| Forums \ Strategic forum \ Protoss help |
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1 year ago
februarys |
| (485 reads, 8 replies) |
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Hi, I've been improving lately and I needed some questions answered because Im still not good enough 1) In what situations would you use scouts? Because if I need an air unit, I just build corsairs since its good for web + ovie harrasment 2) What is the ideal number of observers/high temp/dark temp in any general game? 3) What first?: Observer speed or observer range 4) Are reavers substitutes for storm or do good players tend to use both? I often can't find the time/gas to support both since I build other techs 5) Is Arbiter techs + Storm + Reaver + D-Web possible in a general game or is all 4 of those too gas demanding to pull off in an average time game? 6) Do you research shuttle speed if you use shuttle to drop zealots onto sieged tanks? (I find it a hassle to do because I have to build robotic support bay to do that) 7) Archon costs 4 supply (!!!?) while a tank costs 2? 8) In any games not involving zerg, is it safe to go DT early for major harrassment? 9) In professional replays, I see people build new expansions and move some of their workers from their main minerals to their expansions. Is it bad to have too many workers in 1 mineral patch due to their tendency to move around when there are too many workers? What is the ideal number of probes per mineral line? 10) If shield batterys are next to each other, can they recharge each other's shields? Do people usually build at least 1 in a general game? 11) Is there any reason a person goes carriers verses a terran player? I thought mass goliaths or mass wraiths or lockdown owned them badly? 12) Group of Corsair > Group of Valkiryes? (Assuming same number and same upgrades) 13) Going D-web is too gas demanding verse Terran? I thought its effective verse tanks but I heard most players think corsairs are too expensive to do that effectively? |
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1 year ago
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baboKeisari
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NrG.Shiney
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Lord_of_Chaos
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Jacomo |
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Senix
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sosha
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1 year ago
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So.REspected
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1 year ago
#8
februarys
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