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Forums \ StarCraft II Forum \ Ask Blizzard
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10 months ago
#41

ZeroCartin

  1
Dear Blizzard,

Will i be able to whisper to a friend on Bnet easier than the current version?

I love you.

-Zero. *heart*
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10 months ago
#42

TuFFeR

  4
#31 their is only 6 mu's in starcraft ;)
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9 months ago
#43

Get.Yourgun

  9
I have a question about this new anti-gravity ability. Will this power affect zerg buildings?
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9 months ago
#44

Mar1ne

  1
Although some may not think this is a good idea but I wanted to ask anyways
if in SC2 if they can make it so we can use microphones to talk to the people on your team/opposite team I think it would be a lot better in most cases
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9 months ago
#45

Get.Yourgun

  9
About the anti-gravity again:
What happens to units who are under a flying building when it falls down? Can you build a building under the building that are flying? and if that is the case. what happen to that building that it is landing on?
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9 months ago
#46

apollo.1800

  1
remove ugly legs of colossus
let's make it at stargate

change design of dark templar, zealot
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9 months ago
#47

apollo.1800

  1
#42 you totally wrong, 9 match up
tz tt tp zz zt zp pz pt pp
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9 months ago
#48

OvermindPL

  2
#47
tz = zt
pz = zp
tp = pt lol
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9 months ago
#49

Get.Yourgun

  9
zvz zvt zvp tvp tvt pvp
That is 6 totall
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9 months ago
#50

masterbomb

  1
give us a serious power house zerg unit. some acid vomiting splash damage it doesn matter if slow. and kill enemy if not treated unlike plague PRETTY PLEASE???? spell timed or cool down ability but do it plis. zerg needs a bit of balance an variety of attack power is not only mass its effectiveness



I am worried about zerg... blizzard don´t disappoint me
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9 months ago
#51

masterbomb

  1
and i forgot to ask a 2nd tier heavy air hitter. it could be the lurkers new air attack when unburrowed. like a chain of spikes that is fast to attack but high cool down can for example hurt seriouly a banshee on one hit. regular range and the spikes return sweeping the ground hurting enemy units and buildings across the way

now that i think of it, this kind of attack might have some problem activating mines... nah... i dont think so but still...
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9 months ago
#52

Zuan19

  1
With many of the Protoss backbone units gone, are the Protoss players suppose to rely on zealots when there resources are low? (I'm seeing a lot of expensive good units, but I wonder how expensive they are and how late game it is for the Protoss player) also will their be new units to cast signature Protoss spells, such as recall, stasis, maelstrom. If the Reaver is gone, what unit is going to take its place that has long-range splash damage.

At first my understanding was that 2 HighTemps mesh into an Archon, and 2 DarkTemps meshed into a Darkarchon, then an Archon and a Darkarchon could mesh to become a Twilight Archon, did blizzard consider this combination, or is their some reasoning why this cant happen?

Looking at the Terran, what ever happened to the science vessel, forgive me if i haven't heard, but did they remove it? Looking now at the Thor, you have mentioned that it would be pricey, but because it is a building does it take up food?

With all the units taken out, will zerg lose the queen? If not will the queen be able to morph into temporary creep, possibly a building? Allowing the Zerg to “cannon” like the Protoss would in SC1. (just a suggestion)

My final question is about the zerglings turning into banelings. Because the banelings now take the role of suicidal units, does their damage significantly increase, doing major damage in a short amount of time? or stay rather low, but imply splash "irradiate like" damage, similar to the WarcraftIII undead disease cloud? If they explode into a disease cloud, is it optional for the Zerg player to manually explode the ling, creating a desired wall of temporary radiation, or toxic gas.

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9 months ago
#53

Zuan19

  1
Sorry bout this, but I forgot some more things I wanted to ask. ^^^

Because the Terran Command Center can build an attachment tower to defend. Have you considered somesort of "time field" or significant ability for the protoss Nexus?

With the new Protoss air unit (not the pheonix, the one that holds constant beam) does it stun the enemy from moving, or minimal move while attacking? Because if it doesn't what is stopping the enemy air units from retreating out of that units range, dissabling its weapon power increase?

Will the starcraft gamers have the option, in their profile, to choose their color combination before playing matches?

Will there be online/lan Co-op for the Starcraft Campaign?

TY BLIZZARD, I lOVE ALL THE GAMES YOU MAKE! CAN'T WAIT FOR SC2
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9 months ago
#54

Vis

  2
#41, just add them to friends list and do /f m hello!!
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9 months ago
#55

dt4ever

  1
1. I know SC2 doesn't use Hero units in ladder games (thank god), but will there still be experience like mechanics available for developing RPG or other UMS maps?

2. Will units still have "pissed" sounds? I really loved the tank's song in SC1 and the Acolyte's "My life for Aiur" in WC3.

Would also love to see all the replay viewing enchancements listed above implemented.
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9 months ago
#56

johii

  3
Will there be Team Melee and Team Free for all in sc2?


The red ball off energie would look kickass in 3d. I realy hate blizzard for not making him.


what makes you so sure it's a he? And blizz say that there are going to be alot of the original units in the mapeditor so
This post was edited by its author @ 8 months ago
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8 months ago
#57

deleteaccplease

How much would SC2 cost and is SC and SC: BW going to be still supported after SC2 release?
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8 months ago
#58

InoX.ArG

  3
will you sell a multi-language version of SC2? Because i live in France and i want to play with english version, i prefer english names of units, sounds, and hotkeys.
Can we use customs hotkeys?
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8 months ago
#59

Naugrim

  2
I think the Ultralisk is the perfekt "powerhouse" unit in BW. It should return. The thing with the ultralisk is that it is not overwhelming strong so you can still have a decent number of ultralisks, it's not THAT expensive. If you make a even more powerfull unit it would be extremly cool but the question is if it would be used much.
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8 months ago
#60

Saline

  3
I want to ask Blizzard whether or certain units and/or buildings will have their armor distributed unevenly--in other words, an ultralisk could take more damage from the rear than from the front, or perhaps make a bunker's angle of attack limited (i.e. to the 180 degree span in front).

I think such a feature might add some better strategy and skill to micromanaging--hitting your enemy from behind would cause more damage.
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