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Forums \ Strategic forum \ Luna Imbalanced
 1, 2, 3 

1 year ago
#21

lungo

  4
is it me, or its just that you get faster minerals on fastest maps then the normal maps???
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1 year ago
#22

newbee

  3
yes top left position is less minerals less gas... i simply hate that position so bad that if i play in any other position i m thinking thats my beloved map and when on top left i think i hate that map so much ... If someone thinks there is no difference i guess he never get top left position on luna. I dont know why this wasnt fixed so far on ICC maps or what ??
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1 year ago
#23

piwiarz

  1
i hate top right position. Longer way to natural, resources far from ramp and much more space there;.
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1 year ago
#24

a.k.a

  1
Nimue is correct.
Top left loc on luna has great disadvantages. And that location is not alone. If u check the other locations u will see that ot top right and bottom right the gas is at bottom (the best locations for collecting gas are left and top, try asking some map maker about this and see maps like tau cross or blitz)

The thing is.. luna is an old map, and in a few years (if we still play bw) it will be something like LT (wich is also abit imba) - a map wich u play when u start playing..

And no.. u can't fix that +20% travel time with suply or pylon.
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1 year ago
#25

LML

(Forum moderator)   18
he means 20%, because the probes are starting in bottom of the nexus, I just thought same (but at another map) when I was starting in such a position.
but actually luna is fucking imbalanced, when u play vs the wrong ppl.
Because of several things.
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1 year ago
#26

Lx_Rogue

  2
Oh please...20-25%? Watch a replay on luna: it makes a fraction of a second difference. Nobody at a non-pro level is ever going to be affected by something so slight.

You whiners realize Peaks of Baekdu is the same way? i don't see anyone complaining there.
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1 year ago
#27

smidaemon

  2
GOD stop fretting over little things. it's the equivalent to saying "ooh noes my split!! bad split! >:(" it doenst make a significant enough difference to make any difference, anyone who says otherwise is a fool.

its fine just make a manner pylon to fix your mineral travel distance, only one is required if you place it right (ive done it many times) and also i just put 4 probes on the gas no biggie, and you can probably pylon it.'

even in the programing level it wont make a difference, progamers who have gotten that position have won haven't they???

silly silly :p
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1 year ago
#28

newbee

  3
#26 im affected always for example i always see about 150-170 minerals when core is done i pvt with standard build and in other positons i have about 200 minerals... this is not all i m fucking having less gas unless i send one more probe... but that shit affects my mineral income so i send one more later :<
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1 year ago
#29

versago

(Replay management - SC)   8
The top left gas on Luna is imba, just put 4 workers on it.
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1 year ago
#30

haha im just glad everyone hates luna -.- TvP really DOES suck hard as T

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1 year ago
#31

Lord_of_Chaos

  17
To mine properly on top left on luna, you need 4 workers. The cost of removing one drone from the minerals extra in a zvz is HUGE, especially since the mineral placement sucks on that map too.

Further, the top left also has a bad placement of the natural for zerg players. When your hatch is done, you can't make a sunk that covers the ramp immideately but has to wait a very long time for the creep to expand.

The mineral and gas placement affect ZvZ A LOT, and the natural placement can really fuck you up as a zerg facing 9/10 gate for example...
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1 year ago
#32

Saline

  3
The only people whining that this is something that should be ignored are generally people who have no concept of efficiency when it comes to mining, and they see no problem with small differences in resource gathering times.

This problem of course shows up the most in zvz, where your drone/other unit relationship is critical, but it's still a nuisance otherwise. Having to put 4 drones on gas affects your mineral gathering significantly. Yes, you can fix the left mineral problem by placing your pool below the bottom mineral patch, but it would indeed be better not to resort to "hacks" like this to prevent bad pathing in a faulty map.

Additionally, having "more time to split" is not a good thing, it's a bad thing. Ideally, you should be able to split regardless of how close the minerals are; a good splitter who can do so will necessarily have an advantage against good splitters with further away minerals.

I get annoyed when I start in the top left. It doesn't make that much of a difference, but it's still a difference.
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1 year ago
#33

DeadSpace

  3
Yes, Luna is imba for TvsP. I don't see any gas problems on this map.
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1 year ago
#34

eX-Core

  2
Forget Luna! Time to move further! Play Katrina - really awesome map!
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1 year ago
#35

Dude the hurricane O.o?
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1 year ago
#36

versago

(Replay management - SC)   8
Katrina, Blue Storm, Python...
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1 year ago
#37

Soulforged

  2
I 9pool ZvZ from top left position on Luna, while fixing mineral pathing with a pool.
It prevents most of the gas mining problems, and it also helps that path to your nat is one of the slowest from all 4 positions, so if it is top left vs bottom left, lings reach opponent with max speed possible on this map.
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1 year ago
#38

Lord_of_Chaos

  17
#37 to fix both mineral mining problems and gas problems you need two pools lol...
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1 year ago
#39

iG.Valio

  8
#7 why would you walk thru open space as t? just use the other places?
Ofcourse then storm and swarm is more efficient, but this goes for every map not just luna.
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1 year ago
#40

Return[SomE]

(Gosubet Manager SC)   14
you can fix the gas with supply/core as t/p and pool as z(then u cant fix the minerals). And yes its imbalanced compared to the other positions
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