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3 years ago
#84
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champignones
i want to know about the thor and how that unit had been progressiong and if they will include a solution to the issue discused in the forum about being anti air and how the autorepair ability of the thor workout as also the story of the evolution of the thor from the announcement to the current build.
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3 years ago
#85
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Mazor (Developer)
They won't answer Battle.net things now.

#84 Good question. We'll have the answer posted soon.
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3 years ago
#86
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walen
I would like to ask if they can change easily the way the terran tank sieges, because it looks like a supply depot, and the bunker looks like a box, instead of a building.

i will ask if they have thought the posiblity of make a new expansion to Starcraft:broodwar if SC2 is not the success they're waiting.
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3 years ago
#87
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champignones
the other question is about the mothership i would like to know what about her being that you can make more like one and i heard she has an ability we havent heard in the latest Q&A i dont remember the name , and i also want to know about the voices of the units if they plan to re do them or they are final already?
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3 years ago
#88
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walen
Another one i have in mind now is:

"Is the music of the game, already done?, if not, have you think in any special man to do that job, like Jeremy Soule?"
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3 years ago
#89
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LuDwig
Will be SC2 Pay to Play?
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3 years ago
#90
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Akhlabad
is in starcraft 2 unit replics (what they say when u click them) taken from any movies or something like starcraft1 have.... cause stalkers voice listens quite same style as kosh speaks in babylon 5 series, the vorlon race.
masta spinnah...there is no pen
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3 years ago
#91
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get.yourgun
I have a question about the supply depot for the Terran, when you change the stance from standing to flat will it stop working? I mean will the supply disappear so to speak?
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3 years ago
#92
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get.yourgun
Now whit the graphics being so much better then its predecessor, how will that affect the gameplay? And about units firing, I looked on a screenshot (nr. 88 at starcraft2.com) and it looks like some marines are shooting their fellow comrades in the back when they aren't in the front line. Is this an issue?
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3 years ago
#93
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AnyTime
I'd like to ask about hybrids.

What do they look like? Do they have tech buildings like the other 3 races?
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3 years ago
#94
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Zoler
#2: Sorry, but you're sooo wrong. :)

Battlecruisers in TvT are countered by battlecruisers or goliaths.

Goliaths are used in TvP vs carriers because they also fight good vs ground units.
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3 years ago
#95
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masterbomb
will the zerlings get the ability to climb cliffs, not limitited to that but to overwhelm swarming over a big enemy (i.e. thor collosus or ultralisk) in the same fashion that ants run over a big bug? since its 3d I suppose you blizard had to think that kind of game mechanics, in a very similar way to the climb cliff ability od the collosus. that way you could attack and the swarm coul move over buildings in a straight line or in in block formation. even gruesome power could result of this.

yournameherehasleftthegame
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3 years ago
#96
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Sting_Ray_20
I noticed watching the Grubby vs Drieven match that the mini map seems to show the map already fully explored just like war3. All fog of war style innstead of all blank/black like brood war. Will there be an option to maybe keep it oldschool or will it just be left this way? I would prefer to have the option available.
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3 years ago
#97
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vaphell
well, minimap showing terrain configuration is a good thing, because it minimizes the advantage of player who played map earlier while his opponent didn't. Maybe this will promote more randomness in map usage. Right now many people don't like to play newest pro maps, because they are not willing to learn the map during play (100% loss) and there is high probability that the opponent will know many map specific gay tricks seen in korean vods.
Btw after 3 games you know the map either way.
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3 years ago
#98
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szedrus
Dear Blizzard,

Is implementing a swittch to toggle between casual mode (automining,mbs) and pro-mode too much to ask?

This way, you would please everybody, while making sure the progaming scene survives and prolongs the "life-span" of Starcraft 2 considerably.

Yours sincerely,
Peter
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3 years ago
#99
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dOnT-pAniC
Would units have the same statistics as the warcraft 3 ones (sry if some1 asked same questions) aka -> warcraft 3 peon movement speed = xxx, attack range = melee. Night Elf archer movement speed = xxx, attack range = xxx. Etc. Hope you undarstood my question.
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3 years ago
#100
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topturkey
in what i know so far, in starcraft 2, the terran army is even more overpowered than in stacraft1. immortals are rendered useless because tanks are now walking bunkers. zealots, even with charge are pwnt by the vulture fire bat things. cobras i believe, im not sure. stalkers are pwnt by tanks that have even longer distance than before. i see no way for a protoss to beat the terran late game using ground troops.

i want the old school epic battles between a terran camper and a maxed protoss army destroying the terran. now he are pretty much forced to go carriors and what not while facing terran.

now that i see in SC2 the terran army is even more rigged than before, and macro on uber easy style. each factory could have an add-on that makes 2 units at a time. iloveoov macro would be considered nub in SC2. seeing as the terran gets maxed faster than the protoss and have a stronger army, epic campers getting pwnt by protoss is non existant?

its not really the stats of the units that matter, its their effects. seige tanks 3+ xtra starcraft meters than before, mobile bunkers. cobras i think they are called are now medium ranged fire bat vultures which destroy zealots even easier than in the old sc.

seige tank bunker > immortal, stalker
vulture fire bat >> zealot

i know i cant really say anything now but just giving you a heads up, terran was imba in starcraft 1 and i dont want it to be the same in starcraft2
nor do i want to be forced for carriors because i hate carriors. i stick to the 3 shuttle full of zealot/dt and zealot goon charge with some high templars and later in the game arbiters. i dont think ive ever went carriors in any game ive played. i prefer pwning people under the power of the protoss army.
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